Bye Guys
I'll be pretty much offline and non-Quaking for at most the next three days while my computer gets a new home - namely, AMD 2GHz, 256MB, 64MB onboard video and sound, USB etc.
All of which should mean more Quakery from me in the future, and maybe Quake III-ery, or Unreal-ery, or... :)
That Reminds Me
#3166 posted by . on 2004/01/27 03:34:41
If the mobo has onboard video, can you add in an AGP card and that card will be used?
Another Reminder
#3167 posted by Maj on 2004/01/27 08:34:59
Exploding dog fell off my bookmark list somehow, and I forgot how good it was.
http://explodingdog.com/january2/theendoftheinternet.html
#3168 posted by - on 2004/01/27 09:18:42
Phait: yes. But you'll have to disable the onboard video card, and from what I've been told, it's a pain in the ass. There should be some guides or whatever if you search on google.
Vid
#3169 posted by spentron on 2004/01/27 10:46:15
No usually that's easy, either it looks for outboard first or you need to set it that way in Setup ("CMOS" settings at powerup). You'll want to uninstall any drivers for the old first, backing down to standard VGA.
I did get a surprise with the NForce motherboard, it doesn't support PCI video cards (the onboard is prob. PCI) so I'm down to GF2 onboard from GF4 PCI I was using before.
Phait
#3170 posted by GibFest on 2004/01/27 13:40:30
I believe it's just a cause of disabling it in the bios and putting the new card in.
Err
#3171 posted by R.P.G. on 2004/01/27 14:22:28
It depends. Some mobos that have onboard video DO NOT have an AGP slot. Thus, you cannot add an AGP video card.
Fatty.
#3172 posted by Shambler on 2004/01/27 14:57:36
Way to go dood! God that is long overdue, hope it gets working all right and that it opens up a lot of gaming opportunities.
Q1
#3173 posted by LTH on 2004/01/27 19:22:41
With all this q1 activity, I might just get off my ass and break open wc3 again.
Grindspire lives downstairs from me now. I always thought he looked like a crumbling castle on top of a craggy rock but now I've been disillusioned...
Anyway, that's real freaky.
And *NO*
#3174 posted by LTH on 2004/01/27 19:23:14
'Lives downstairs from me' is NOT a euphemism you filthy-minded whores!
Well, Almost
#3175 posted by Fat Controller at the cafe on 2004/01/27 19:24:21
We still have a computer at home, but it isn't working anymore. You see, I decided to return the P200MMX processor to its original home, the Front Computer. The transplant seemed to go without a hitch, I was careful to check everything was grounded, but alas! The bloody thing won't start. Not even the little memory check, nothing at all.
Feh. It's only the Front Computer, and until we get someone in to sort out the networking problems, no biggie.
Incidentally, I'm told the new box should run stuff like Q3A, just without all the graphical bells and whistles and gongs.
Err?
#3176 posted by R.P.G. on 2004/01/27 19:28:57
2ghz? Unless you have some REALLY BAD video card, that should run Q3 very well.
LTH
#3177 posted by Tronyn on 2004/01/27 21:26:27
Holy crap, you're alive!
.
#3178 posted by necros on 2004/01/27 22:21:12
mmm... a word on integrated video cards... be careful, some of them actually use up system ram instead of actually having their own video memory.
but like rpg said, a 2ghz will absolutly murder q3.
Hmm
#3179 posted by nonentity on 2004/01/27 22:59:11
My name is not GrindSpire it's no...
Oh nevermind.
Winquake Crashes
#3180 posted by Tronyn on 2004/01/27 23:49:14
question:
so I've got a map that, well I can do this:
either 1) put r_maxsurfs and r_maxedges really high to avoid grayflash
OOOOOOOOOOR 2) put the resolution any higher than 320 by 240
but not both at the same time. The map is of course very large, and I've used the -winmem command to load more memory. Quake can't seem to handle it though; does this HAVE to be custom engine territory only?
Well...
#3181 posted by Syrion on 2004/01/28 03:43:01
I posted a link to this site on Slashdot. I'm sorry, guys ;)
Hmmm
#3182 posted by DaZ on 2004/01/28 03:52:09
so now we will have to defend this site like a fortress from an army of geeks!
/me bagsees the alt nick "Gimli"
Daz:
#3183 posted by - on 2004/01/28 09:01:58
You have my Sword!
Scamp:
#3184 posted by LTH on 2004/01/28 09:52:43
I'll bet he does.
#3185 posted by - on 2004/01/28 11:54:30
Yeah, and I want it fucking back, too.
But I Lieks It I Does!
#3186 posted by DaZ on 2004/01/28 13:46:40
stupid fat hobbit!
Hmm....
#3187 posted by necros on 2004/01/28 15:05:52
tronyn... let me see if i understood:
you can't use winquake in high resolutions if you crank up the r_maxsurfs and r_maxedges variables?
how many wpoly are we talking about here? i was able to get nesp16 running in winquake with r_maxsurfs 3500 r_maxedges 8500 @ 1024x768
and that map averages around 2500 wpoly. so unless your map is even higher...
it could be an edict problem though, like you have too many. :) try tyr-quake (the software one) and see if you still have the problem.
Bricklayer's Accident Report
#3188 posted by R.P.G. on 2004/01/28 15:19:38
It would seem that I forgot to link this earlier. It found its way into my mailbox recently, so some of you have probably seen it before.
http://rpg.spawnpoint.org/files/blah/accident.txt
I'll Show You How To Damn R_speeds :)
#3189 posted by Tronyn on 2004/01/28 19:59:42
well, if I put r_maxsurfs and r_maxedges on 9999, there's still grayflash. I need to add an extra digit to entirely eliminate it (99999). It isn't an edict problem as it was a version of the level with under 10 entities.
I think vising might help it. I'll try TyrQuake.
This map, like most of my new maps, is an experiment in quake outdoor environments (self-contradictory thus the success rate).
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