News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Cool, Thanks Guys 
^_^ 
Necros 
Sorry, I'm late, but if I can help: send me the stuff please ;) 
Good Old Gothiness 
Just a little something to get away from tech-based mapping:

http://kaz.quakedev.com/junk/gothctf3.jpg
http://kaz.quakedev.com/junk/gothctf4.jpg

Still very early :] 
Necros 
me too pls 
Ok, 
i'm recompiling with some changes atm... i'll let you and JPL know when it's done 
Kaz 
looks a bit generic ?

what's the layout ? 
Q4 DungeonsKeep CTF 
I found someone, who has rebuild the Q3 DungeonsKeep to Quake4 from scratch.
Then he designed his own textures for Q4.
But it doesn't suit him he has to use replaced textures for distributing the level.

http://www.helpmij.nl/forum/showthread.php?p=1707079#post1707079 
Court Of Conscience 
A little DM map I've been working on for the past week or so. I'll be testing the gameplay at a lan party later this week, then if all goes to plan I'll release it towards the end of the month. :D

I still have to work on the lighting (hence the funny filters used on the screenies) and some of the textures/architecture displease me.

http://www.eden-era.com/quakemap01.jpg
http://www.eden-era.com/quakemap02.jpg
http://www.eden-era.com/quakemap03.jpg 
Looks Interesting But 
you DEFINITELY still have to work on the lighting.

Turn minlight down a bit and get some contrast and shadows in there. I wouldn't stick minlight at more than 30 to be honest. If you set the light coming from the sky to be very bright, then you have some really strong contrasting light as you starting point, and then you can add in other shades from there. Also, spotlights really suit the e3 metal textures, so try sticking some uplighters and downlights where you think they might look good (probably not in that big light area though, maybe the more dingy areas if you have any).

It's SP, right? ;) 
Sorry 
I was being retarded. I skipped straight to the screenshots after skimming over the second paragraph, so I didn't even notice it was a dm. Maybe bright non-contrasting lighting doesn't matter so much then.

/me slips away into the shadows. 
Actually 
any lighting advice is always helpful. It's my Achilles heel. :) Ta.

And I have been considering working on a SP version once I've done and released the DM, though that'd be a while off yet. 
Citadel 
Hi folks! Following the good feedback received for "Deus Ex Machina" I'm working on a new SPQ2 named "Citadel". It's roughly half-way done, you can check some screenies and read more about it here:

http://www.andrearosa.bravehost.com/citadel.htm

See you!
Andrea 
I Like The Look Of That 
how many maps ? 
AR... 
Based on those shots, your level design skills are coming on like a frieght train. I'm looking forward to some fresh Q2SP. 
Aye 
It's looking good in the shots. The old-school style brings back quite a few memories. Hope to play that pack soon. 
Citadel 
Thanks for checking my work, guys!

In reply to Nitin, Citadel will feature four maps. Level 1 and 2 are finished, on medium skill they deliver respectively 128 and 117 enemies.

The game uses the modified gamex86.dll made by Knightmare (along with Lazarus, Xatrix and Rogue entities), but doesn't necessarily need the famous Knightmare engine. You won't find new textures since the theme is a typical Q2 unit. This will also allow for a relatively small download (less than 20 Mb).

Citadel has been inspired by "The Powersphere Quest" by Cedar Kraus, which I consider the best SPQ2 ever made. As you can see in the preview, in some locations I've tried to replicate Cedar's stunning visuals following fond memories of his masterpiece. 
Coop Support? 
Is it going to be as hard as PSQ? I hope it won't be quite as ridiculous, but the extra challenge of PSQ was certainly great for coop. Will you be supporting coop? 
I Should Have Mentioned Earlier 
those shots do look awesome, Andrea. I'm looking forward to playing your episode. I replayed Powersphere Quest a month ago, and it does indeed hold up well. 
Nice =D 
Those shots are really impressive -- I need to play catch-up and get Deus Ex Machina, tho... 
Citadel 
@than: no coop nor deathmatch for the moment (although those features may be implemented in the future, should people ask for them). Concerning difficulty, Citadel won't be a walk in the park, but it won't reach the PSQ level neither. 
Beta Testers Wanted 
I'm looking for one or two beta testers for a small medieval SPQ map.

Screenshots:
http://www.angelfire.com/nh/rdp/map.html

email me at jedjed78@hotmail.com if you're interested. Thanks. 
Jed 
You'll always have a place in my heart because of your outstanding frontpage updates on. I will beta test your map :) 
Metro 2303 
http://www.3dgamers.com/news/more/1096485535/

Why is it that the Russians / Ukranians are the best at capturing the "post apocaylpse" look and feel? These shots remind me a lot of Stalkers environments and they look damn sexy.

The game is aparently "an action oriented survival horror action fps" =) 
Daz 
because alot of russians are utter fans of fallout 2 
DaZ 
Because Russia/Ukraine is post-apocalyptic. See: Chernobyl. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.