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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Heh 
guy is surprised to see d3 map that doesnt have pitchblack areas right next to bright lights.

could add more contrast anyway 
Lightage 
Bear in mind I altered the brightness of the screenshots for clarity, which I'm sure makes it look a bit more washed out than in the game.

As a personal preferance, I don't really enjoy Doom3's default style of fighting monsters in the pitch dark, so one of the goals was to make most places lit. But yeah, tweaking lighting will be something I do in the finishing stages :) 
 
(...with a praxinoscope, I should add).

^_~ 
Several Species In A Cave Groovin' With A Pict 
Pink Floyd Forever! 
 
Ummagumma 8-) 
Sorry to hear Syd Barret died the other day! 
 
yes, brings pears to my eyes. :-(

(yes, pears!) 
World Domination 
My blueprint to world domination, you might recognise the layout..

http://img147.imagevenue.com/img.php?image=70863_worlddomination_525lo.JPG 
Hip1m1? 
 
I'm Vaguely Inclined To Guess RPGDM1 
But that's just because you said "world domination." The layout itself doesn't look that familiar. 
Warfare 
I was going for warfare by Gonzo, failing to realise my true paint skills, it turned out as it did. Maybe it'll turn out better in wc. 
Need Some Help Beta Testing... 
i was away before and during qexpo, so i never got the chance to release what i wanted to... anyway, i could do with some help beta testing a map. you need quoth to run it, btw 
 
meeeeeeeeeeeeeee 
:> 
I would "volunteer" since I have quite some free time at the moment. 
Cool, Thanks Guys 
^_^ 
Necros 
Sorry, I'm late, but if I can help: send me the stuff please ;) 
Good Old Gothiness 
Just a little something to get away from tech-based mapping:

http://kaz.quakedev.com/junk/gothctf3.jpg
http://kaz.quakedev.com/junk/gothctf4.jpg

Still very early :] 
Necros 
me too pls 
Ok, 
i'm recompiling with some changes atm... i'll let you and JPL know when it's done 
Kaz 
looks a bit generic ?

what's the layout ? 
Q4 DungeonsKeep CTF 
I found someone, who has rebuild the Q3 DungeonsKeep to Quake4 from scratch.
Then he designed his own textures for Q4.
But it doesn't suit him he has to use replaced textures for distributing the level.

http://www.helpmij.nl/forum/showthread.php?p=1707079#post1707079 
Court Of Conscience 
A little DM map I've been working on for the past week or so. I'll be testing the gameplay at a lan party later this week, then if all goes to plan I'll release it towards the end of the month. :D

I still have to work on the lighting (hence the funny filters used on the screenies) and some of the textures/architecture displease me.

http://www.eden-era.com/quakemap01.jpg
http://www.eden-era.com/quakemap02.jpg
http://www.eden-era.com/quakemap03.jpg 
Looks Interesting But 
you DEFINITELY still have to work on the lighting.

Turn minlight down a bit and get some contrast and shadows in there. I wouldn't stick minlight at more than 30 to be honest. If you set the light coming from the sky to be very bright, then you have some really strong contrasting light as you starting point, and then you can add in other shades from there. Also, spotlights really suit the e3 metal textures, so try sticking some uplighters and downlights where you think they might look good (probably not in that big light area though, maybe the more dingy areas if you have any).

It's SP, right? ;) 
Sorry 
I was being retarded. I skipped straight to the screenshots after skimming over the second paragraph, so I didn't even notice it was a dm. Maybe bright non-contrasting lighting doesn't matter so much then.

/me slips away into the shadows. 
Actually 
any lighting advice is always helpful. It's my Achilles heel. :) Ta.

And I have been considering working on a SP version once I've done and released the DM, though that'd be a while off yet. 
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