Heh
#3150 posted by
gone on 2006/07/10 23:57:07
guy is surprised to see d3 map that doesnt have pitchblack areas right next to bright lights.
could add more contrast anyway
Lightage
#3151 posted by
Kinn on 2006/07/11 04:55:19
Bear in mind I altered the brightness of the screenshots for clarity, which I'm sure makes it look a bit more washed out than in the game.
As a personal preferance, I don't really enjoy Doom3's default style of fighting monsters in the pitch dark, so one of the goals was to make most places lit. But yeah, tweaking lighting will be something I do in the finishing stages :)
#3152 posted by
Kinn on 2006/07/11 05:03:04
(...with a praxinoscope, I should add).
^_~
Several Species In A Cave Groovin' With A Pict
#3153 posted by
madfox on 2006/07/11 09:56:31
Ummagumma 8-)
#3155 posted by
Bazzu on 2006/07/11 23:24:01
Sorry to hear Syd Barret died the other day!
#3156 posted by nakasuhito on 2006/07/12 09:36:32
yes, brings pears to my eyes. :-(
(yes, pears!)
World Domination
#3157 posted by
GibFest on 2006/07/24 16:47:34
I'm Vaguely Inclined To Guess RPGDM1
#3159 posted by
R.P.G. on 2006/07/25 06:23:47
But that's just because you said "world domination." The layout itself doesn't look that familiar.
Warfare
#3160 posted by
GibFest on 2006/07/25 06:52:38
I was going for warfare by Gonzo, failing to realise my true paint skills, it turned out as it did. Maybe it'll turn out better in wc.
Need Some Help Beta Testing...
#3161 posted by
necros on 2006/07/29 12:10:48
i was away before and during qexpo, so i never got the chance to release what i wanted to... anyway, i could do with some help beta testing a map. you need quoth to run it, btw
:>
#3163 posted by
Spirit on 2006/07/29 13:33:56
I would "volunteer" since I have quite some free time at the moment.
Necros
#3165 posted by
JPL on 2006/07/30 05:28:21
Sorry, I'm late, but if I can help: send me the stuff please ;)
Good Old Gothiness
Just a little something to get away from tech-based mapping:
http://kaz.quakedev.com/junk/gothctf3.jpg
http://kaz.quakedev.com/junk/gothctf4.jpg
Still very early :]
Ok,
#3168 posted by
necros on 2006/08/01 23:23:51
i'm recompiling with some changes atm... i'll let you and JPL know when it's done
Kaz
#3169 posted by
nitin on 2006/08/02 01:57:01
looks a bit generic ?
what's the layout ?
Q4 DungeonsKeep CTF
#3170 posted by
madfox on 2006/08/07 12:40:18
I found someone, who has rebuild the Q3 DungeonsKeep to Quake4 from scratch.
Then he designed his own textures for Q4.
But it doesn't suit him he has to use replaced textures for distributing the level.
http://www.helpmij.nl/forum/showthread.php?p=1707079#post1707079
Court Of Conscience
#3171 posted by
Text_Fish on 2006/08/08 04:50:45
A little DM map I've been working on for the past week or so. I'll be testing the gameplay at a lan party later this week, then if all goes to plan I'll release it towards the end of the month. :D
I still have to work on the lighting (hence the funny filters used on the screenies) and some of the textures/architecture displease me.
http://www.eden-era.com/quakemap01.jpg
http://www.eden-era.com/quakemap02.jpg
http://www.eden-era.com/quakemap03.jpg
Looks Interesting But
#3172 posted by
than on 2006/08/08 07:57:42
you DEFINITELY still have to work on the lighting.
Turn minlight down a bit and get some contrast and shadows in there. I wouldn't stick minlight at more than 30 to be honest. If you set the light coming from the sky to be very bright, then you have some really strong contrasting light as you starting point, and then you can add in other shades from there. Also, spotlights really suit the e3 metal textures, so try sticking some uplighters and downlights where you think they might look good (probably not in that big light area though, maybe the more dingy areas if you have any).
It's SP, right? ;)
Sorry
#3173 posted by
than on 2006/08/08 07:59:07
I was being retarded. I skipped straight to the screenshots after skimming over the second paragraph, so I didn't even notice it was a dm. Maybe bright non-contrasting lighting doesn't matter so much then.
/me slips away into the shadows.
Actually
#3174 posted by
Text_Fish on 2006/08/08 08:52:03
any lighting advice is always helpful. It's my Achilles heel. :) Ta.
And I have been considering working on a SP version once I've done and released the DM, though that'd be a while off yet.