Not Me
#3149 posted by necros on 2011/04/04 04:13:03
i actually wanted to try the cat thing but i'm trying to focus on one project at a time. :S
#3150 posted by negke on 2011/04/04 08:17:56
necros: Errr, right... ;)
Thanks, Zwiffle. I made one, too (got carried away a bit, again). Please send me yours as well, gb.
#3151 posted by Trinca on 2011/04/04 09:53:40
I have a cold :\ was all day in bed sunday :(
Fucking weather! or is 8� or 26� :(
OK - Im In
#3152 posted by RickyT33 on 2011/04/04 18:25:47
Its half past 5pm now, im gonna walk the dog for an hour, then eat, then ill do a three hour speedmap. Then I'll email it to negke.
Hopefully that will get me warmed up to map this week, cause i've taken the week off from work.
Lol - Trisouping The Speedmap = Time-consuming
#3153 posted by RickyT33 on 2011/04/04 21:08:01
hehehe
#3154 posted by negke on 2011/04/04 21:24:39
You were just a moment too late. But, by all means, don't let this keep you from doing the map anyway. For the next pack or, if it turns out promising, possibly even expanded into a turtlemap (unless it's base).
Heh - No Worries
#3155 posted by RickyT33 on 2011/04/04 21:42:32
This got a bit out of hand - ill prob finish it at some point and release it as more of a TM.
Or Even *crazy Suggestion Alert*
#3156 posted by rj on 2011/04/04 23:42:14
a 'map' :P
#3157 posted by Zwiffle on 2011/04/09 06:09:10
Another speed map this weekend anyone? Are we starting the city map project by any chance? Any theme?
Wait A Couple More Weekends
#3158 posted by Drew on 2011/04/09 07:11:59
til you do rubicon 2 theme, please. almost done the semester :)
Hmmm
#3159 posted by RickyT33 on 2011/04/09 07:54:40
i have a rubicon doodle map on the back-burner......
Haha
#3160 posted by Drew on 2011/04/09 08:39:52
yeah, whatever actually - not like I've ever been on-theme anyway
Zwiffle
#3161 posted by negke on 2011/04/09 10:25:17
Ok, why not. I was somewhat toying with the idea of giving ikblue a try...
Not sure about the city project as distrans has a very promising Kingpin city map in the works (though temporarily on hold atm) for which I wouldn't want to spoil his motivation. On the other hand, both projects might even benefit from each other? Ideally someone (you) would take initiative by grabbing my source and just expanding it so as to force progress.
Hi .. When The Next Sm Event ?
#3162 posted by starmyke on 2011/04/09 15:59:20
I've lost the last .. but I really want to join next !
Now, I Guess
#3163 posted by negke on 2011/04/09 16:14:33
Make a map this weekend and send it in. Same goes for Zwei and everyone else.
Don't Mind If I Do!
#3164 posted by necros on 2011/04/13 07:17:08
grabbing my source and just expanding it so as to force progress
k. :D
spent an hour or so? on this and just added a few buildings (with one building interior), a train engine + tracks (which...i dunno, if it could be turned into an actual moving one or not as part of gameplay).
http://necros.quaddicted.com/temp/func_city_04-13-11.zip
i have included kp_sky.wad which is the sky neg used in his original speed map but wasn't included in kp_full.wad.
i've also used the slime texture from quake.wad (once...) but i figure having quake.wad alongside kp_full.wad is a good idea as it gives you a big selection of liquids, animated buttons and key icons.
still, i think, if anyone does decide to add on to this, try to keep it to just those things and not any of the regular quake textures.
i've also included common.wad which just has all the clip, trigger, skip, etc textures.
for obvious reasons, kp_full.wad and quake.wad are not included. nab those off quaddicted.com/wads.
also, please update the date in the filename so it's easy to tell which file is newer without having to resort to timestamps which aren't all that reliable.
Way To Go Necros.
#3165 posted by Drew on 2011/04/13 07:45:45
only problem might be if more than one starts working on this!
Ah, It's A Start
#3166 posted by negke on 2011/04/13 10:31:23
Though you made the exit of the tunnel too narrow for a (the) car to fit through. :D
As for a moving train, it could act as an environmental hazard or as an actual means to travel between parts of the map.
I Might
#3167 posted by Zwiffle on 2011/04/13 14:17:43
Have a stab at this tonight if no one else grabs it then ...
#3168 posted by necros on 2011/04/13 19:17:07
ok, how bout you just post that you are going to work on the map.
then you've got a day before your time expires and you have to re-upload the map.
if no one has 'reserved' the map in a day, it's free to take and work on it.
just don't take longer than a day. even if you only added 5 brushes.
how does that sound?
we can keep a queue going, so right now it's just zwiffle. if he does nothing today, it would be whoever was next in line sort of thing.
Why Not.
#3169 posted by negke on 2011/04/13 19:29:40
Cause Zwiffle is slacking ALL THE TIME. SlackGyver!!! Hmm, maybe two days?
#3170 posted by Zwiffle on 2011/04/13 20:15:44
A day seems fine to me. The lower the time allowed the faster it will rotate hands and the more people get to work on it, see what's been changed, etc.
Any upper limit on when to call it done? # brushes, over all size, # enemies, etc?
Right
#3171 posted by negke on 2011/04/13 21:16:01
One day should be enough of a limit - you probably can't add that many brushes in that time. No limits, just be reasonable and try to imagine the bigger picture. Or something.
#3172 posted by necros on 2011/04/13 21:32:46
i think he meant like, when to call the map finished?
i'd say, assuming it's not completely wide open to the void or whatever, whenever people stop wanting to add to it? that's of course assuming this project doesn't garner much interest. if for some odd reason there's a lot of people suddenly helping out, we'll probably have to just discuss it here or something...
i think the overall goal per session with the thing though, shouldn't be to finish your own areas, i figure, the more you leave open for the next guy, the better off it is. finish off someone else's area, so that it's truly multiuser work.
god... i wish we could get like a coop editor. that'd be fucking insane.
like, it's radiant or WC or whatever, but you're mapping on a server. (not mapping in the engine like cube or minecraft).
fuck. i wish i could program!
#3173 posted by Zwiffle on 2011/04/13 21:36:02
How would that even work? Can you delete other peoples' brushes? Or just your own? How would ctrl+z work? Serial may be best for mapping, multi user mapping seems neat, but could be a huge head ache in the long run.
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