grabbing my source and just expanding it so as to force progress
k. :D
spent an hour or so? on this and just added a few buildings (with one building interior), a train engine + tracks (which...i dunno, if it could be turned into an actual moving one or not as part of gameplay).
http://necros.quaddicted.com/temp/func_city_04-13-11.zip
i have included kp_sky.wad which is the sky neg used in his original speed map but wasn't included in kp_full.wad.
i've also used the slime texture from quake.wad (once...) but i figure having quake.wad alongside kp_full.wad is a good idea as it gives you a big selection of liquids, animated buttons and key icons.
still, i think, if anyone does decide to add on to this, try to keep it to just those things and not any of the regular quake textures.
i've also included common.wad which just has all the clip, trigger, skip, etc textures.
for obvious reasons, kp_full.wad and quake.wad are not included. nab those off quaddicted.com/wads.
also, please update the date in the filename so it's easy to tell which file is newer without having to resort to timestamps which aren't all that reliable.