 So,
#291 posted by HeadThump on 2004/02/17 01:10:41
Jesus is sort of like Morrison without the Mescaline, right?
 Absolutely.
#292 posted by jacek on 2004/02/17 11:38:49
I don't think Jesus could sing that low, but he definitely could have achieved such a status. He was just too concerned with that "offering help to other people" crap to really get too involved with rock n' roll. It's a pity.
 Er.
#293 posted by - on 2004/02/21 17:43:15
sorry I never annouced a speedmap this week, forgot all about it... but it worked out in the end that something came up and I wasn't around today to run one anyway.
 Its All Right Scampie,
#294 posted by HeadThump on 2004/02/21 18:05:48
I made a map anyway, but man did it suck. Not ugly, just a boring map. I'll rethink it out and rehash it for the next event.
 ThemE
#295 posted by PuLSaR on 2004/02/22 01:18:52
what about 'Non-human architecture' theme? That's something like Lovecraft described the cities of other races. No usual architecture features, no usual geometry, no classic styles. (That doesn't mean crap maps, just something non-human)
I think this would be interesting to look at.
 .
#296 posted by necros on 2004/02/22 11:19:59
i'm having a hard time envisioning something like that... how far is non-human? like, are we still allowed to use doors for instance?
 Here's The Rule:
#297 posted by metlslime on 2004/02/22 12:08:53
if people play your map, and they don't go insane from the shock of looking at something completely alien and beyond their comprehension, then you've failed.
 In That Case
#298 posted by czg on 2004/02/22 12:41:41
I pronounce sm59_madfox.bsp to be the grand winner!
 ...
#299 posted by - on 2004/02/27 00:06:36
Speedmap Session 70!
This Saturday! 4pm EST! 9pm GMT! Meet on irc.gamesurge.net in #speedq1.
Theme?... First week of our second megatheme... 'A Tribute to Headshot'! Each week we'll be using classic sets used in Headshot's classic deathmatch maps!
First off, we have... Red Brick! Red Brick walls, 'tech' tile floors, tech lights, and riveted trims! And we might as well give mappers a bit more choice, you can make Grey Brick maps too, which are more castle themed than Red Brick. You may make Single Player or Deathmatch levels, as always.
I'd suggest looking at the maps 'fsdm1' (or it's later remake 'qcon1'), 'ztndm6', 'warfare', 'dapak9' (grey brick), and 'xl1dm2' (also grey brick). Damaul7 is a dm/sp hybrid of both Red Brick AND Grey Brick, so it may be good to look at that too.
Maps can be presubmitted to scampie@spawnpoint.org, sorry for being late with the announcment...
(no asking about sm68 or sm69, we'll get back to those later)
 Oh, And For Anyone Wondering...
#300 posted by - on 2004/02/27 00:11:46
Themes will be:
Sm70: Red Brick/Grey Brick
Sm71: Dapak
Sm72: Spinev2
Sm73: Dead/Agenda Textures
http://www.planetquake.com/peek/authors/headshot.html is a good place to see his old maps.
 Ghhj
#301 posted by gibbie on 2004/02/27 05:52:49
hehe scampie you red brick fetishist :)
 Will
#302 posted by Zwiffle on 2004/02/27 13:47:52
Wads be provided for us or do we have to get our own wads from the maps to use?
 Hh
#303 posted by gibbie on 2004/02/27 14:06:07
all the the textures are in quake101.wad.
 What Gibbie Said...
#304 posted by - on 2004/02/27 14:16:38
is true for this week and next, but yeah, I'll rip wads every week if people can't figure which textures are used in all these classic maps. I'll get one for sm70 up tonight.
 That'd Help...
#305 posted by necros on 2004/02/27 17:39:07
i've never played any of the dm maps you mentioned.
 Er
#306 posted by - on 2004/02/28 15:05:44
slightly late with this (hour before start...) wad of textures used in red brick and grey brick maps.
http://speedq1.spawnpoint.org/files/sm70_wad.zip
 Theme Idea:
#307 posted by metlslime on 2004/02/28 21:19:22
"Maps you have to play through twice"
This is open to interpretation, but it might mean that the changelevel points back to the map and this time you have a RL so you can access the true exit, or maybe it means that you do the rune trick, or maybe it means that you have to make a choice so you can't experience everything the first time.
 Hmmm
#308 posted by Zwiffle on 2004/02/28 21:23:20
kinda like a "choose your own map path" map... branches to two different alternate routes depending on which exit you choose, which could mean play through it 3 or 4 times if yo uwant to play through all the paths. Neat.
 That's A Good Idea!
#309 posted by necros on 2004/02/28 21:47:03
there are so many things that you can do.
 That Sounds
#310 posted by nitin on 2004/02/28 22:01:41
a bit too complex to properly accomplish in a speedmap. Sounds betterfor a turtlemap idea.
 ..?
#311 posted by necros on 2004/02/29 11:41:28
not really -- i pulled off that idea for a speedmap once.
 Got My Hands On
#312 posted by HeadThump on 2004/03/01 13:22:59
Dapak11 and Spine2 but all of the download sites listed on PlanetQuake/Dapak and http://www.planetquake.com/peek/au... are non-functional. Also, only Dapak11 is available at gamers.org of the Dapak series. To be maps of that degree of influence and caliber you'd think PlanetQuake would have kept them around.
#313 posted by - on 2004/03/01 14:42:21
I'll be uploading all of Headshots maps and the Dapak pack this week to my site, so let's not worry about that.
 Sweeet!
#314 posted by HeadThump on 2004/03/01 16:13:30
Thanks Scampie ;)
 Uuu
#315 posted by gibbie on 2004/03/01 16:20:44
all maps are available at http://maps.quakeworld.nu/?a=maps&game%5B%5D=1
so dont bother uploading
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