A Nice Cartoon For This Time Of Year
http://www.purplepussy.net/d/20020408.html
Holidays for February
1 St. Chronos
2 St. Roger Corman
3 St. Pokemon
4 St. Zeus
5 St. Benedict Arnold
6 St. Tlaloc
7 St. Alfred E. Newman
8 St. Teletubbie
9 St. Lewinsky
10 St. Marilyn Monroe
11 Overindulgence Festival
12 High Confiscation of Property
13 St. Snuffleupagus
14 Aztec Day/St. Seka
15 St. Grigori Rasputin
16 Cremation Wednesday/Hash Wednesday (approximate)
17 St. Isaac Asimov
18 St. Frank Miller
19 St. Senor Wenches
20 St. I.G. Farben
21 St. Boris Karloff
22 St. Hunter S. Thompson
23 St. Monty Python
24 St. Huey Newton
25 St. Burke/St. Hare
26 St. Emo Phillips
27 St. Carl Sagan
28 St. Ken Kesey
Fatty
#292 posted by R.P.G. on 2003/02/14 19:18:59
That is a strange, strange cartoon.
Blitz:
#293 posted by metlslime on 2003/02/14 21:00:14
i figured leaving those statistics out of most pages would speed things up. The "who's online" thing might be nice to have on every page, though. We'll see.
Quake Movie
#294 posted by Vodka on 2003/02/14 23:17:04
http://www.planetquake.com/speedy/aghast3.avi
Aghast map 'trailer'(560 kb lowres divx)
Was playing with video producer (the prog as old as quake) and refilmed vondur`s aghast demo.
Turned out rather nice imho for such low size file (and its the first time I tried video editing). I`v made all the screenshots at 320x240, so it looks messy and rather dark.
I think it can be used for quick online map preview instead of static screenshot. For portfolio it is worth making higher resolution and longer video.
Ok So I Lied... Pherrous Game Maps Is Back Up
#295 posted by . on 2003/02/15 00:49:52
This time it's a much simpler, quicker design and I'll be offering more than Q1 maps in time. There's also one Q1 DM map there - um.. yay?
Speedy
#296 posted by Vondur on 2003/02/15 03:11:43
hehe, looks very nice :)
Speedy:
#297 posted by metlslime on 2003/02/15 07:05:32
that's pretty cool. Maybe i should do something like that for a demo reel.
Phait
#298 posted by R.P.G. on 2003/02/15 11:36:29
Still waiting for ph8sp1.
About Something....
#299 posted by pdictter on 2003/02/15 19:23:51
..yeah.
well. didnt know where to post this, so i guesss i'll just bother you guys here.
im making this q1map thats like an egyptian tomb/underground level. dark, tight rooms, caves, fucked up arquitecture, blah blah blah.
anyway. for a change, it would be nice to actually make it more of exploration type of map than a action based one. not just walking around and stuff, but tons of traps...kinda like indiana jones or something. there will be monsters, 'cause its gonna be way boring without them. :)
what i wanna do, is something like Thief's Down on the Bonehard mission (from the first game).
anyway, what you guys think? gonna put up some screenshots in pipeline sometime soon. :) im gonna make the map HUGE!!
...
Ph8sp1...
#300 posted by . on 2003/02/15 19:33:17
bahahahah
hrm.. 500 brush limit in shareware worldcraft...
the potential for me to create something even decent seems slim o.O
Phait
#301 posted by Abyss on 2003/02/15 20:39:45
That Is Not The Fuil Version.
#302 posted by Blitz on 2003/02/15 21:36:32
yep.
Er Yes It Is..
#303 posted by Blitz on 2003/02/15 21:39:54
Dont mind me
Hmmm....
#304 posted by Abyss on 2003/02/15 21:44:04
No, its not the "Fuil Version"
But it is the Full Version, I promise you.
:)
Hi Pdictter
your map sounds interesting, i like HUGE maps :)
See it through to completion and i will give it a review at my site.
Abyss
#306 posted by . on 2003/02/16 15:14:55
cheers man, thanks!
Quake 1 In-game Frontend?
#307 posted by . on 2003/02/16 16:36:46
Is there a Quake 1 In-game frontend? I'd love to be able to be in game, then launch a menu that reads the maps directory, and from there you choose what map you'd like to play. That way it'd wouldn't be a bitch having to remember what's in the maps dir...
Phait
that would seem like a simple thing to write, but (as far as i know) i dont think one exists...
Um
#309 posted by nitin on 2003/02/16 22:17:50
anyone know of any good programs to fix corrupt registries?
PH8SP1
#310 posted by . on 2003/02/16 22:22:47
Well RPG is awaiting my first SP map so you'll be getting that *provided* I don't become too perfectionist and quit. I decided to go with an old map I had once tried - the plot summed up is you were on a discovery job and the ground beneath you fell and you come across an underground temple. So I need to flesh out the story and get to work on it - I drew out the map on paper and it's not real big but I think this should be a good first effort; I intend it to be non-linear as well, to some extent.
"Blind Audacity" -- PH8SP1
#311 posted by . on 2003/02/17 01:01:42
*STORY*
The news of the week was sickingly abundant. Corpses of animals littered across a half-mile radius of the country were often discovered; hell, literally stumbled onto. There was just pieces of the animals left, and one was left to only guess just which animal it is. Or used to be. No predatory animals had been reported to of escaped from any zoo or the like. The gruesome discoveries were definitely abnormal. What the hell was it that was doing this? That question became quite widely asked when ten human victims were discovered at a nearby recreational camp. The communities job had grown more vigilent, and authorities swarmed in to do what they could do. Whatever it was they could do, and they weren't quite sure yet.
For you, this all became personal. Two of the victims were your friends. Just last week you had spoken to one of them... she was so full of life. You couldn't even fathom the natural fate of age to steal her life from her. You were in discord, anger and disbelief. Your anger boiled over and it became quite evident. You'd seldomly spoke to anyone, much less your own lover and kids. It was starting to affect them. The tragedies toll on you was too much to bear, and you became obsessed with putting this murderer to death. You had no idea where to start. Eventually, you decided to settle in the camp area where the victims had once spent only one day. People couldn't believe your audacity. Some speculated the affect of the loss had warped your mind, even if your intentions were whole.
On your fourth day of the outing, your routine walk of the area in search of answers had taken a turn. You'd fallen through the ground during sunset, and landed hard. The fall knocked you out for quite some time, and you had awoken by daylight. The area before you was dimly lit by the day's sun invading the hole that was your entrance. You were alone.
Just you, your shotgun and your axe.
If only...
Anyone Know/have This DM Map?
#312 posted by . on 2003/02/17 01:53:04
I don't remember the title, but I remember it had this trap where you went onto a walkway/floor and a button was pressed and that floor would open and drop you into some kinda well killing trap.
Now, that's probably vague, but this may help: it was on a PC Gamer disc years ago that I no longer have.
Any idea? (lol)
If It's...
#313 posted by distrans on 2003/02/17 02:36:17
the one where the Quad is inside a long cage suspended over a slime trough, and the cage is dunked by a shootable button up one end of that area...then I could probably track it down otherwise <tongue>
Re: Quake 1 In-game Frontend?
#314 posted by metlslime on 2003/02/17 05:10:43
fitzquake has a "maps" command that lists all custom maps. It also has a "mods" command that lists all mods. I hope to have these features in the menu at some point, but for now it's still a big improvement.
Pidictter
#315 posted by daftpunk on 2003/02/17 05:14:14
i'd strongly recommend a smallish map. maybe not small in diameter/outer boundaries but at least tight enough not to get lost. maybe consider splitting it into several maps? that way you dont have the problem of leaving it incomplete. just a suggestion...
on the other hand if you have lots of time to map, you may well want to do something quite incredible and innovative. good luck anyway!
|