Merry Christmas Everyone
#31380 posted by
SleepwalkR on 2019/12/24 13:47:56
I hope everyone will have a few peaceful days with lots of time for mapping!
Yeah Happy Christmas To All Funcers And Tfers
#31382 posted by
Shambler on 2019/12/24 22:59:13
May Satan Claus bring your all sorts of evil goodies.
Insideqc Forums
#31384 posted by
Six-Shoota on 2019/12/25 13:16:34
What happend? I can open the main site, but forum section gives me "critical error".
Tim Switcher 3: The Wild Hunt
#31386 posted by Tim Wallets on 2019/12/29 19:45:09
Did his defection to Sabre affect their port for CD Project Red? What is he supposed to do for them?
So.
First map of the 2010s:
http://celephais.net/board/view_thread.php?id=60401
Last map of the 2010s: ???
Holy Moly!
#31388 posted by
Hrimfaxi on 2019/12/31 21:37:14
It's been that long?
Well it won't be me with the last map!
But happy new year anyway to you all!
Happy New Year!
#31390 posted by
SleepwalkR on 2020/01/01 00:32:03
Let‘s hope that 2020 will be another great year for the Quake community with lots of great releases from you talented people!
#31391 posted by
Qmaster on 2020/01/01 06:36:12
HAPPY NEW YEAR!!!!
New Year Resolution:
GO MAP!
New Happy Year!
#31393 posted by
madfox on 2020/01/01 16:06:07
#31384 ; no one left to catch the cooky duty on InsideQc ?
Vehemently Soft Squish
#31395 posted by
quakeulf on 2020/01/04 22:12:15
My chronological progression of mapping for the Quake-series have raught the point of the next map being for Quake. I started with Quake 3: Arener, then Quake 2, and now it shall be Quake.
Just give me another decade, unless I quit my job... *sigh*
Quake 3 In Rust
https://immunant.com/blog/2020/01/quake3/
Apparently there's a tool now that transpiles C into Rust.
#31399 posted by
Tribal on 2020/01/13 04:40:12
Remilia Scarlet released a new quake map called Xala'noth today on twitter:
https://twitter.com/MistressRemila/status/1216471729003880448
Some screenshots and download link:
http://alexa.partition36.com/games-and-mods/quake/
#31400 posted by
Tribal on 2020/01/14 09:37:23
There's a new Arcane Dimensions map by Comrade Beep:
"Includes a custom ambient music track by Matthias Fluor."
https://twitter.com/ComradeBeep/status/1216954477321715718
#31401 posted by
metlslime on 2020/01/14 19:04:58
Thanks Tribal, i made a news post for the last one.
Future reference, you can and should submit map releases as news.
@meltslime
#31402 posted by
Tribal on 2020/01/14 20:00:18
"you can and should submit map releases as news"
i know, but i always think "what if the author itself want to make a news post?"
i don't want to step on anyone's toes, that's why i only posted a link to the original tweet :/
Did We 'lose' Anything When We Got Modern Quake Engine 'ports'?
#31404 posted by
necros on 2020/01/15 01:20:13
There's a thread on doomworld about source 'ports', and unlike previous discussions here re: quake engines, the discussion there is primarily based around the physics and behaviour of the engine, whereas here, iirc, mostly it was centered around aesthetics (eg: colour banding from software quake, gamma in GLQuake vs Software, overbrights + fullbrights, etc... i'm sure i'm forgetting a bunch)
But I can't recall, other than the brief time where Quakeworld based clients were being used where there was a real change to the game physics and engine behaviour.
There's some bug fixes like allowing framerates over 72 not bugging out on downward moving lifts and such. But those are (i assume?) widely regarded as true bugs that pose a detriment to the game, whereas things like wall running and other weird collision/physics bugs in Doom are lauded by some.