News | Forum | People | FAQ | Links | Search | Register | Log in
Q1 SP: Hrim_sp4 - For Love Of Evil!
So it's 2010 and I think it's about time for some releases! 8-)

Hrim_sp4 is made up of 4 maps.
One startmap, two turtlemaps and one bigger runic map!

The two small turtlemaps are:

Voidscape (From 2004)
Brownie (From around 2006)

The main map in this pack is:

For Love of Evil. (Build 2007-2009)

This map was first a speedmap that made it into a turtlemap and later became a fullgrown Quakemap.

The pack contains no new Qc or new monsters!
It's just me trying to get back to the roots, so no new fancy stuff here, only the good old progs.dat.

I hope you will have some fun with hrim_sp4.

OH! And a HAPPY NEW YEAR to you all!

Enjoy!

Download and screenshots:

http://hrimfaxi.dk/sider/hrsp4.htm
First | Previous | Next | Last
 
hehe, grats on the first release of the year. :P
i'll be back later with proper comments when i have the chance to play. i haven't even played tronyn+PM's mod yet. :S 
HAHAHA!!! 
YES!
will play, will love, will comment. 
Hmm 
I think the appropriate response here is "Fuck yeah." I've always liked your maps/style and I'm really looking forward to playing this. 
All Over This 
will make a good change from the rather frustrating Medal of Honor airborne too!! 
 
Hey, have some demos of my first run on skill 2: http://www.quaketastic.com/upload/files/demos/hrim_sp4_negke_skill2.zip

The space map isn't so good. Nice rocks but it's very awkward to play because one easily slips off all the slopes.

The castle map is ok for a turtle map. The atrium could've used a bit more contrast and perhaps something like plant growth (for some reason this came into my mind).

The metal map is obviously the best of the pack. I liked the way the textures are used in many areas and the large scale. A few metal structures (platforms, bars etc) are too thin. Funky ambushes, especially the one with the Ogres and the lava felt refreshingly classic.

Neat little start map, too. 
 
wicked maps. the main one could be the best id metal level made so far! 
Shamblastic Maps!!! 
THIS IS QUAKE.

Hard, well balanced gameplay, the chance of surviving every map @ any skill level on first go, backtracking friendly, chock full o' secrets.
Main map is awesome.

The void one is very open and inventive, not too hard, did find a way to skip half of it. I will replay after jan 7th.

Brownie one has gorgeous looks, with a coupla mistakes in thickness of walls and stones, oh, well...

Hrim is my ultimate fave mapper. 
2nd Good News Of 2010 
I'm gonna play the map this afternoon: more comments later ;) 
Done !!! 
OK, I spent 45 mn playing the hole pack, and OMG ! It is awesome.

As said above: THIS is Quake spirit !

Start map is IMHO on of the best I've seen so far. Then map ranking is:

1/ For the Love of Evil
2/ Brownie
3/ Voidscape

Each map has its own ambiance, and that makes this small pack very diversified, and that is cool.
Oveall this is a normal Hrimfaxi style pack, as usual, something very good !

Please do not wait till next year to release your next one ;) 
Wow 
If anyone wants to coop, use some QW engine and -game hrim_sp4 +connect 188.40.157.14 . I might be around later. (arwop is too huge for the tiny server) 
Best Map Of The Year. 
this was a great pack - have to agree about the space map being somewhat awkward, but it was still pretty decent! I don't have time right now but I made a demo where I got fairly far into the big map before dying.
I'll do that soon - thanks again for the mappage dude, For the Love of Evil is fucking awesome. good job. 
Loveevil 
By the way, this map exceeds the edicts limit, so make sure to use an appropriate source port. Just saying, since this isn't mentioned in news post and text file. 
About The Main Map 
Very good execution of the metal theme. I had some creepy feelings while playing this. Especialy during the platform ride between the spikes. Gameplay was spot on. Thanks for that. There were so many good and tough set ups. I wonder though how it would look like without the GL secret early on.

I have played on skill 2. Died once. Here are the demos (joequake-gl)
http://www.quaketastic.com/upload/files/demos/love_ankh.zip

Also a brownie demo where I lose it all at the beginning :)
http://www.quaketastic.com/upload/files/demos/brownankh.zip 
Yeah, A Secret 
Great turtle, start maps, thanks :). In Voidscape, I saw that elusive platform.. but by the time i'd killed everyone, still hadn't found a way on to it. In Brownie, i needed that quad me-thinks.

Havent played much of FLOE yet. Looks very old school... but better. 
Nice One Hrimfaxi 
Looking forward to these. 
Great Maps, Thanks ! 
I loved the Love of Evil map.
The only think that pissed me off (a little) was the invisible wall by the elevator (high up), I tried jumping on one of the beams and hit it ...
I got all the secrets too, some nice ones there.

The Brownie map looks and plays fantastic, and I enjoyed the Voidscape too.

Great maps, the Startmap looks fantastic too ! 
 
Shambler, later rebb and I cooped a bit yesterday. These are my demos, use a QuakeWorld engine to watch (zquake works well).

http://www.quaketastic.com/upload/files/demos/hrim_sp4_spirit.7z (6 Megabytes)

brownie was buggy in coop, the others alright. 
Yeah. 
I gotta upload mine too. God knows what was going on. I have no idea how we got to the exit. All good fun tho, apart from the lava platform which was terrifying. 
Haha N1 
Playing coop and posting a demo on new maps is the way to go. Though you guys sucked big time. :D

What's that cheater client of yours, Spirit? Always printed weird status messages whenever you said something. 
 
I used ezquake and should have not used my DM config... Also I had no idea before that I had a location bind. 
Thanks !! 
Strange how you see a map when you have played and testet it over months (and years). Played and testet...played and testet.
(I guess it's the same for all mappers) You get very tired and bored of it, so much that when you at last release the map you think it's a boring and dull map nobody wil play.
As seen from your responses I must say it came as a surprise to me that so many liked the map so much.

Thank you! I really appreciate your comments.

Thanks negke for pointing at the bigger edicts count in hard.
I didn't se this happen. While building I was over the edicts edge several times but was able to lower the count again!
It must have been something I changed in the last hours before release that pushed it over the top, sorry I didn't notice it.
I will change the readme in the zip as soon as possible.

Ron: Yes I had some thoughts about putting the invisible wall there, since it is something I try to avoid (look at Voidscape there are several shortcuts in that map). But in the end I decided to put the wall there since it would bring the player a very long way towards the end of the level.
I remember there was a simmilar wall over a gate in Glassmans "Day of the lords" that caused several players to arsk for a "wallfree" release. Buts it is there... so be it!

Thank you for all your demos! I haven't had the time to watch any of them yet but will as soon I get the time!

Thanks to Spirit for putting up a coop server, it sounds like you had fun! Will surely look at the demos.

JPL well yes I hope to get some more maps out this year - if time permits it!
I have several that are allmost "there!"

So thats it from me this time folks!
Bye and thanks! 
Pretty Cool... 
all three maps are interesting. love of evil was my favorite of the bunch; really a solid, large metal map.

SPOILER:

I found a pretty large shortcut in the room with the quad and MH secrets, you can ramp jump and then climb the slanted girders from the second floor to the third floor, skipping both keys and going straight into the finale areas. 
Metl 
I think I did something vaguely like that by accident... 
Metlslime / Shambler 
Were you training for speed-running ? 
Errr No. 
Training for confusing spirit.

Why doesn't the demo play back in GLQW which I recorded it in?? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.