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Abyss Of Pandemonium V2.0 Improved Edition (2019) (Part #2) 
The following features and tweaks have been added:

-Added different looking Lightning Enforcer to make him better
distinguishable from regular Enforcer

-Created and added new skin for world model of Napalm Gun to make it better
distinguishable from regular Grenade Launcher

-Added footstep sounds when walking with low speed or velocity

-Added "Previous Weapon" (impulse 12) support

-Added name "Iron Fury" to aopdm6.bsp map since that map didn't have any name

-Added more ammo boxes to aop1m1.bsp map (Gates of Abyss)

-Added more ammo boxes to aop1m2.bsp map (Core Reactor)

-Added more ammo boxes to aop1m3.bsp map (The Power Station)

-Added more ammo boxes to aop1m4.bsp map (Temple of Moon)

-Added more ammo boxes to aop1m5.bsp map (The Dark Palace)

-Added more ammo boxes to aop1m6.bsp map (The Forgotten One)

-Added more ammo boxes to aop2m1.bsp map (Heresy)

-Added more ammo boxes to aop2m2.bsp map (Carnage Castle)

-Added more ammo boxes to aop2m3.bsp map (Central Complex)

-Added more ammo boxes to aopend.bsp map (Legonds of Quake)

==================================================

Components:

Pak5.pak contains :

maps/start.bsp
maps/aop1m1.ent
maps/aop1m2.ent
maps/aop1m3.ent
maps/aop1m4.ent
maps/aop1m5.ent
maps/aop1m6.ent
maps/aop2m1.ent
maps/aop2m2.ent
maps/aop2m3.ent
maps/aopend.ent
maps/aopdm2.ent
maps/aopdm3.ent
maps/aopdm4.ent
maps/aopdm6.ent
progs/enforcer.mdl
progs/g_prox.mdl
progs/h_mega.mdl
progs.dat


There are also 3 custom icons included to use with game's shortcut and AOP official soundtrack (.mp3 format) to use with Mark V or QuakeSpasm.
The soundtrack from quaddicted is in .ogg format only so decided to convert it to .mp3.

==================================================

Credits:

1997-2005 by Impel Team
2008 by Resurrection Team
2019 by 0V3RDR!VE & Seven

0V3RDR!VE
progs.dat stuff adding, editing and compiling. .ent files editing and testing.
Repositioning or removing entities. Assigning missing music tracks and names to
the maps. Adding full ending texts to the source code provided by Seven. Fixing
grammaticaly incorrect message. Creating custom skin.

Seven
Adding features into source code and cleaning it from bugs found. Providing
features and fixes used in his own project "AOP - The Final Mission v2.0 extended_20160330.rar"

==================================================

Requirements:


1) An engine port which provides external .ent files support (e.g. Mark V or QuakeSpasm)

Mark V v1.99 (Revision #4) Download Link:

http://quakeone.com/markv/builds/109...revision_4.zip

QuakeSpasm v0.93.2 Download Link:

https://sourceforge.net/projects/quakespasm/


2) Abyss Of Pandemonium The Final Mission v2.0 itself

Abyss Of Pandemonium The Final Mission v2.0 Download Link:

https://www.quaddicted.com/filebase/aopfm_v2.zip

==================================================

Installation:

1) Create a folder called "Impel" in your quake directory and unpack all the files from
aopfm_v2.zip into it

2) Download our patch and unpack all the contents of the archive into Impel directory

3) Use shortcut or .bat file (both of which must be created by you) to launch the AOP

For example, If you use Mark V the launch parameters should be like this:

Mark_V.exe -game Impel -particles 8000

P.S. -particles 8000 is necessary because there is a huge amount of pixel particles used by exit teleporter at aop2m3 (Central Complex)
and playing this map with default value will simply remove grenade/rocket pixel trails from your grenade/rocket launcher.

That's a bug from original developers.

==================================================

Patch For Abyss Of Pandemonium v2.0 (12.12.2019) Download Link:

https://yadi.sk/d/hH6yPFdfkARQBA

P.S.
In russian language "скачать" means "download" 
Just Make One Succinct Post, Not A 2 Post Essay, Please. 
 
 
agreed, that would be a worthy news post, but needs to be a summary, not the whole readme file 
An Issue Solved 
Greetings, gentlemen.

I've corrected my post in order to meet regulations and resubmitted it to you.

Please take a look.

Would be nice to see it in the news section. 
 
thanks.... it's still really long so i'll take some time to edit it down when i get home tonight, then approve it. 
 
Thank you, will be waiting. 
I Made A Doom 2 Map... 
Hey... been a while. I got around to finishing a Doom 2 map I was working on like 6 years ago...

Screenshots:
http://shoresofnis.com/img/screenshots/ne_sea_shot1.png
http://shoresofnis.com/img/screenshots/ne_sea_shot2.png

Map: http://shoresofnis.com/downloads/ne_sea.zip

Only tested on GZDoom. Just drag ne_sea.wad onto the executable. Recommend OPL Emulator music for it to not sound shit. Also, you have to turn off 'infinitely tall monsters' or else bridges are broken.

DoomWorld post:
https://www.doomworld.com/forum/topic/110786-blood-stained-marbled-halls-doom-2-sp-map-for-gzdoom/?tab=comments#comment-2055385 
Submit As News Plz 
 
Necros! 
Welcome back! I look forward to playing your new map! 
Negkros Is Back!!! 
 
AI Generated Text Learns Fast. 
Shambler has the smallest cock on Terrafusion. Obedient, yes, but much less drooling than the average teenage. No, Captain, it's not that simple. Maybe if you used your golden aura like the average middle schooler does, I would think that a cock so small was actually huge. But I haven't heard anything of you messing around with a boy's little cock. What does that even mean? [laugh] 'Asshole' or 'os', I'm not even sure. Maybe 'child'. 
O_o 
Ok. 
Anyone Interested? 
Merry Christmas Everyone 
I hope everyone will have a few peaceful days with lots of time for mapping! 
Merry Christmas!!! 
 
Yeah Happy Christmas To All Funcers And Tfers 
May Satan Claus bring your all sorts of evil goodies. 
Merry XMas 
Y‘all. 
Insideqc Forums 
What happend? I can open the main site, but forum section gives me "critical error". 
Tim Switcher 3: The Wild Hunt 
Did his defection to Sabre affect their port for CD Project Red? What is he supposed to do for them? 
So. 
First map of the 2010s: http://celephais.net/board/view_thread.php?id=60401

Last map of the 2010s: ??? 
Holy Moly! 
It's been that long?
Well it won't be me with the last map!
But happy new year anyway to you all! 
 
Happy new year! :) 
Happy New Year! 
Let‘s hope that 2020 will be another great year for the Quake community with lots of great releases from you talented people! 
 
HAPPY NEW YEAR!!!!

New Year Resolution:
GO MAP! 
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