#3106 posted by
Zwiffle on 2011/02/03 01:41:12
Hmm, not too thrilled with the theme. Normally I'd be down but that just seems boring to me. Sorry bro.
How About A Left 4 Dead Theme
#3107 posted by
RickyT33 on 2011/02/03 02:29:12
achieved by using quoth (or you could use id progs somehow). Attempting to achieve the L4D gameplay mechanic by creating a sandbox which can only be entered (by monsters) from points which are too high up for the player to jump (without trickjumping that is).
i.e. set up a sequence of func_hordespawns which are triggered by a sequence of trigger_relays, and the exit is only accessible once the player (s) have killed the last wave.
Which isn't much like L4D actually, but its kinda close. Lol - remember Quonqer?
I'll Give It A Go
#3108 posted by
Drew on 2011/02/03 05:20:07
I'm super rusty, but this could work!
I Guess This Requires Monsters To Be Spawned Alert
#3109 posted by
RickyT33 on 2011/02/03 10:51:18
I'll give it a bash :)
#3110 posted by
Trinca on 2011/02/03 11:36:25
I'm in a lazy faze :\
And theme doesn't inspire me much, sry
If I Can Find The Time...
#3111 posted by
generic on 2011/02/03 13:36:33
I'd give it a go :)
Don't Forget
#3112 posted by
Mandel on 2011/02/03 14:44:51
don't forget the exquisite city themed episode that Negke released a while ago, for reference and inspiration
What?
#3113 posted by Drew on 2011/02/03 20:07:39
I'd Be Down For The City Chainmap Project
#3114 posted by
ericw on 2011/02/03 21:37:55
Just played quake city and from hell. I like the theme, and it hasn't been explored much.
Here's some Lovecraft, Pickman's Model:
" When we did turn, it was to climb through the deserted length of the oldest and dirtiest alley I ever saw in my life, with crumbling-looking gables, broken small-paned windows, and archaic chimneys that stood out half-disintegrated against the moonlit sky. I don't believe there were three houses in sight that hadn't been standing in Cotton Mather's time -- certainly I glimpsed at least two with an overhang, and once I thought I saw a peaked roof-line of the almost forgotten pre-gambrel type, though antiquarians tell us there are none left in Boston.
From that alley, which had a dim light, we turned to the left into an equally silent and still narrower alley with no light at all: and in a minute made what I think was an obtuse-angled bend towards the right in the dark. Not long after this Pickman produced a flashlight and revealed an antediluvian ten-panelled door that looked damnably worm-eaten. Unlocking it, he ushered me into a barren hallway with what was once splendid dark-oak panelling -- simple, of course, but thrillingly suggestive of the times of Andros and Phipps and the Witchcraft. Then he took me through a door on the left, lighted an oil lamp, and told me to make myself at home."
Nice, Ericw!
#3115 posted by
generic on 2011/02/04 14:14:53
BTW, timfixed.wad from Arcade Quake has some extra city textures that might be useful.
Ikbase.wad works well with the regular Quake brick textures, too.
Are there any proportions we should adhere to? A door is x units tall or an alleyway is x units wide?
IK2K Urban/medieval Textures
#3116 posted by
ericw on 2011/02/17 18:22:28
I found this on quaddicted, it's a pretty cool set:
http://www.quaddicted.com/wads/ik2k.zip
The readme calls it "Doom that came to Dunwich". They were converted from Q3 and have a more realistic feel than quake's city textures, but I've never seen them used in Q1 before.
Distrans' Coagula Contest 2 Entry
used those to a great effect.
Fucking Distrans
#3118 posted by
Drew on 2011/02/17 23:55:18
always uses textures to great effect.
But yeah, very nice set - agree that it could work with a city locale.
Although I think a RUBICON 2 themed SM event would be even better/simpler/more of the moment!
Because
#3119 posted by
Drew on 2011/02/17 23:55:38
as you all know, there is nothing worse than being passe in the quake community.
#3120 posted by
necros on 2011/02/18 00:29:51
those ik textures are awesome though.
Although I think a RUBICON 2 themed SM event would be even better/simpler/more of the moment!
Rubicondom 2!!!
Huh?
#3123 posted by
Drew on 2011/02/19 00:50:26
pack of 3?
I like (though haven't ever contributed to) chainmaps.
I would do that.
or a regular standalone deal.
got to get WC reinstalled first though I guess!
Would anyone else want to do this?
#3125 posted by
metlslime on 2011/02/19 00:52:46
i guess if you guys do that i should release the wad file and the radiant ent file...
Well
#3126 posted by
Drew on 2011/02/19 00:57:21
I was thinking it could be ID1, but that would be pretty awesome!
Sorry, guess I should have waited/asked!
still pretty tentative anyway - when was the last SM pack?
So...
#3127 posted by
Drew on 2011/03/03 17:06:03
now that metlslime has released the resources, anyone want to do an SM session?
What Kind Of SM Did You Have In Mind?
#3128 posted by
Zwiffle on 2011/03/03 17:17:06
#3130 posted by
Trinca on 2011/03/04 12:03:07
sounds like a good idear!
I'm up to, but not this weekend... will be in holidays out of Lisbon...