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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Hmm, not too thrilled with the theme. Normally I'd be down but that just seems boring to me. Sorry bro. 
How About A Left 4 Dead Theme 
achieved by using quoth (or you could use id progs somehow). Attempting to achieve the L4D gameplay mechanic by creating a sandbox which can only be entered (by monsters) from points which are too high up for the player to jump (without trickjumping that is).
i.e. set up a sequence of func_hordespawns which are triggered by a sequence of trigger_relays, and the exit is only accessible once the player (s) have killed the last wave.

Which isn't much like L4D actually, but its kinda close. Lol - remember Quonqer? 
I'll Give It A Go 
I'm super rusty, but this could work! 
I Guess This Requires Monsters To Be Spawned Alert 
I'll give it a bash :) 
 
I'm in a lazy faze :\

And theme doesn't inspire me much, sry 
If I Can Find The Time... 
I'd give it a go :) 
Don't Forget 
don't forget the exquisite city themed episode that Negke released a while ago, for reference and inspiration 
What? 
 
I'd Be Down For The City Chainmap Project 
Just played quake city and from hell. I like the theme, and it hasn't been explored much.

Here's some Lovecraft, Pickman's Model:
" When we did turn, it was to climb through the deserted length of the oldest and dirtiest alley I ever saw in my life, with crumbling-looking gables, broken small-paned windows, and archaic chimneys that stood out half-disintegrated against the moonlit sky. I don't believe there were three houses in sight that hadn't been standing in Cotton Mather's time -- certainly I glimpsed at least two with an overhang, and once I thought I saw a peaked roof-line of the almost forgotten pre-gambrel type, though antiquarians tell us there are none left in Boston.
From that alley, which had a dim light, we turned to the left into an equally silent and still narrower alley with no light at all: and in a minute made what I think was an obtuse-angled bend towards the right in the dark. Not long after this Pickman produced a flashlight and revealed an antediluvian ten-panelled door that looked damnably worm-eaten. Unlocking it, he ushered me into a barren hallway with what was once splendid dark-oak panelling -- simple, of course, but thrillingly suggestive of the times of Andros and Phipps and the Witchcraft. Then he took me through a door on the left, lighted an oil lamp, and told me to make myself at home." 
Nice, Ericw! 
BTW, timfixed.wad from Arcade Quake has some extra city textures that might be useful.

Ikbase.wad works well with the regular Quake brick textures, too.

Are there any proportions we should adhere to? A door is x units tall or an alleyway is x units wide? 
IK2K Urban/medieval Textures 
I found this on quaddicted, it's a pretty cool set:
http://www.quaddicted.com/wads/ik2k.zip
The readme calls it "Doom that came to Dunwich". They were converted from Q3 and have a more realistic feel than quake's city textures, but I've never seen them used in Q1 before. 
Distrans' Coagula Contest 2 Entry 
used those to a great effect. 
Fucking Distrans 
always uses textures to great effect.
But yeah, very nice set - agree that it could work with a city locale.

Although I think a RUBICON 2 themed SM event would be even better/simpler/more of the moment! 
Because 
as you all know, there is nothing worse than being passe in the quake community. 
 
those ik textures are awesome though. 
 
Although I think a RUBICON 2 themed SM event would be even better/simpler/more of the moment!

Rubicondom 2!!! 
Make It 
A pack of 3. 
Huh? 
pack of 3?

I like (though haven't ever contributed to) chainmaps.
I would do that.
or a regular standalone deal.
got to get WC reinstalled first though I guess!
Would anyone else want to do this? 
Onetruepurple 
would you be in? 
 
i guess if you guys do that i should release the wad file and the radiant ent file... 
Well 
I was thinking it could be ID1, but that would be pretty awesome!
Sorry, guess I should have waited/asked!
still pretty tentative anyway - when was the last SM pack? 
So... 
now that metlslime has released the resources, anyone want to do an SM session? 
What Kind Of SM Did You Have In Mind? 
 
Rubicon2 
 
 
sounds like a good idear!

I'm up to, but not this weekend... will be in holidays out of Lisbon... 
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