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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Hahahaha 
 
... 
 
Same Here 
I started playing with doom2 textures but didn't finish anything. Maybe November 8th? 
 
gb did you finish you map!!! 
 
 
Yes. 
Did You Finish One Trinca? 
or what? 
 
no, I'm having some issues in Quark :\ dont like my ATI 850 much :(

when I mapped at work all worked fine... at home :( cant see range of lights and the lines of a single brush in 3D :| 
 
guess I will have to change editor...

with one looks almost like Quark? 
Chainmap Idea: City Theme 
Inspired by this recently released map as well as others, I propose a CITY/realism themed-chainmapping event.
Something involving dark, cramped alleys and filthy backyards, old storage buildings and abandoned tenements. Possibly even some sewers beneath. Think Kingppin. Not so much big and open suburbs obviously (remember VIS and Quake's style). A canal might work.

This should be kind of easy to make (boxy design is probably even desired here) and, most importantly, possible to join without too much additional effort or reconstruction if done right. I would volunteer to merge the maps, fix stuff and add gameplay if necessary. But of course this could also be done by several people, each one producing his own chainmap from the sources.

Texture wise, I'd say the stock ones are good, many bricks, a variety of metal and some windows. Kingpin would work, too, but it might also make it more complicated as those textures seem to demand greater attention to detail.

This would be a nice thing for a weekend. A couple of hours, maybe a day for each map. No turtlemap-grade stuff.

Anyone interested in such a project? 
Sounds Interesting To Me 
 
Hmm, not too thrilled with the theme. Normally I'd be down but that just seems boring to me. Sorry bro. 
How About A Left 4 Dead Theme 
achieved by using quoth (or you could use id progs somehow). Attempting to achieve the L4D gameplay mechanic by creating a sandbox which can only be entered (by monsters) from points which are too high up for the player to jump (without trickjumping that is).
i.e. set up a sequence of func_hordespawns which are triggered by a sequence of trigger_relays, and the exit is only accessible once the player (s) have killed the last wave.

Which isn't much like L4D actually, but its kinda close. Lol - remember Quonqer? 
I'll Give It A Go 
I'm super rusty, but this could work! 
I Guess This Requires Monsters To Be Spawned Alert 
I'll give it a bash :) 
 
I'm in a lazy faze :\

And theme doesn't inspire me much, sry 
If I Can Find The Time... 
I'd give it a go :) 
Don't Forget 
don't forget the exquisite city themed episode that Negke released a while ago, for reference and inspiration 
What? 
 
I'd Be Down For The City Chainmap Project 
Just played quake city and from hell. I like the theme, and it hasn't been explored much.

Here's some Lovecraft, Pickman's Model:
" When we did turn, it was to climb through the deserted length of the oldest and dirtiest alley I ever saw in my life, with crumbling-looking gables, broken small-paned windows, and archaic chimneys that stood out half-disintegrated against the moonlit sky. I don't believe there were three houses in sight that hadn't been standing in Cotton Mather's time -- certainly I glimpsed at least two with an overhang, and once I thought I saw a peaked roof-line of the almost forgotten pre-gambrel type, though antiquarians tell us there are none left in Boston.
From that alley, which had a dim light, we turned to the left into an equally silent and still narrower alley with no light at all: and in a minute made what I think was an obtuse-angled bend towards the right in the dark. Not long after this Pickman produced a flashlight and revealed an antediluvian ten-panelled door that looked damnably worm-eaten. Unlocking it, he ushered me into a barren hallway with what was once splendid dark-oak panelling -- simple, of course, but thrillingly suggestive of the times of Andros and Phipps and the Witchcraft. Then he took me through a door on the left, lighted an oil lamp, and told me to make myself at home." 
Nice, Ericw! 
BTW, timfixed.wad from Arcade Quake has some extra city textures that might be useful.

Ikbase.wad works well with the regular Quake brick textures, too.

Are there any proportions we should adhere to? A door is x units tall or an alleyway is x units wide? 
IK2K Urban/medieval Textures 
I found this on quaddicted, it's a pretty cool set:
http://www.quaddicted.com/wads/ik2k.zip
The readme calls it "Doom that came to Dunwich". They were converted from Q3 and have a more realistic feel than quake's city textures, but I've never seen them used in Q1 before. 
Distrans' Coagula Contest 2 Entry 
used those to a great effect. 
Fucking Distrans 
always uses textures to great effect.
But yeah, very nice set - agree that it could work with a city locale.

Although I think a RUBICON 2 themed SM event would be even better/simpler/more of the moment! 
Because 
as you all know, there is nothing worse than being passe in the quake community. 
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