News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Dumptruck_ds 
It's all QC based, it even works in vanilla WinQuake (though much less smooth). I'm not using any non-vanilla QC features besides entity transparency and 16-bit coords yet.

It doesn't work in either FTEQW or regular QS though. I haven't tested it in Darkplaces, but DP is too heavy for the potato PC specs I'm targeting.

I'm a big fan of The Ascension of Vigil, but I rarely check out discord. 
Looking Good Mankrip! 
Now you need someone to make 1-1 from mario :) 
Mankrip 
I watched the entire video. It looks very solid and flexible. Looking forward to messing around with this when it's ready. 
Quake 2: 701 
You have crashed on the surface part of the Stroggos' homeworld where your forces occupied this area. This partly area was built by your forces and used as a 'training facility' for you to be trained for the upcoming missions against the 'real' Stroggos army. As you would guess, the Stroggos here are the ones that have been captured and reprogrammed for your preparation. Proceed to the "exit" if you can. Good Luck.
Download: https://www.gamefront.com/games/quake-2/file/701 
Hlmdl Models Do Not Load In FTE 
For some reason models in .mdl (half-life) format do not load in freecs mod. I tried to open same folder with mod and cs 1.5 (probably the version of FTE was different) and everything was fine. But now I try to do the same using last version of FTE (5468).

Also, found that I can see all the models if I change renderer to directx 9 or to directx 11 (I use opengl by default).

How can I fix this issue? 
Coding Help Thread - Is It Being Watched? 
I've been posting questions to the Coding Help thread, with no luck so far in answers. I have, in fact, another question, but since this thread doesn´t seem to be answered anymore, I need to ask: you guys know of a place where I could ask questions about the Quake engine code with a chance, however small, of being answered? 
 
We have an engine and QuakeC coding thread on the Quake mapping Discord.

https://discordapp.com/invite/j5xh8QT 
 
We also have a mapping help thread on the Terrafusion discord:

https://discord.gg/d5mytUj

I've linked ur posts there in case anyone can help. 
Oh Oh... 
... somebody’s spambot had just suffered a Y2K-like bug and revived posts from 10 years ago 😂 
 
I love it when bots bump old threads. It provides a nice glimpse into the past that I might have otherwise missed. Too bad all of the screenshots are dead and that a lot of the old members are gone. 
E3 
Sup fuckers anyone at E3 this year? I'll be roaming the halls tomorrow (only), hit me up here if you wanna hook up. I will check this exactly once tomorrow. Maybe.

Or give me a buzz 747 219 4849 instead.

Love,

Fribbles 
Not Me 
But GG frib! 
Omg 
Mr Fribbles! Best mapper ever! 
A Little Questioning 
How do I start mapping for Quake?
I have a small floorplan ready,and a couple of texturewads.
I just...haven't mapped at all before. 
Watch These. 
Shambler 
LOL smab I got into this twitch shit like the cool kids, and of course I went looking for Quake stuff.

I saw some dude called Shamblernaut doing speed runs. I just assumed it was you, and and was very surprised to find it was some Aussie dude. 
Watched Actual Shambler's Twitch Yet Though? 
The weirdest thing initially about watching shums on twitch was hearing his rather agreeable and gentle voice, instead of the Tom Waits-esque leather-vocal-cords-soaked-in-bourbon growl that I had imagined for the last 20 years. 
Haha, No, Where Is It? 
I imagine he sounds like a right proper bell-end!

I'm not sure if I want to shatter my illusions either. 
Oi Kinn 
Do you know a dude called Lloyd Morris? You're British, right? You blokes all know each other I assume. 
Gibbie 
You're getting old mate, you just forgot all the other ones 
Hehehe 
https://www.twitch.tv/customshambler/videos :}

Lloyd Morris eh..... Keeps showing off his double-jointed thumb? Always carries a scotch egg? Is that the chap? Never liked Eggy Morris if I'm honest with you. I think I epoxy-resin'd his locker door shut once but for the life of me can't remember what for. 
Fribbles. 
Fribbles. 
I imagine he sounds like a right proper bell-end!

Damn right. Of all my many redeeming qualities, having a rich manly voice is not one of them. Posh squeaky cunt voice. I make up for it in content tho - like apparently insulting mappers before they even have chance to watch me playing their map. Allegedly. 
Quakespasm On *buntu 18.04 
Anyone else using Ubuntu 18.04 or one of its derivatives (e.g. Mint 19.1) and getting bad performance and/or weird issues when running Quakespasm -- as in brush faces flickering in and out of existence, the game freezing for several seconds, or outright crashing with an error message that says "i965: Failed to submit batchbuffer: Input/output error"? I've tried three different distros now, all based on Ubuntu 18.04 and all with the same problem. This is on a machine with Intel integrated graphics, for what it's worth.

I've tried googling and searching around on Linux forums, with little success (perhaps because I know too little to even know what to search for). Thought maybe someone here might have run into the same issues and/or know what the solution is and/or be able to point me in the right direction... 
1 post not shown on this page because it was spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.