Yes
#3070 posted by Kell on 2005/01/07 13:45:40
by X axis I meant Horizontal stretch. Sorry, i was thinking in terms of a paint prog.
Niiiice!
#3071 posted by Dakza on 2005/01/07 13:58:08
(nt)
AguirRe
#3072 posted by PuLSaR on 2005/01/07 16:11:52
I got a question for you.
As I mentioned before in GA thread, I got a new PC. Fitzquake started to render properly (080beta), but your glquake started not to render in the way that it should. All textures look grey, but lighting effects still exist.
Is there any solution for me?
You Should Probably
#3073 posted by necros on 2005/01/07 16:27:22
find out what kind of video card you have.
Well
#3074 posted by PuLSaR on 2005/01/07 16:32:48
I know it's all because of new video card. It's rather shite (all-uncluding-mega-motherboard), but is there any way to avoid this rendering problem without changing my videocard?
PuLSaR
#3075 posted by aguirRe on 2005/01/07 18:34:08
I have no idea, GLQuake doesn't require much to work. Have you tried the old GLQ 0.97 or other engines? Have you checked the console at startup for error messages or other info? Enable option -condebug for logging to file and send me the zipped file.
Having grey textures sounds a lot like a texture problem. Is it the same problem regardless of map?
Maybe you'd better send me all this info in an email instead.
Well
#3076 posted by PuLSaR on 2005/01/07 18:41:42
Having grey textures sounds a lot like a texture problem. Is it the same problem regardless of map?
No, that's not a texture problem. To be more correct I should say that every wall is just grey with no texes on it.
Maybe you'd better send me all this info in an email instead.
I wanted to do it, but I don't have a mail client so far (I'll get it tomorrow) so I decided to post it here first. I think I'll send you a mail with screenshots and more details tomorrow.
By Texture
#3077 posted by aguirRe on 2005/01/07 18:54:14
problem I meant that the uploading of texes to the card doesn't work properly. Maybe a multitexture problem, try -nomtex option.
I did a quick search on usenet and suggestions were bad drivers (update available?), 16/32 bpp issues (try using same depth as the desktop) or even the classic 3dfx opengl32.dll file (should be removed from the GLQ dir if you don't have a 3dfx).
Ms2 Mesh Files For Glquake
#3078 posted by necros on 2005/01/07 19:38:44
what's the deal with .ms2 files being generated in glquake? does each computer generate a unique file that only works on their computer, or can these ms2 files be packaged in a .pak file so that players don't have to sit and wait for all the new models to mesh the first time?
PuLSaR
#3079 posted by Kell on 2005/01/07 19:41:58
To be more correct I should say that every wall is just grey with no texes on it.
It sounds like what you're seeing is the lightmap. Which implies that the textures aren't being loaded at all.
Necros
#3080 posted by aguirRe on 2005/01/07 20:18:13
AFAIK the meshes are only depending on the mdl file so they can be pre-made and distributed with the pak. Note that only mdl files in the progs dir (not subdirs) are meshed. Also note that some engines don't use the mesh files at all; they rebuild from mdl each time.
...
#3081 posted by necros on 2005/01/07 20:37:01
Note that only mdl files in the progs dir (not subdirs) are meshed
haha, don't i know it. ;)
Oh And...
#3082 posted by necros on 2005/01/07 20:52:02
can't believe i forgot, but thanks for clarifying that. :)
Ham
#3083 posted by Kell on 2005/01/07 23:15:26
haha, don't i know it. ;)
:P
Fitzquake HUD
#3084 posted by Mike Woodham on 2005/01/08 05:28:02
I keep losing it: it's there when I start but as soon as I move, it disappears. Drop the console and it comes back, press escape and it comes back. But as soon as I move in-game it goes.
I haven't knowingly changed anything. Any ideas?
Mike?
#3085 posted by necros on 2005/01/08 13:02:13
gl_clear is on? although fq is supposed to fix that, and it does on my computer...
Necros
#3086 posted by Mike Woodham on 2005/01/08 14:51:22
Thanks, if I type 'gl_clear 1' at the console my HUD remains on.
Anyone know why it changed or how to fix it permanently?
Mike
#3087 posted by Vondur on 2005/01/08 14:55:55
did you try different vidcard drivers?
or maybe different fq resolution/bpp?
Vondur
#3088 posted by Mike Woodham on 2005/01/08 15:58:15
Interesting: I changed the bpp from 32 down to 16 and the HUD stays on. So my .bat file now reads, quake.exe -width 1024 -bpp 16.
I wonder if it's been missing all the time but I've only just noticed it? Nah, surely not.
But 'ang On A Mo'...
#3089 posted by Mike Woodham on 2005/01/08 16:04:01
...now when I no_clip, which I'm allowed to do when creating maps, I get this awful reflection/banding/graphic interference on the outside of the playing area. And it goes if I use bpp32.
So, does this mean I can't have my cake and eat it?
Mike:
#3090 posted by metlslime on 2005/01/08 19:35:09
it must be that your drivers clear the screen even if gl_clear is 0. That explains why the hall of mirrors effect you describe in #3089 is new to you, and it explains why fitzquake isn't redrawing the statusbar every frame (becuase it thinks the screen isn't being cleared every frame.)
Solution: gl_clear 1. That way you can keep all your other settings, like bpp and stuff.
Metslime
#3091 posted by Mike Woodham on 2005/01/09 03:44:38
Thanks.
I changed my video card settings on Open GL to Application Preference and hey presto, all OK.
Perhaps they got changed when playing HL2 or Doom3 recently?
Hrimfaxi
#3092 posted by aguirRe on 2005/01/09 06:05:52
Have you received my last two emails?
PuLSaR
#3093 posted by aguirRe on 2005/01/09 06:07:36
Have you managed to fix the GLQuake problem or have you sent me any info?
AguirRe
#3094 posted by Hrimfaxi on 2005/01/09 10:39:25
Yes! I hope you get my reply!
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