"It was tricky to work with 50 brushes and not just make a bunch of boxes"
*cough* yea... *ahem*
#3059 posted by
Trinca on 2010/09/28 19:58:20
ye, u rock negke!
get some seconds to make a small boxy :)
Wziffle
#3060 posted by negke on 2010/09/29 15:59:32
No, only the .map.
Sent A Map
#3061 posted by
RickyT33 on 2010/09/30 19:45:21
dont know where - spirit, you got one, and negke - your gmx mail (dunno if that's still your email) - er, test if you can be bothered please :)
#3062 posted by
Spirit on 2010/09/30 21:57:45
Crap, forgot to finish mine.
"But okay, seeing that I've received most of your stuff already..."
Think that means the email is the right one :E
Keke
#3064 posted by
Spirit on 2010/10/01 16:08:31
Hm, if you can wait a bit I will try to finish mine until today 18:00 CET. If I don't finish until then, I will scrap it.
Wasted so much time playing with lighting and then the amazing q1rad.
"remake of the doom maps? anyone?"
I'd be interested in throwing something like that together over a week or something... I enjoyed that last round of speed maps :)
A lot of Doom maps are pretty sprawling, but Thy Flesh Consumed and Final Doom have quite a good line in more compact and intricate layouts.
Great
#3067 posted by
Zwiffle on 2010/10/05 15:05:29
Now I have to replay Ultimate Doom, Doom 2,and Final Doom to remember which map is my favorite. Crap >:(
#3068 posted by
Trinca on 2010/10/18 17:28:16
http://celephais.net/board/view_thread.php?id=60469
I will talk with Tiddles(DM Mapper) he have some nice dm maps to play with! some one then are real nice to work with...
anyone up?
#3070 posted by gb on 2010/10/18 19:38:05
doom map remake, I'd be down as well
slight problem is how to replace monsters - the doom monsters are pretty different from the Quake lineup, so I guess we'd simply place Quake monsters around the layout as good as we can.
Shall we have rules to mimic DOOM (max 3 textures per "sidedef", no deep water, no room over room, vertical doors or the like)?
A Speedy DM To SP Remake
#3071 posted by
Ankh on 2010/10/18 20:10:43
I would be in for such event
I don't think it's too hard to convert monsters if you think about the functions they perform.
Grunt: shotgun guy
Enforcer: Chaingunner
Scrag: Cacodemon
Ogre: Revenant
Fiend/Knight: Pinkie demons
Death Knight: Hell Knight
Vore: Baron of Hell
Shambler: Archvile
Something like that :p If you adjusted scales the extra speed of Quake's monsters wouldn't be too much of a problem.
I Could Be Up For A Doom Themed Speedmapping Competition :)
#3073 posted by
RickyT33 on 2010/10/18 21:40:34
I dont know about remaking a perticular map myself, but I would enjoy making a doodle. Deadline?
#3074 posted by gb on 2010/10/18 23:23:30
a remake-doodlething that resembles doom.
Saturday?
#3075 posted by gb on 2010/10/18 23:27:52
doodle is ok, actually.
Sunday would be better imo I have a busy week :P
Any Movers On Sunday?
#3077 posted by
RickyT33 on 2010/10/19 01:51:27
Send maps to....?
(I'll do it if no-one else...)
Doom
#3079 posted by
RickyT33 on 2010/10/19 10:48:53
Is the theme. Use Doom textures :)
Ah you just wanting to make something in a Doom style, not specificially remake something? :E