 Scampie
#3056 posted by pushplay on 2004/01/15 01:38:51
And then there are endian issues and sign issues such as: sign bit / one's complement / two's complement.
 Stop
#3057 posted by wrath on 2004/01/15 12:00:36
geeking up my internet experience.
 Uh
#3058 posted by Tronyn on 2004/01/15 15:42:20
so if vis sits there, for many hours (using rvs+) at 31% (9277 of 29510), should I give up and assume it's never going to finish?
#3059 posted by - on 2004/01/15 16:36:21
some % take longer than others. back when i was vising starbuck's coagula contest map, it was stuck at like 41% for about a day... then got into the 50's before stopping again and eventually my computer needing rebootage (unreleted... the map took about a week to get to that point with a 1ghz 256mb ram).
it was at that point we gave up and decided starbuck needs to learn how to make clean maps before making big complex maps :D perhaps that's your problem?
 No Way
#3060 posted by starbuck on 2004/01/15 17:34:20
its not going to be as unclean as my map, i employed lots of tactics to extend the vising time
 Yeah...
#3061 posted by xen on 2004/01/15 19:19:19
Tronyn really needs to focus on learning how to make small, simple maps to start with. Maybe one day he'll learn & advance onto larger, more complex projects... ;-)
 Btw Tronyn...
#3062 posted by xen on 2004/01/15 19:20:54
Does this still give you nightmares?
http://xen.quakepit.com/soe1m1.jpg
 Heh
#3063 posted by Tronyn on 2004/01/15 22:39:34
I think it does, lol. What a mess that map was, at least it compiled eventually (lol, I have some maps that may never compile!)
Thanks for the response Scampie, I'll try to give this one like a week or something. In case you're wondering, it's a redone, much better/more vertical/detailed version of anevil (knight's stronghold). there are windows that look out onto massive scenes. so, maybe I should just plug all the windows and try to make it more practical.. but it would be so cool to have a quake map like that...
 Reminder
#3064 posted by starbuck on 2004/01/17 14:24:53
thought i'd remind everyone that theres a speedmapping session tonight at 9pm GMT, seeing as the lack of sessions during the turtlemap might have confused people
 Qmap.org
#3065 posted by slake on 2004/01/17 05:53:44
Just thought I would let people know that http://qmap.org should now point here. No longer a useless domain! Good to see my little pig icon lives on in func_msgboard :)
Keep the scene going,
slake (skull)
 Thanks, Slake.
#3066 posted by R.P.G. on 2004/01/17 17:38:47
nt
 Slake:
#3067 posted by metlslime on 2004/01/17 19:42:18
Very cool.
You really don't need a copyright message, however :)
 Hosting?
#3068 posted by ProdigyXL on 2004/01/18 01:25:12
I'm lookin to dump my pq account, and the Spawnpoint thing fell through. Anyone got suggestions for either cheap .com companies or if anyone is willing to host me?
 Hosting
#3069 posted by pushplay on 2004/01/18 02:23:44
Globat is 7.50 a month and reasonably full featured.
http://www.globat.com/
You could do worse.
 Prodigy
#3070 posted by GibFest on 2004/01/18 07:47:03
http://www.t35.com/ Try this it's free and has php support if you need it, no Mysql tho im afraid. I have http://d4vee.t35.com
 Hosting
#3071 posted by waka on 2004/01/18 16:08:56
If you live in the NA, then the deal monsto linked is a really good one.
check this thread for more info:
http://www.metafilter.com/mefi/29587
They're going the viral marketing route. So the catch is that they treat you like the divas you are, hoping that you'll pimp their services to your friends.
 Starbreeze Level Editor Released - Supporting For Enclave And Quake !
#3072 posted by cyBeAr on 2004/01/18 17:57:23
http://www.o3games.com/sbz/EN_PlainPage.asp?id=2215
me and wrath should be able to answer some questions about using it since we've worked with it.
 I Thought Wrath Just Was Evil
#3073 posted by czg on 2004/01/18 18:03:30
I didn't know he could answer questions too...
 Enclave Editor
#3074 posted by R.P.G. on 2004/01/18 18:05:16
My wish has been granted! I just might do something for Enclave instead of RtCW.
 Ogier
#3075 posted by GibFest on 2004/01/18 18:13:50
I goto start it and it asked me for a project Registry? Where do I point it (for quake that is)
 Some Subdir To The Ogier Install Dir
#3076 posted by cyBeAr on 2004/01/18 18:48:28
seems like tex scale is wrong for q1 tho :)
the quake support at the moment is very basic so I don't think it will really be worth using in it current state
 Czg
#3077 posted by wrath on 2004/01/18 20:51:52
maybe if you didn't ask the bloody wrong ones all the time... Now, let's see if I can hit this here apple from the top of your there head with this here crossbow. Aye, that's a good laddie, just like that.
Also, ogier-shortcuts will be priced at $9.99 a pop. there are about fiften gazillion of them all in all.
Cyb,
quake3-support. Chances are one could use ogier for pretty much everything except curved surfaces and shaders, right?
 .
#3078 posted by [Jimbo] on 2004/01/19 19:13:37
*Jimbo goes and downloads the enclave editor, only to remember that he has not enclave installed anymore and the CDs are 90 miles away at home
DOH!
 But You Can Use It For Quake!
#3079 posted by DaZ on 2004/01/20 14:05:29
bling bling! I shall certainly have a look!
 Questions
#3080 posted by Tronyn on 2004/01/20 17:05:40
So I've got too many clipnodes in my map. A couple questions:
a) when compilers complain about too many clipnodes (clipnodes in map exceed X number limit), is there a compiler that can tell you by how MANY clipnodes you are over by? How many you need to eliminate, that is?
b) don't suppose there are any compilers that have a higher limit on clipnodes? or is this a limitation of quake's?
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