@mankrip
Sorry you are having a rough time. Everyone deserves happiness and a peaceful life. Sometimes it takes bigs steps. I highly suggest venting as much as possible and I will add that talking to a marriage and family therapist saved my life and my marriage after a very dark period. Seek help, there are free or low cost options, especially at universities.
Staying happy is hard work sadly. Take care and good luck.
How To Play QUAKE II Online On EPSXE?
#30752 posted by Kmfdm1997 on 2019/01/17 11:43:49
I play the PS1 version on an android Emulator but i know you can do certain things to play online cross-platform, like modded OG xbox's can play Quake onljne why PC users in the same server, can i somehow make it so my phone will run system link? Like Xlink and it'll think i'm only connected to one phone.
Help please.
#30754 posted by Tribal on 2019/01/25 23:35:52
Icarus made a review of Quake 1.5
For those who don't know what this is, it's a mixture of Arcane Dimensions features, with new weapons, new enemies, new maps, some revamped levels, etc...
looks pretty good. But since is still a beta, i'll wait for a official/bug-free release.
https://www.youtube.com/watch?v=Jpthf7Kh5N0
It's Fun
Usually, I avoid this kind of thing (because I don't like DP too much) but after watching ArrrCee play through it I was interested and tried it. It's a fun mod and I am looking forward to playing the newer added levels. I am not a fan of the name of the mod - I think that's the biggest crime but with 4700+ downloads - you cannot deny the appeal.
It's going to be fun reading all the Quakedad hate on this one. <grabbing popcorn>
No Idea Where This Belongs. It Seems To Be FPS-related.
#30756 posted by Shambler on 2019/01/28 15:30:02
Where Do I Find The Weapon Animation Frames For The Reloading? [EDIT]
Posted by kaisersozeh on 2019/01/28 13:58:02
Searched high and low for an answer but can only see the firing animation, not the reload animation - using qme. I'm missing something and the links to the tutorial pages I need are dead.
I want to separate the sequence into two functions - firing on a key down, reloading and ejecting a cartridge/shell/battery on the key up.
tia!
I Can Only Find The Firing Frames For Weapons Using QME
I gather from the warm and friendly welcome i got that perhaps I wasn't clear enough - to clarify, I can't find the frames used for the subsequent reload/cock animation, at least with qme. I am writing a mod for use with a wii, so it's an actual trigger button - as above I'd like to separate off the later animation and instigate it using the trigger button-off condition. thanks
Again....
#30758 posted by Kinn on 2019/01/28 18:55:29
Quake does not have reload animations. Which game/mod are you asking us to help you with?
This Is About Adding A Quake C Function
The shotgun, for example, has an animation that shows the gun firing and the recoil over several frames. Then the gun is recocked, or reloaded, with the barrel appearing in various off angles for a couple of frames, before returning to the original position. it is these frames that do not appear in QME.
I'm not entirely sure what else to call it if not reloading-recock?
thanks for your patience appreciate the reply
We Are No Closer To Understanding What You Are Asking
#30760 posted by Kinn on 2019/01/28 19:08:48
Quake's shotgun model does not have any reload/cock animation.
Are you referring to a new weapon model that you or someone else has created, that we do not know about?
No
this is the standard, off the shelf quake shotgun.
I'm not entirely sure the frames are described in the actual mdl.
When you fire your shotgun, there is an animation of the recoil - but then something else happens, in sync with the gun cocking sound towards the end of the shotgun wav file. You could call this cocking or reloading. Several frames where the gun could not be described as in a firing position.
OK. Rocket. You fire your rocket, where are the frames that describe happens between your rocket flying off and you being ready to fire another rocket?
I Appreciate It's A Lot To Ask Someone To Describe
If anyone has a working link to a tutorial or a bit of info regarding this , i would be much obliged.
#30763 posted by Kinn on 2019/01/28 19:45:53
https://i.imgur.com/2g2ehp0.png
quake's shotgun only has 7 frames.
It fires, recoils up and back a bit, then goes back to the rest pose. There is literally nothing in there that would make it appear to cock or reload.
Gonna ask a dumb question here...
Are you talking about a game called "Quake" or are you actually, in fact, talking about a different game, called "Quake 2" ?
Quake 2 has what you describe.
Quake
Does generally suffer from a lack of cock frames.
#30765 posted by metlslime on 2019/01/28 19:50:37
i mean, it's not hard to understand what the guy is asking. The weapon resets from a muzzleflash frame back to an idle frame, and the reset takes several frames.
if you look at the quakec, probably weapons.qc, you can see how the frames are sequenced. Aside from those frames, you might also be seeing interpolation if you use an engine with that feature enabled.
#30766 posted by anonymous user on 2019/01/28 19:52:33
Quake 1 Has What I Describe
As discussed, the frames I am looking for do not appear in the animation via QME. Searching for the rocket animation in QME will also show a similar animation of fire appearing at the end of the weapon and the weapon recoiling. It does not show you the animation reloading the rocket or moving it back into position. Clearly, these frames occur. Specifically, immediately following the firing rocket animation, and preceding the firing position for the next rocket. These are the frames i am looking for.
Is That You Neggers??
Metl
#30769 posted by Kinn on 2019/01/28 19:56:41
Yes, is it hard to understand exactly what the issue is here.
He is talking about some frames which he claims can not be seen in QME.
it is these frames that do not appear in QME
From his desription, it really does sound like he's looking for what we'd call "reload" or "cock" frames.
Metl.
Got any mapping going on recently?
Kaisersozeh
#30771 posted by Kinn on 2019/01/28 20:00:49
Even though you say this is standard quake, I am 100% convinced you are talking about non-standard weapon models, NOT the weapon models in original quake, ESPECIALLY when you say:
It does not show you the animation reloading the rocket
You are describing models from a mod. Which mod is it? It ain't standard quake.
It sounds like you are viewing in QME the standard quake models, which is why you are not seeing the special frames from the non-standard weapon models.
Kinn
Metlslime attached a jpeg that showed a q1 shotgun in a position that is not described in your screengrab of QME.
When you, yes you, personally, fire a rocket in quake, using a standard engine. What happens between you firing the rocket, and you being ready to fire another rocket?
Would you describe that as a reloading animation?
If you don't know the answer, that's fine, but can you be less smug about it, it's intimidating enough without you swinging your ego around?
thanks
Kaisersozeh
I have a couple of questions in order to get to the bottom of this problem.
What was the source of your version of quake? Was it Steam, GOG, CD, floppy disk?
What is the command line you're using to run quake?
What files are in your ID1 directory?
Metlslime
It's a standard NQ engine with a few extra bits, no interpolating - I am looking for those reset frames. It's in the animation macros but they're a little dense and i can't find links to tutorials that aren't dead. It isn't as simple as it looks! thanks.
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