I Forward Them To The Trash Bin
#3048 posted by negke on 2010/09/27 19:44:14
Spirit has a point.
#3049 posted by Trinca on 2010/09/28 00:03:00
no you wont
Got round to throwing another one together, will email soonish :)
#3051 posted by necros on 2010/09/28 03:27:20
did either spirit or neg offer to do the speedmap this time? i don't think so...
If
#3052 posted by Zwiffle on 2010/09/28 03:47:16
neither one wants to load em up into a pack, I could. (Is the quaketastic pw still ilovetheshubhub?)
#3053 posted by Trinca on 2010/09/28 08:29:07
Spirit wrote he did one and sent to negke...
I've got one done, but I will try to make another
He Was Being Sarcastic
#3054 posted by negke on 2010/09/28 10:36:31
But okay, seeing that I've received most of your stuff already, I can pack it up just like the old days, even though I'm not going to make a map myself. Mind you it's really no different than if any of you did it (Quaketastic and newspost), for the SMQ site is gone and I don't have access to Quaddicted.
The maps will have to be renamed to sn161_yourname. And while not required as this isn't a contest, it probably still wouldn't hurt to include the map file as well, so people could verify the maps stay below the brush limit. And in the case of Zwiffle, including a bsp wouldn't hurt, either!!! (enable file extensions in your OS, ffs). Make sure I have all maps by Friday night CET.
#3055 posted by Trinca on 2010/09/28 10:50:06
:(
"It was tricky to work with 50 brushes and not just make a bunch of boxes"
*cough* yea... *ahem*
#3057 posted by Zwiffle on 2010/09/28 15:29:27
I didn't include a .bsp?
Thanks Negke
#3058 posted by ijed on 2010/09/28 18:01:46
#3059 posted by Trinca on 2010/09/28 19:58:20
ye, u rock negke!
get some seconds to make a small boxy :)
Wziffle
#3060 posted by negke on 2010/09/29 15:59:32
No, only the .map.
Sent A Map
#3061 posted by RickyT33 on 2010/09/30 19:45:21
dont know where - spirit, you got one, and negke - your gmx mail (dunno if that's still your email) - er, test if you can be bothered please :)
#3062 posted by Spirit on 2010/09/30 21:57:45
Crap, forgot to finish mine.
"But okay, seeing that I've received most of your stuff already..."
Think that means the email is the right one :E
Keke
#3064 posted by Spirit on 2010/10/01 16:08:31
Hm, if you can wait a bit I will try to finish mine until today 18:00 CET. If I don't finish until then, I will scrap it.
Wasted so much time playing with lighting and then the amazing q1rad.
"remake of the doom maps? anyone?"
I'd be interested in throwing something like that together over a week or something... I enjoyed that last round of speed maps :)
A lot of Doom maps are pretty sprawling, but Thy Flesh Consumed and Final Doom have quite a good line in more compact and intricate layouts.
#3066 posted by Trinca on 2010/10/05 14:52:17
I'm up
Great
#3067 posted by Zwiffle on 2010/10/05 15:05:29
Now I have to replay Ultimate Doom, Doom 2,and Final Doom to remember which map is my favorite. Crap >:(
#3068 posted by Trinca on 2010/10/18 17:28:16
http://celephais.net/board/view_thread.php?id=60469
I will talk with Tiddles(DM Mapper) he have some nice dm maps to play with! some one then are real nice to work with...
anyone up?
Nope
#3069 posted by Zwiffle on 2010/10/18 17:37:07
Not me.
#3070 posted by gb on 2010/10/18 19:38:05
doom map remake, I'd be down as well
slight problem is how to replace monsters - the doom monsters are pretty different from the Quake lineup, so I guess we'd simply place Quake monsters around the layout as good as we can.
Shall we have rules to mimic DOOM (max 3 textures per "sidedef", no deep water, no room over room, vertical doors or the like)?
A Speedy DM To SP Remake
#3071 posted by Ankh on 2010/10/18 20:10:43
I would be in for such event
I don't think it's too hard to convert monsters if you think about the functions they perform.
Grunt: shotgun guy
Enforcer: Chaingunner
Scrag: Cacodemon
Ogre: Revenant
Fiend/Knight: Pinkie demons
Death Knight: Hell Knight
Vore: Baron of Hell
Shambler: Archvile
Something like that :p If you adjusted scales the extra speed of Quake's monsters wouldn't be too much of a problem.
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