The Catch
#3045 posted by pushplay on 2004/01/14 15:51:35
But you can cancel at any time. So you have to remember to tell them to cancel on the last day. It's like those ads you see on tv where they sell you some shitty cd anthology for cheap and then keep sending you more for an arm and a leg.
How's...
#3046 posted by xen on 2004/01/14 16:27:34
...the fact that you have to be from either USA or Canada for a nice catch?
Meh
Well
#3047 posted by GibFest on 2004/01/14 16:49:20
can't you just put a fake address in?
RPG,
#3048 posted by necros on 2004/01/14 16:54:55
it doesn't really matter what number you put in. you can give a heapsize of 69690 and quake doesn't seem to care, so i just said 16000 because i'm too lazy to bother figuring what the exact amount of bytes there were.
Err
#3049 posted by R.P.G. on 2004/01/14 19:10:01
I thought everyone knew how many kilobytes there are in 16 megabytes?
Nastrond Is PQ LotW
#3050 posted by R.P.G. on 2004/01/14 19:24:29
Apparently Not.
#3051 posted by necros on 2004/01/14 21:47:42
to be honest, i still don't know why there aren't multiples of ten of bytes in kb, and kb in mb, etc...
why?
Necros:
#3052 posted by - on 2004/01/14 22:23:49
same reason textures aren't in multiples of ten... well, not exactly the SAME, but bits and bytes are based in binary.
Why binary? Well! remember that computers are mystical entities made of pure electrcity! and the only (well, most efficient) way to represent numbers with electricity is by using combinations of ON and OFF states... represented in binary as 1 and 0 respectively. when you have a single 1 or 0, it's called a 'bit'... a combination of 2 is a 'crumb'... 4 is a 'nibble' and the holy combination of 8 1's and 0's is the almighty 'byte'!
Let's look at some examples....
0000 0000 = 0 (0)
0000 0001 = 1 (2^1)
0000 0010 = 2 (2)
0000 0100 = 4 (2^2)
0000 1000 = 8 (2^3)
0001 0000 = 16 (2^4)
0010 0000 = 32 (2^5)
0100 0000 = 64 (2^6)
1000 0000 = 128 (2^7)
1111 1111 = 255 (2^8)-1
You've seen these numbers before, right? Maybe you can see how they're combined to create other numbers too, like 0000 1100 is 12... it's just a differant system of numbers representing the same values... instead of 1's and 10's and 100's you're using 1's and 2's and 4's etc.
Kilobytes and such are based around these same rules... 'Kilobyte' meaning '1024 bytes'... the Kilo- comes from it being NEAR 1,000 like standard metric... but not quite. I hear there's a recent movement to change the naming convention to Kilibytes and Mebibytes which is much more logical, but may not ever catch on.
So there's your crash course in binary... there are more resources on the net if you're really interested.
Er, Fuck
#3053 posted by - on 2004/01/14 22:25:55
There's a fucked power there... '2^1' is '2' and '2^0' is '1'. Sorry.
Awesome!
#3054 posted by necros on 2004/01/14 23:52:53
i never really expected to learn anything from that question! thx dude!
and personally, although it is an erroneous prefix, i prefer mega over mebi and kilo over kili, but it did fool me before. :)
Binary
#3055 posted by Scragbait on 2004/01/15 00:53:04
Is simply a base 2 number system.
0000 = 0
0001 = 1
0010 = 2
0011 = 3
0100 = 4
0101 = 5
0110 = 6
...and so on.
Scampie
#3056 posted by pushplay on 2004/01/15 01:38:51
And then there are endian issues and sign issues such as: sign bit / one's complement / two's complement.
Stop
#3057 posted by wrath on 2004/01/15 12:00:36
geeking up my internet experience.
Uh
#3058 posted by Tronyn on 2004/01/15 15:42:20
so if vis sits there, for many hours (using rvs+) at 31% (9277 of 29510), should I give up and assume it's never going to finish?
#3059 posted by - on 2004/01/15 16:36:21
some % take longer than others. back when i was vising starbuck's coagula contest map, it was stuck at like 41% for about a day... then got into the 50's before stopping again and eventually my computer needing rebootage (unreleted... the map took about a week to get to that point with a 1ghz 256mb ram).
it was at that point we gave up and decided starbuck needs to learn how to make clean maps before making big complex maps :D perhaps that's your problem?
No Way
#3060 posted by starbuck on 2004/01/15 17:34:20
its not going to be as unclean as my map, i employed lots of tactics to extend the vising time
Yeah...
#3061 posted by xen on 2004/01/15 19:19:19
Tronyn really needs to focus on learning how to make small, simple maps to start with. Maybe one day he'll learn & advance onto larger, more complex projects... ;-)
Btw Tronyn...
#3062 posted by xen on 2004/01/15 19:20:54
Does this still give you nightmares?
http://xen.quakepit.com/soe1m1.jpg
Heh
#3063 posted by Tronyn on 2004/01/15 22:39:34
I think it does, lol. What a mess that map was, at least it compiled eventually (lol, I have some maps that may never compile!)
Thanks for the response Scampie, I'll try to give this one like a week or something. In case you're wondering, it's a redone, much better/more vertical/detailed version of anevil (knight's stronghold). there are windows that look out onto massive scenes. so, maybe I should just plug all the windows and try to make it more practical.. but it would be so cool to have a quake map like that...
Reminder
#3064 posted by starbuck on 2004/01/17 14:24:53
thought i'd remind everyone that theres a speedmapping session tonight at 9pm GMT, seeing as the lack of sessions during the turtlemap might have confused people
Qmap.org
#3065 posted by slake on 2004/01/17 05:53:44
Just thought I would let people know that http://qmap.org should now point here. No longer a useless domain! Good to see my little pig icon lives on in func_msgboard :)
Keep the scene going,
slake (skull)
Thanks, Slake.
#3066 posted by R.P.G. on 2004/01/17 17:38:47
nt
Slake:
#3067 posted by metlslime on 2004/01/17 19:42:18
Very cool.
You really don't need a copyright message, however :)
Hosting?
#3068 posted by ProdigyXL on 2004/01/18 01:25:12
I'm lookin to dump my pq account, and the Spawnpoint thing fell through. Anyone got suggestions for either cheap .com companies or if anyone is willing to host me?
Hosting
#3069 posted by pushplay on 2004/01/18 02:23:44
Globat is 7.50 a month and reasonably full featured.
http://www.globat.com/
You could do worse.
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