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Necros 
Actually, 16mb = 16384kb. 
Monsto -- Yes There Seems To Be A Catch 
In the 'What happens after it ends?' section of the Q&A, it says "nothing! You switch to one of our priced plans from 5$ a month to xxx$ a month!'

Sounds to me like your locked into the company once you sign up. There's no "ok my 3 free years are up, kthx guys" 
The Catch 
But you can cancel at any time. So you have to remember to tell them to cancel on the last day. It's like those ads you see on tv where they sell you some shitty cd anthology for cheap and then keep sending you more for an arm and a leg. 
How's... 
...the fact that you have to be from either USA or Canada for a nice catch?

Meh 
Well 
can't you just put a fake address in? 
RPG, 
it doesn't really matter what number you put in. you can give a heapsize of 69690 and quake doesn't seem to care, so i just said 16000 because i'm too lazy to bother figuring what the exact amount of bytes there were. 
Err 
I thought everyone knew how many kilobytes there are in 16 megabytes? 
Nastrond Is PQ LotW 
PQ LotW is updated, BTW. FYI, Here's the URL:
http://www.planetquake.com/quake1/features/lotw/sp-04-01-12.shtml 
Apparently Not. 
to be honest, i still don't know why there aren't multiples of ten of bytes in kb, and kb in mb, etc...
why? 
Necros: 
same reason textures aren't in multiples of ten... well, not exactly the SAME, but bits and bytes are based in binary.

Why binary? Well! remember that computers are mystical entities made of pure electrcity! and the only (well, most efficient) way to represent numbers with electricity is by using combinations of ON and OFF states... represented in binary as 1 and 0 respectively. when you have a single 1 or 0, it's called a 'bit'... a combination of 2 is a 'crumb'... 4 is a 'nibble' and the holy combination of 8 1's and 0's is the almighty 'byte'!

Let's look at some examples....

0000 0000 = 0 (0)
0000 0001 = 1 (2^1)
0000 0010 = 2 (2)
0000 0100 = 4 (2^2)
0000 1000 = 8 (2^3)
0001 0000 = 16 (2^4)
0010 0000 = 32 (2^5)
0100 0000 = 64 (2^6)
1000 0000 = 128 (2^7)
1111 1111 = 255 (2^8)-1

You've seen these numbers before, right? Maybe you can see how they're combined to create other numbers too, like 0000 1100 is 12... it's just a differant system of numbers representing the same values... instead of 1's and 10's and 100's you're using 1's and 2's and 4's etc.

Kilobytes and such are based around these same rules... 'Kilobyte' meaning '1024 bytes'... the Kilo- comes from it being NEAR 1,000 like standard metric... but not quite. I hear there's a recent movement to change the naming convention to Kilibytes and Mebibytes which is much more logical, but may not ever catch on.

So there's your crash course in binary... there are more resources on the net if you're really interested. 
Er, Fuck 
There's a fucked power there... '2^1' is '2' and '2^0' is '1'. Sorry. 
Awesome! 
i never really expected to learn anything from that question! thx dude!

and personally, although it is an erroneous prefix, i prefer mega over mebi and kilo over kili, but it did fool me before. :) 
Binary 
Is simply a base 2 number system.

0000 = 0
0001 = 1
0010 = 2
0011 = 3
0100 = 4
0101 = 5
0110 = 6

...and so on. 
Scampie 
And then there are endian issues and sign issues such as: sign bit / one's complement / two's complement. 
Stop 
geeking up my internet experience. 
Uh 
so if vis sits there, for many hours (using rvs+) at 31% (9277 of 29510), should I give up and assume it's never going to finish? 
 
some % take longer than others. back when i was vising starbuck's coagula contest map, it was stuck at like 41% for about a day... then got into the 50's before stopping again and eventually my computer needing rebootage (unreleted... the map took about a week to get to that point with a 1ghz 256mb ram).

it was at that point we gave up and decided starbuck needs to learn how to make clean maps before making big complex maps :D perhaps that's your problem? 
No Way 
its not going to be as unclean as my map, i employed lots of tactics to extend the vising time 
Yeah... 
Tronyn really needs to focus on learning how to make small, simple maps to start with. Maybe one day he'll learn & advance onto larger, more complex projects... ;-) 
Btw Tronyn... 
Does this still give you nightmares?

http://xen.quakepit.com/soe1m1.jpg 
Heh 
I think it does, lol. What a mess that map was, at least it compiled eventually (lol, I have some maps that may never compile!)

Thanks for the response Scampie, I'll try to give this one like a week or something. In case you're wondering, it's a redone, much better/more vertical/detailed version of anevil (knight's stronghold). there are windows that look out onto massive scenes. so, maybe I should just plug all the windows and try to make it more practical.. but it would be so cool to have a quake map like that... 
Reminder 
thought i'd remind everyone that theres a speedmapping session tonight at 9pm GMT, seeing as the lack of sessions during the turtlemap might have confused people 
Qmap.org 
Just thought I would let people know that http://qmap.org should now point here. No longer a useless domain! Good to see my little pig icon lives on in func_msgboard :)

Keep the scene going,
slake (skull) 
Thanks, Slake. 
nt 
Slake: 
Very cool.

You really don't need a copyright message, however :) 
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