Tronyn
#3033 posted by Vondur on 2004/01/13 14:38:25
actually i had problems:
some of the texes went 90 degs rotated for some alien reason, so i had to fix that.
New Quake Mod
#3034 posted by bondo on 2004/01/13 15:34:35
I decided to re-release my Quake mod which used to be hosted at the now defunct mdqnet.net. It's at http://groups.yahoo.com/superduperquake. Unfortunately you'll need a Yahoo ID to download it, but those are free anyway. Screenshots available also.
Note:
#3035 posted by - on 2004/01/13 15:49:15
Post moved from news submissions. Mod releases aren't news on func_msgboard unless they're of significant interest to mappers.
Gib
#3036 posted by ProdigyXL on 2004/01/13 16:23:02
WC 3.3 is better in a few major respects, but nothing ground shattering. Mostly it makes texture work a lot faster. It can automatically scale textures to fit faces or align to the sides of face. Also when texture lock is engaged it also locks them on rotations. Those are the major changes, and the camera movement keys are a little different. Besides that it isn't radically different. It is free, but you have to use Qonverge in order to create maps it in and have them ported to Quake instead of HL. I messed around with it, and the first versions of XL1DM7 were built with it. But I eventually got tired of always having to run the extra steps to get the map compatible for Quake. If you do a map that has a lot of similar architexture it would be good since you could just copy and paste and not think twice about texture alignment. Otherwise, I wouldn't really use it. Cept of course if your doing a CS/DOD/NS/HL map, then its a given. Oh ya, and it's free too.
What Are
#3037 posted by Tronyn on 2004/01/13 16:28:30
the commands for loading extra memory in glquake and winquake?
in dosquake, it's -winmem X (16, 32, etc)
Btw Gib
#3038 posted by Tronyn on 2004/01/13 16:30:33
Uh yeah it's a lot better, and it's also free. Follow the qonverge link to find a download for it. Texture alignment and camera movement are both infinitely better, as is 3d video support. It's a whole new editor from 1.6a, which I can hardly even use anymore.
Vondur: that's messed up. heh.
Anyway, turns out I hadn't downloaded the patch for dubsp, which can use 3.3's texture alignment! sweet!
.
#3039 posted by necros on 2004/01/13 17:13:41
in winquake, it's still -winmem X
for glquake (or any modified ones based on it) it's -heapsize, and in kb, not mb, so -winmem 16 would be -heapsize 16000
Http:// Groups.yahoo.com / Superduperquake
#3040 posted by starbuck on 2004/01/13 18:20:26
doesn't work?
And...
#3041 posted by Shambler on 2004/01/14 04:48:17
...thank god for that :P.
3 Years Of Free WebHosting?
#3042 posted by monsto on 2004/01/14 05:24:32
Too good to be true? Cheggit: http://order.1and1.com
this isn't shabby crap either... 500mb space, 50 emails, 50 subdomains, php/mysql. But the offer expires on January 21, my wifes birthday.
altho i don't think the 2 are related. i dunno. maybe.
Necros
#3043 posted by R.P.G. on 2004/01/14 13:12:46
Actually, 16mb = 16384kb.
Monsto -- Yes There Seems To Be A Catch
#3044 posted by Blitz on 2004/01/14 14:39:27
In the 'What happens after it ends?' section of the Q&A, it says "nothing! You switch to one of our priced plans from 5$ a month to xxx$ a month!'
Sounds to me like your locked into the company once you sign up. There's no "ok my 3 free years are up, kthx guys"
The Catch
#3045 posted by pushplay on 2004/01/14 15:51:35
But you can cancel at any time. So you have to remember to tell them to cancel on the last day. It's like those ads you see on tv where they sell you some shitty cd anthology for cheap and then keep sending you more for an arm and a leg.
How's...
#3046 posted by xen on 2004/01/14 16:27:34
...the fact that you have to be from either USA or Canada for a nice catch?
Meh
Well
#3047 posted by GibFest on 2004/01/14 16:49:20
can't you just put a fake address in?
RPG,
#3048 posted by necros on 2004/01/14 16:54:55
it doesn't really matter what number you put in. you can give a heapsize of 69690 and quake doesn't seem to care, so i just said 16000 because i'm too lazy to bother figuring what the exact amount of bytes there were.
Err
#3049 posted by R.P.G. on 2004/01/14 19:10:01
I thought everyone knew how many kilobytes there are in 16 megabytes?
Nastrond Is PQ LotW
#3050 posted by R.P.G. on 2004/01/14 19:24:29
Apparently Not.
#3051 posted by necros on 2004/01/14 21:47:42
to be honest, i still don't know why there aren't multiples of ten of bytes in kb, and kb in mb, etc...
why?
Necros:
#3052 posted by - on 2004/01/14 22:23:49
same reason textures aren't in multiples of ten... well, not exactly the SAME, but bits and bytes are based in binary.
Why binary? Well! remember that computers are mystical entities made of pure electrcity! and the only (well, most efficient) way to represent numbers with electricity is by using combinations of ON and OFF states... represented in binary as 1 and 0 respectively. when you have a single 1 or 0, it's called a 'bit'... a combination of 2 is a 'crumb'... 4 is a 'nibble' and the holy combination of 8 1's and 0's is the almighty 'byte'!
Let's look at some examples....
0000 0000 = 0 (0)
0000 0001 = 1 (2^1)
0000 0010 = 2 (2)
0000 0100 = 4 (2^2)
0000 1000 = 8 (2^3)
0001 0000 = 16 (2^4)
0010 0000 = 32 (2^5)
0100 0000 = 64 (2^6)
1000 0000 = 128 (2^7)
1111 1111 = 255 (2^8)-1
You've seen these numbers before, right? Maybe you can see how they're combined to create other numbers too, like 0000 1100 is 12... it's just a differant system of numbers representing the same values... instead of 1's and 10's and 100's you're using 1's and 2's and 4's etc.
Kilobytes and such are based around these same rules... 'Kilobyte' meaning '1024 bytes'... the Kilo- comes from it being NEAR 1,000 like standard metric... but not quite. I hear there's a recent movement to change the naming convention to Kilibytes and Mebibytes which is much more logical, but may not ever catch on.
So there's your crash course in binary... there are more resources on the net if you're really interested.
Er, Fuck
#3053 posted by - on 2004/01/14 22:25:55
There's a fucked power there... '2^1' is '2' and '2^0' is '1'. Sorry.
Awesome!
#3054 posted by necros on 2004/01/14 23:52:53
i never really expected to learn anything from that question! thx dude!
and personally, although it is an erroneous prefix, i prefer mega over mebi and kilo over kili, but it did fool me before. :)
Binary
#3055 posted by Scragbait on 2004/01/15 00:53:04
Is simply a base 2 number system.
0000 = 0
0001 = 1
0010 = 2
0011 = 3
0100 = 4
0101 = 5
0110 = 6
...and so on.
Scampie
#3056 posted by pushplay on 2004/01/15 01:38:51
And then there are endian issues and sign issues such as: sign bit / one's complement / two's complement.
Stop
#3057 posted by wrath on 2004/01/15 12:00:36
geeking up my internet experience.
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