 Necros
#3008 posted by JPL on 2006/04/27 00:54:52
As the walls are pretty grey, adding either bloody splashes, or smooth red bricks, or whatever you wnat but grey stones, would, IMHO, give a better look to the castle, and for sure will improve the stuff.
I think there are some good stones textures from Hell level... myabe you nshould consider to use it, or maybe you should add some colored lightning effects...
It's up to you..
#3009 posted by necros on 2006/04/27 10:06:30
heh, the brick texture there *is* the brick texture from the hell pack, i just replaced the diffuse map. XD
i'll definatly look into adding blood splats. i tried a bit to make some red bricks, similar to the ones found in doom/doom2 and that i converted for use in ne_marb, but i can't seem to get it to look good... looks mostly like a brick sprayed red, and not something truly evil. :P i'll have to experiment more...
thanks for the input :)
 Necros:
#3010 posted by czg on 2006/04/27 12:56:38
In doom 3 it is easier to just drag some of the readymade blood splotches across the face on a patch than it is to put the blood into the actual texture.
 I Know
#3011 posted by necros on 2006/04/27 13:49:18
that's what i was talking about. :)
 Should Clarify
#3012 posted by necros on 2006/04/27 14:02:01
blood splats with decals, but i want to make like a deep red brick too. ehh, maybe i'll just use some coloured lights instead.
 Necros
#3013 posted by DaZ on 2006/05/01 10:12:27
Looks cool, but I reckon casting some blue light down from the open ceiling (as the sky is semi-blue) could add some needed colour and spice it up a bit.
 Oh And The 2nd Shot In Your Post...
#3014 posted by DaZ on 2006/05/01 10:13:44
has someone been walking around the imperial city too much in Oblivion? =)
 4 BETA Deathmatch Maps
#3015 posted by negke on 2006/05/01 12:45:19
efdat's rgb series, along with one bonus map.
designed for fast 1on1 matches; 3 player ffa works, as well. as the name implies, each map follows a certain color theme.
green plays pretty well already, the others may still have some things worth improving.
screenshots:
http://negative.net.tc/images/3eredbeta.jpg
http://negative.net.tc/images/3egreenbeta.jpg
http://negative.net.tc/images/3ebluebeta.jpg
http://negative.net.tc/images/3egreybeta.jpg
download:
http://negative.net.tc/files/3Ebetas1.zip
any comment appreciated.
 My Free 3 Day Test Server
#3016 posted by Spirit on 2006/05/01 13:56:36
runs the red map at the moment
85.25.40.16:27500
you should be able to connect with both nq and qw clients, fteqw serves ;)
 3e RGB+grey Maps
#3017 posted by bambuz on 2006/05/04 08:34:39
Nice stuff. I ran around in fuh. The grey one especially seems fun. And the green one too. The one-way door at mega was interesting as are all the holes in the maps. :) The ramps provide for some cool movements in the grey map. I like the pillar with rails area too.
Have to check fps and polycounts later.
That guy should try his hand at a 4on4 map.
I wish some slight memorability in some of the maps. Like some different floor texture on some level or something. I understand he wanted a strong theme to each but now some of them are a bit too single-tex throughout. Dunno, maybe they would start feeling better and better you if you played more.
Oh and the wind pipes were fun too, dunno how they work in game. :)
 Hot Off The Mill
#3018 posted by HeadThump on 2006/05/06 20:21:36
I'm working on a small total conversion (working title: Symbiote)I hope to have finished by the time the Quake Expo rolls around. Here is a pic of a monster model and skin in development (still alot of bending and seams to fix, but it is a rough sketch).
http://img200.imageshack.us/img200/6631/ghoul421hi.jpg
Tools used, MDL, Gimp and Blender.
#3019 posted by Drew on 2006/05/07 18:33:35
A small total conversion? Never heard of that before.
 : )
#3020 posted by HeadThump on 2006/05/07 20:32:32
That's a good way to put it!
I look at it this way. A good base map has only a handful of different monster and weapon types, yet still provides some decent entertainment. This will be on the order in size of a Mexx10; in that sense, it's a modest sized TC.
 Raw, Uncut
#3021 posted by HeadThump on 2006/05/08 16:12:37
screen shots of some weapons I'm working on
A dartgun
http://img440.imageshack.us/img440/6159/dartgun5tl.jpg
The material texture for this weapon will be plastic, hence the smoothing groups used on the barrel and other surfaces.
the view model version
http://img440.imageshack.us/img440/989/vdartgun23iy.jpg
a flachette
http://img522.imageshack.us/img522/6153/flachette28mg.jpg
and the view weapon version
http://img522.imageshack.us/img522/1476/vflachette29zw.jpg
In the last shot, the left hand is about half the size it needs to be on the gun's undercarriage. My bad.
 Looks Good
#3022 posted by starbuck on 2006/05/08 16:28:11
i like the second gun especially
 Thanks Starbuck
#3023 posted by HeadThump on 2006/05/08 16:41:45
That last problem I mentioned was bugging me so I corrected it.
http://img435.imageshack.us/img435/9729/vflachette34ox.jpg
 Okay
#3024 posted by Drew on 2006/05/09 02:36:19
So Headthump, Than...
Who else is working on anything significant right now?
 Pleasepleasepleaseplease...
#3025 posted by Drew on 2006/05/09 02:46:03
Kinn?
 Drew
#3026 posted by JPL on 2006/05/09 02:55:46
What do you mena by significant ??
 Off The Top Of My Head
#3027 posted by than on 2006/05/09 03:55:19
Not sure these folk will have stuff by qexpo but:
czg, tyrann, metlslime, bal, the folk doing the travail pack (scragbait?), tronyn... I'm sure there must be a few more folk with stuff cooking.
Note that some or all of those listed above might have given up, started again, or fallen in love with a sailor named tom and moved to a small tropical island to start a new life.
 Than
#3028 posted by JPL on 2006/05/09 05:19:32
I started a map for Quake anniversary, but unfortunately Doom3 textures conversion to Quake is eating all my time: i.e it is more complex that I foreseen it at the beginning...
So I guess I will not be able to deliver something "big" this time, and maybe I will not be able to deliver something at all...
Shame on me...
I will try to do my best to map.. but I can't promise to be ready in time...
 Thump...
#3029 posted by generic on 2006/05/09 14:02:41
I don't know if it is a coincidence but the skin on your ghoul-thing reminds me of those fetuses you see on pro-lifer billboards -- yeech!
 Its A Coincidence
#3030 posted by HeadThump on 2006/05/09 14:09:57
but those would make for some great skins.
 Rofl
#3031 posted by inertia on 2006/05/09 21:08:22
no comment
 Q10
#3032 posted by bear on 2006/05/11 13:16:10
I think I'll wait for the 100-year celebrations.
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