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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Yeah 
I'm definitely getting a hint of teabagger from that post. 
it's not a bug, in fact it is a mod with a partical beam, which in this case was affected by the voreball and me too far out of sight to catch. 
Really? 
hm... i must have hallucinated the bug then... o.0

lol... i was pretty certain i had seen that before. oh well, heh :P 
Indeed A Rare Subroutine... 
It is from the ExtraQuakeC modr4.
http://developer.chaoticbox.com/quake.php

It has a func_emitter, func_switches and func_water. Also a well designed particle system.
Good ideas for a changing water-type
level. 
Just A Little Something I've Been Working On... 
http://www.planetquake.com/necros/temp/room2.jpg

http://www.planetquake.com/necros/temp/outside.jpg
lighting in this second shot is temporary. just to show off the brushwork

heh, they make the monsters bigger, so i make the rooms bigger... o.o
http://www.planetquake.com/necros/temp/room.jpg

btw, don't be fooled by those fps numbers... my machine is pretty good. i expect performance would be crap atm, but i've yet to do any portals or optimizations beyond caulking behind patches... i suspect this will be a bitch to optimize. :P 
Necros 
Nice screenies indeed ! I love this gothic-like castle architecture... I love particularly the curved ramp stairs: very weel done !
However, you should consider to add more "colored" textures: these gray stones everywhere could have been replaced by something better at some point... and it gives a flatness impression at some point...
For example, the background wall behing the arches could have been replace by something more "bloody"....
Anyway, it's only my taste, and it sounds that it will be a cool map ;P
Keep it up... and go map :D 
Looking Nice... 
But some of the textures look a bit flat for D3, like the outside of the curved stair case.
The styles look kind of weird in areas, like what the hell is going on at the top of the outside pic?
Good work though, nice to see something other than tech. 
 
jpl: do you have any suggestions on different colours? i kind of like the tan look atm, but maybe i could redo those trim textures or something?
or did you mean i should just put more blood everywhere?

bal: what do you mean by what the hell is going on at the top of the outside pic??
do you mean because it just ends abruptly? i haven't finished the top part yet. hehehe 
Necros 
As the walls are pretty grey, adding either bloody splashes, or smooth red bricks, or whatever you wnat but grey stones, would, IMHO, give a better look to the castle, and for sure will improve the stuff.
I think there are some good stones textures from Hell level... myabe you nshould consider to use it, or maybe you should add some colored lightning effects...
It's up to you.. 
 
heh, the brick texture there *is* the brick texture from the hell pack, i just replaced the diffuse map. XD

i'll definatly look into adding blood splats. i tried a bit to make some red bricks, similar to the ones found in doom/doom2 and that i converted for use in ne_marb, but i can't seem to get it to look good... looks mostly like a brick sprayed red, and not something truly evil. :P i'll have to experiment more...

thanks for the input :) 
Necros: 
In doom 3 it is easier to just drag some of the readymade blood splotches across the face on a patch than it is to put the blood into the actual texture. 
I Know 
that's what i was talking about. :) 
Should Clarify 
blood splats with decals, but i want to make like a deep red brick too. ehh, maybe i'll just use some coloured lights instead. 
Necros 
Looks cool, but I reckon casting some blue light down from the open ceiling (as the sky is semi-blue) could add some needed colour and spice it up a bit. 
Oh And The 2nd Shot In Your Post... 
has someone been walking around the imperial city too much in Oblivion? =) 
4 BETA Deathmatch Maps 
efdat's rgb series, along with one bonus map.
designed for fast 1on1 matches; 3 player ffa works, as well. as the name implies, each map follows a certain color theme.
green plays pretty well already, the others may still have some things worth improving.

screenshots:
http://negative.net.tc/images/3eredbeta.jpg
http://negative.net.tc/images/3egreenbeta.jpg
http://negative.net.tc/images/3ebluebeta.jpg
http://negative.net.tc/images/3egreybeta.jpg

download:
http://negative.net.tc/files/3Ebetas1.zip

any comment appreciated. 
My Free 3 Day Test Server 
runs the red map at the moment
85.25.40.16:27500
you should be able to connect with both nq and qw clients, fteqw serves ;) 
3e RGB+grey Maps 
Nice stuff. I ran around in fuh. The grey one especially seems fun. And the green one too. The one-way door at mega was interesting as are all the holes in the maps. :) The ramps provide for some cool movements in the grey map. I like the pillar with rails area too.

Have to check fps and polycounts later.

That guy should try his hand at a 4on4 map.

I wish some slight memorability in some of the maps. Like some different floor texture on some level or something. I understand he wanted a strong theme to each but now some of them are a bit too single-tex throughout. Dunno, maybe they would start feeling better and better you if you played more.

Oh and the wind pipes were fun too, dunno how they work in game. :) 
Hot Off The Mill 
I'm working on a small total conversion (working title: Symbiote)I hope to have finished by the time the Quake Expo rolls around. Here is a pic of a monster model and skin in development (still alot of bending and seams to fix, but it is a rough sketch).

http://img200.imageshack.us/img200/6631/ghoul421hi.jpg

Tools used, MDL, Gimp and Blender. 
 
A small total conversion? Never heard of that before. 
: ) 
That's a good way to put it!

I look at it this way. A good base map has only a handful of different monster and weapon types, yet still provides some decent entertainment. This will be on the order in size of a Mexx10; in that sense, it's a modest sized TC. 
Raw, Uncut 
screen shots of some weapons I'm working on

A dartgun

http://img440.imageshack.us/img440/6159/dartgun5tl.jpg

The material texture for this weapon will be plastic, hence the smoothing groups used on the barrel and other surfaces.

the view model version

http://img440.imageshack.us/img440/989/vdartgun23iy.jpg

a flachette

http://img522.imageshack.us/img522/6153/flachette28mg.jpg

and the view weapon version

http://img522.imageshack.us/img522/1476/vflachette29zw.jpg

In the last shot, the left hand is about half the size it needs to be on the gun's undercarriage. My bad. 
Looks Good 
i like the second gun especially 
Thanks Starbuck 
That last problem I mentioned was bugging me so I corrected it.

http://img435.imageshack.us/img435/9729/vflachette34ox.jpg 
Okay 
So Headthump, Than...
Who else is working on anything significant right now? 
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