#3000 posted by JneeraZ on 2009/11/18 14:47:25
"Yet, somehow, Bioware and Bethesda seem to be able to do this consistently ;)"
Yeah. Sandbox and/or highly repetitive environments. Those factors make it possible. :)
#3001 posted by JneeraZ on 2009/11/18 14:48:11
What I'm saying is that you can't have stuff like the levels in Gears of War 2 last for 40 hours of gameplay. There's just not enough man power to create unique stuff that will occupy the player for that long.
#3002 posted by Zwiffle on 2009/11/18 18:59:01
I SAID STOP!! FFS I JUST SPENT $170 ON MY CAT'S TRIP TO THE VET I DON'T HAVE THE MONEY FOR DRAGON AGE! OR THE TIME! STOP SEDUCING ME!!
*seduces Zwiffle And His Cat*
#3003 posted by [Kona] on 2009/11/19 00:39:55
yeah that new painkiller expansion sure got awful reviews. could it really be that bad?
i'm not keen on huge games either, i don't have time for 30 hours+. 10 hours is fine. once i get to the 10 hour mark i find myself looking at the level list just to see how many levels are left. it becomes a drag.
did someone say fallout3 is like 200 hours long? FUCK THAT! give me quake 20 times over. there's too many games out there to waste that amount of time on a single game, running through the same environments over and over again.
Solution
#3004 posted by Jago on 2009/11/19 01:31:10
Don't play long games that are a drag, play long games that are fun.
Dragon Age
#3005 posted by Vigil on 2009/11/19 11:10:35
#3006 posted by necros on 2009/11/20 21:29:52
to put off getting dragon age, i started playing quake4 again.
i like it a lot more now than when i played it the first time, for some reason.
the whole first segment (from the start up to when the mcc lands) is great. gameplay is fluid and continuous. radio chatter really conveys the sense that the war is more than just you. my favourite parts are when you're backtracking through an area but from a different path (you're on these catwalk things) and then some new guys are charging in through the original path through the area and they get ambushed by strogg, but the strogg don't see you.
it was really satisfying to blow them away and feel like you're helping someone else out even though they're just npcs.
Machinarium
#3007 posted by necros on 2009/11/24 04:48:25
if anyone's interested, apparently, they released some of the music in the game: http://machinarium.net/blog/data/bonus_ep/machinarium_soundtrack_bonus_ep.zip
Excellent
#3008 posted by pjw on 2009/11/25 03:22:56
Thanks for the link!
Hmm
#3009 posted by nonentity on 2009/11/25 11:51:40
Apparently you can get the .mp3s out of the game files anyway, all those .001 and .000 etc files are just .zips iirc. There's a post about it somewhere on the steam forums...
So, Has Anyone Tried This Demo Yet?
#3010 posted by Spirit on 2009/11/25 14:29:13
Spirit.
#3011 posted by Shambler on 2009/11/25 16:07:03
I shall "take one for the team". There's no pretending it's going to be anything other tha dreadful, is there??
Shit...
#3012 posted by Shambler on 2009/11/25 17:00:45
There's no pretending it's going to be anything other tha dreadful, is there??
...I woefully overestimated that, then.
It is beyond dreadful. A proper low-quality Q3A mod, real Cranky Steve territory. Not even worth reading these last 3 posts about it let alone considering following links to the game.
We Demand Pictures
#3013 posted by megaman on 2009/11/25 18:45:16
Follow The Link
#3014 posted by ijed on 2009/11/25 18:46:51
Seems a shame, since there's obviously alot of work gone into it.
http://www.darksalvation.com/screenshots.html
#3015 posted by Spirit on 2009/11/25 19:13:05
We flamed those screenshots earlier (or maybe in #tf), still I gotta play it some time.
I Remember
#3016 posted by ijed on 2009/11/25 19:24:59
Mostly bad VFX and neon complaints.
Hmm
#3017 posted by nonentity on 2009/11/25 20:12:27
Saying we flamed it isn't really going to help is it? ;p
(But yeh, we ripped those shots on here a while back. Can't see it playing any better...)
Yep
#3018 posted by necros on 2009/11/25 21:14:11
So
#3019 posted by ijed on 2009/11/25 21:18:38
The word shitty came up three times then.
No
#3020 posted by megaman on 2009/11/25 23:10:40
i meant non staged/promo pics, of course. to see all the badness.
Dark Salvation
#3021 posted by [Kona] on 2009/11/26 08:24:31
how far did you get shambler? i got to the first crystal, and then what? there's nowhere to go, am i missing something? haha lame so far. the intro was fkn shit, wtf was happening? and no save in the demo - not impressed. pretty cool textures and style though so i'm willing to give the full game a try if i can pirate a copy of it :D
Well...
#3022 posted by Shambler on 2009/11/26 10:47:32
You press the button down below by the grate, this opens the door above. You then go into a lurid red box room with some lava and moving platforms. Lose some health to the lava because it's indistinguishable from the floor, then jump down onto a rock below with some health on it. Realise there's no way to get back up to the moving platforms, quit, and uninstall in disgust.
Good
#3023 posted by ijed on 2009/11/26 12:49:56
Walkthrough.
#3024 posted by Spirit on 2009/11/26 15:30:22
I think they pirated some textures too, someone said that. The voices are awful, lame Prey (etc) ripoff. Is it normal that I see no viewmodels? I use Wine...
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