Wow
#276 posted by Tronyn on 2012/02/25 09:11:41
thanks for the complement Kinn! Glad you enjoyed the map! I'm also glad that the evil otherworldly atmosphere I was aiming at came across... I thought the flesh stuff worked out pretty well at the end of map 5 and in map 6.
Heh, well I think Drake supports most of the custom stuff in those maps.
They could be an episode in the Drake merger, if Kinn's in for it :)
Gg Kinn
#277 posted by negke on 2012/02/25 11:00:44
That's a very appropriate mindset in these parts.
Great Review There
#278 posted by nitin on 2012/02/25 11:49:44
I'm quite enjoying seeing an ex uber mapper's comments on these recentish releases.
Kinn
#279 posted by nitin on 2012/02/25 11:50:09
apsp3 next and maybe RickyT23's base maps.
Stuff
#280 posted by Kinn on 2012/02/25 14:45:00
Any chance of Combining Bastion/Marcher and Drake?
Well I'm gonna be doing re-releases of these as bonus maps in my new episode. The main reason being that coop is broken in both of them. As I will be making my codebase coop-compatible in my new episode, it makes sense to roll out updated versions of M and B along with it. I also want to give both those maps a bit of a gameplay overhaul, but we'll see...the new maps take priority in my schedule obviously.
#281 posted by Yhe1 on 2012/02/26 04:35:46
Marcher and Bastion are good enough for multiple releases lol
now if we could only get spy's Bod on board as well...
Fullvis Tronyn Noob Bonanza
#282 posted by negke on 2012/03/14 10:20:23
I'm pleased to announce that the Arcanum maps have finally been updated with proper fullvis and better lighting. Better late than never, right? Simply re-download the release from the link above or at Quaddicted.
Watch this space - there's more to come...
Wahey!!
Nice One
#284 posted by Kinn on 2012/03/14 16:00:26
I can't wait to see what the extra 0 fps feels like on top of the 72 I was getting before* :)
(* disclaimer: this is good news; I am not in any way condoning releasing unvised maps)
Erm
#285 posted by Kinn on 2012/03/14 16:27:05
timestamps on the bsps are still from 2011...?
Also
#286 posted by Tronyn on 2012/03/14 20:46:33
if anyone wants to replay the episode and can wait a while, Arcanum2 the rerelease should be out within 2 months, with revisions on the maps aside from just vising, revisions on the mod, and 3 new maps.
#287 posted by Spirit on 2012/03/14 22:19:59
arcanum.zip at Quaddicted is the old one again for now because negke did not think twice about stupid archivist zealots like me.
When I Checked Before
#288 posted by Kinn on 2012/03/14 22:26:42
the zip in the original post was still the old one as well.
where/when exactly can i get my fix for tasty vised/lit arcane wizardly treats??
#289 posted by negke on 2012/03/14 22:35:28
Because nothing is changed apart from the vis information that should have been there in the first place. I adjusted the timestamps to match the release date (+ 1 day) so players wouldn't confuse it with Arcanum2. Reverting to the old one is just exaggerated principles-harping,
But woteva. People, please download from the link in the OP then.
#290 posted by necros on 2012/03/14 22:43:50
yes, the zip on slipgate construct is the new one. it's even 1mb smaller!
Wow
#291 posted by Tronyn on 2012/03/15 01:29:28
Spirit you are hardcore. Now the messiness of my mapping career will be documented for all!
PS but you don't have the soul of evil demo from 2001, or the craptacular phantasmal garrison 1 that pissed off shambler way back in the day (maybe I'll send those along for completion's sake).
#292 posted by Yhe1 on 2012/03/15 03:37:41
Why is Fitzquake and quakespasm so slow compared to Aguirres or Directq? Even after using -nomtex, this thing was still getting low framerates.
#293 posted by necros on 2012/03/15 04:26:27
are you using the file from my link or quaddicted? if the latter, see post 287; spirit reverted back to the unvised version.
#294 posted by Yhe1 on 2012/03/15 04:29:14
no, I was talking about the old one, the new one is fine. Just hope that the next release the QS can be faster, that's all.
#295 posted by Yhe1 on 2012/03/15 04:31:16
And also, old version should only be kept if there are gameplay changes
#296 posted by [Kona] on 2012/03/15 04:33:41
I remember back in the day when you released PG ed2 and COE at the same time. Was SOOOOO exciting :D
The days of going on AWOQ in 97/98 and being amazed by each new release were some of my favourite times in gaming. They're all a bit shit now, but back then they were all awesome.
#297 posted by Yhe1 on 2012/03/15 04:35:25
That also reminds me, that bugged version of LFSP2 is still on quaddicted, If it's not going to be taken down, at least also host the working version
Lol!
#298 posted by Tronyn on 2012/03/15 04:42:42
oh man [Kona] it's awesome to see you hanging around here. I remember we used to send each other an email or two a week. I'll bet we both had a LOT more free time then!
There is, I agree, such a nostalgia issue with games. I think everyone here would agree that there is an "optimal gaming age."
RE: old file: yeah there's no gameplay changes at all. It's just compiled properly (heh).
Negke Please! <3
#299 posted by Spirit on 2012/03/15 09:55:25
i have to be this way. imagine having these two different releases in 10 years and having to find out the differences and which one to keep as the "canonical" one. this is not fun as working through 3000 multiplayer maps can teach you... I rather be strict and piss people off sometimes for the better way. at least I think of being truthful and verbose as the better way in this case.
yhe1: talking like that is an instant "don't tell me how I should handle my hobby, leave me alone" reaction from me. that lfsp stuff is super annoying because currently there are 7(?) separate maps and iirc the fixed version is one zip (which of course is good by itself!). now I have to merge all the comments and ratings and tags for it and thus I moved that far down my mental TODO list and then I forgot.
I KEEP old or broken versions. if just to be able to say "ah, this zip I found there is that old release I saved here, nothing new, move on". for sp maps you can find these in www.quaddicted.com/filebase/trash/
#300 posted by Spirit on 2012/03/15 11:02:31
ouch, forgot about verbosity myself. the issue with negke's zip is that he forged the timestamps and did not include a note about the re-vising. if he does that, all is fine. bitch!
|