Fatty
#276 posted by dylan on 2004/09/15 23:14:39
can u implement the nail ogres, if so i can think of a good cultist model to make from it, also have you gotten a chance to open those files?
Distrans...
#277 posted by Levelworm on 2004/09/16 06:24:34
HL1 I guess?
Mappers
#278 posted by dylan on 2004/09/18 14:30:33
any special requests on map models, let me know, i will start on them soon, because they are quickly done.
Dylan,
#279 posted by HeadThump on 2004/09/18 16:14:16
I've created a base model to replace the drone. No animation or skin for it yet, but it needs a mere 40 frames to match the drone.qc. If you are interested, I'll send it your way.
Yeah Let Me See, It
#280 posted by dylan on 2004/09/18 20:56:07
what is the drone, an enemy?turret
just send me the model dylansartain1@aol.com and a list of frames
Will Do,
#281 posted by HeadThump on 2004/09/18 22:24:41
it's an old monster model, last used in Operation Urth Magic, but I didn't feel the original looked very Quakey.
The frame structure is a little non standard (not grouped), I'll need to send the original model itself to give you an idea of the animation needed.
Thanks.
#282 posted by anonymous user on 2004/09/20 20:19:39
Damnit...
#283 posted by metlslime on 2004/09/20 21:13:47
another phantom post.
Anything Else For Anyone?
#284 posted by dylan on 2004/09/20 23:20:20
any other map models etc.?
Tronyn
#285 posted by PuLSaR on 2004/09/21 17:42:18
Important question:
Should we (I) aim at capability with vanilla quake or will this mod be custom engine only?
So what are the limits? (edicts, bmodels, etc)
Well,
#286 posted by Tronyn on 2004/09/21 19:49:59
I'm trying to make my maps work with vanilla Quake or at least FitzQuake. Any particular limit you need to exceed? :)
Tronyn,headthump
#287 posted by dylan on 2004/09/21 22:06:27
tronyn-- sent you a new model taking into consideration your suggestions about the last one, give me some feed back as to what you think, also let me know about the cherub...
headthump--got the older models sent as well as a preliminary concept of the drone.also let me know what you think
Headthump
#288 posted by dylan on 2004/09/26 01:55:25
i resent the files
Hmm
#289 posted by nonentity on 2004/09/26 05:53:13
dylan, why? What did the files ever do to you?
(ba-boom-cha)
Hmm
#290 posted by dylan on 2004/09/26 13:05:03
if a tree falls in the woods, and no one is around to hear it, does it just lie there and rot?
Hey Dylan
#291 posted by HeadThump on 2004/09/26 13:30:01
I see I need to clean out a lot of stuff from my e-mail account. Probably the reason I haven't got the e-mails. Only my subscribed services are coming through it appears. I'll e-mail you later this afternoon to let you know how it is going on this end. Thanks.
Here Are Some Model Shots Put Some More Up Tomorrow
#292 posted by dylan on 2004/09/27 01:00:55
http://buckmontgomery.tripod.com/models/
let me know what you think, as well as give some constructive criticism and suggestions...
Nice Work
#293 posted by . on 2004/09/27 02:04:38
I like alot of them except for the executioner and cherub.
Dylan
#294 posted by Tronyn on 2004/09/27 02:23:21
sorry I didn't get to put your pics up on the arcane site, I've been ridiculous busy with school. Sorry to everyone but progress on my quake projects is going to be grindingly slow (that is, about the pace that a normal Q1 mapper goes at). I've got 3 planned maps for this, 1 being azure/ikeblue, another being coven of ebony/soe style underground libraries, and a third being the rogue tech-wizard one. To be realistic, if I'm doing all three this project would be released in the spring. Does that work for everyone or should I just finish one map and ditch the other two for an earlier release?
Tronyn
do all 3 planned maps, im sure they will be good enough to be worth the wait. ;)
Dylan
#296 posted by Shambler on 2004/09/27 05:40:04
OMG someone who actually tries to make models and skins in an appropriately evile and grimy Quake style - wonders will never cease!!
In general they look very cool (and believe me I loathe shitty custom monsters) and properly nasty. However the few improvements I'd like to see: Less humanoids and more monsterous stuff, and a bit more coherency between the models.
Nice one.
#297 posted by Zwiffle on 2004/09/27 10:02:17
Yeah, Dylan, awesome work. Especially the Shalrath replacement, very cool. I tend to agree with Shambler about more freakishly wierd demon monster ogre things, but I personally like all of them except for the guy in suspenders. Keep up the great work !!
Well Thank You
#298 posted by dylan on 2004/09/27 13:18:04
i am trying to make critters that do fit in the quake world and will be new and unique, my question is, do we want to use all replacement models and make this a tc?
oh and when the new demon is done it will be freakishly meanicing and weird with pointy teeth and spikes and claws....
also the guy with the suspenders really doesnt go with the game he is just the character the website is named after,Buck Montgomery(freedom fighter extrardinaire), it was a comic i piddled with.
I'd Like To See A Total Conversion
#299 posted by . on 2004/09/27 13:21:05
Seeing Quake's original monsters along w/ new monsters is just odd for me. Could be cause every new monster implementation I've seen sucked...
Hm...
#300 posted by necros on 2004/09/27 14:33:50
can't seem to access the link?
|