#276 posted by - on 2004/02/14 12:23:48
so rip off the 1024^3 q3 contest? and no i won't run it anyway, speedmap themes aren't meant to be limiting contruction, just suggesting ideas for people to make stuff. same reason we don't run 100 brush themes or 69 monsters or whatever.
anyway, jacek and headthump, got your maps, thanks. sm hasn't even started today and we got 3 maps :D
Mine's In ^_^
#277 posted by xen on 2004/02/14 22:04:53
Title Cannot Be Empty
#278 posted by jacek on 2004/02/14 23:02:26
Perhaps a speedmap session could be revolved around creating a map containing as many traps and things that make things explode as possible. I'd like that.
:O
Jacek
#279 posted by Headthump on 2004/02/15 00:23:28
Play Weider's map Salvation some time. I still shutter and mumble curses to myself thinking about the traps in that map
There Just Was A Traps Theme
#280 posted by necros on 2004/02/15 00:52:48
a couple of weeks ago, no?
Not That I Know Of...
#281 posted by jacek on 2004/02/15 09:06:30
Which session would this be?
#282 posted by - on 2004/02/15 10:20:37
it was sm63, which was accually themed 'no monsters', but that meant maps needed traps or whatever to kill players.
And Btw...
#283 posted by - on 2004/02/15 10:23:32
sm68 is going to be unthemed... we have to skip sm69 due to RPG and metlslime being the slowest speedmappers ever, and I have big plans for 70-73. so next speedmap we get a break from themes.
You Know What Would Be Two Good Themes
#284 posted by HeadThump on 2004/02/16 01:55:50
1. Rocks!
2. Jesus!
#285 posted by - on 2004/02/16 02:37:54
or just JESUS ROCKS!
he's driving away SATAN wailing on his axe! he's a bad ass mofo with a riff in his heart and his fingers on the strings. he's out there playin rock against EVIL, and can sing a mean power ballad. the ladies go crazy over his long long hair and the men want to be like him. the son of god and the lord of rock, he is our saviour.
-21:12 The book of ROCK.
Post 285
#286 posted by Headthump on 2004/02/16 11:23:01
Now that's a righteous rift
Jesus Couldn't Play Riffs...
#287 posted by jacek on 2004/02/16 19:09:07
..He only danced all the time. Dance dance dance, that's all he ever did. *sigh* He should have picked up guitar, I heard those Roman girls made nice groupies.
ANYWAY, because the theme was already announced, and my plans for today have dropped like a rather annoyingly heavy rock, I went ahead and just made a map.
The power is yours, Scampie.
...actually, I would love to see a JESUS ROCKS!!! theme...
Roman Girls?
#288 posted by HeadThump on 2004/02/16 19:46:42
I don't think the legionaires were co-ed in that era.
To Quote Scampie...
#289 posted by jacek on 2004/02/16 22:47:01
..."the ladies go crazy over his long long hair"
Historical accuracy is of little to no accuracy. All we know is that he should have been a rock star.
P.S.
#290 posted by jacek on 2004/02/16 22:49:26
I meant "Little to no value."
:O
So,
#291 posted by HeadThump on 2004/02/17 01:10:41
Jesus is sort of like Morrison without the Mescaline, right?
Absolutely.
#292 posted by jacek on 2004/02/17 11:38:49
I don't think Jesus could sing that low, but he definitely could have achieved such a status. He was just too concerned with that "offering help to other people" crap to really get too involved with rock n' roll. It's a pity.
Er.
#293 posted by - on 2004/02/21 17:43:15
sorry I never annouced a speedmap this week, forgot all about it... but it worked out in the end that something came up and I wasn't around today to run one anyway.
Its All Right Scampie,
#294 posted by HeadThump on 2004/02/21 18:05:48
I made a map anyway, but man did it suck. Not ugly, just a boring map. I'll rethink it out and rehash it for the next event.
ThemE
#295 posted by PuLSaR on 2004/02/22 01:18:52
what about 'Non-human architecture' theme? That's something like Lovecraft described the cities of other races. No usual architecture features, no usual geometry, no classic styles. (That doesn't mean crap maps, just something non-human)
I think this would be interesting to look at.
.
#296 posted by necros on 2004/02/22 11:19:59
i'm having a hard time envisioning something like that... how far is non-human? like, are we still allowed to use doors for instance?
Here's The Rule:
#297 posted by metlslime on 2004/02/22 12:08:53
if people play your map, and they don't go insane from the shock of looking at something completely alien and beyond their comprehension, then you've failed.
In That Case
#298 posted by czg on 2004/02/22 12:41:41
I pronounce sm59_madfox.bsp to be the grand winner!
...
#299 posted by - on 2004/02/27 00:06:36
Speedmap Session 70!
This Saturday! 4pm EST! 9pm GMT! Meet on irc.gamesurge.net in #speedq1.
Theme?... First week of our second megatheme... 'A Tribute to Headshot'! Each week we'll be using classic sets used in Headshot's classic deathmatch maps!
First off, we have... Red Brick! Red Brick walls, 'tech' tile floors, tech lights, and riveted trims! And we might as well give mappers a bit more choice, you can make Grey Brick maps too, which are more castle themed than Red Brick. You may make Single Player or Deathmatch levels, as always.
I'd suggest looking at the maps 'fsdm1' (or it's later remake 'qcon1'), 'ztndm6', 'warfare', 'dapak9' (grey brick), and 'xl1dm2' (also grey brick). Damaul7 is a dm/sp hybrid of both Red Brick AND Grey Brick, so it may be good to look at that too.
Maps can be presubmitted to scampie@spawnpoint.org, sorry for being late with the announcment...
(no asking about sm68 or sm69, we'll get back to those later)
Oh, And For Anyone Wondering...
#300 posted by - on 2004/02/27 00:11:46
Themes will be:
Sm70: Red Brick/Grey Brick
Sm71: Dapak
Sm72: Spinev2
Sm73: Dead/Agenda Textures
http://www.planetquake.com/peek/authors/headshot.html is a good place to see his old maps.
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