#2963 posted by Drew on 2010/04/09 04:34:55
CZG did a remake of the necropolis once - very fucking amazing, as you'd expect.
Well
#2964 posted by Tronyn on 2010/04/09 06:37:48
I hope I'm not the only person here who ever played Catacombs 3d - specifically Catacomb Abyss 3d - id's 3d shooter before wolfenstein. soe1m6 was a remake of an old catacombs map. most catacombs maps were simple enough to be easily remade as speedmaps, in fact a good literal representation of the whole game's landscape could probably be created by 2 or 3 guys in 24 hours. but the power over my imagination that that game exerts is much greater than that.
Honey, I Shrunk The Map.
Compress a monster sprawling map into a tiny one, preserving the flavour.
Yeah, That Sounds Good...
#2966 posted by metlslime on 2010/04/09 09:35:15
"chibi" or "mini" versions of famous maps.
SM126: Mini-Marcher
#2967 posted by negke on 2010/04/09 10:56:24
#2968 posted by rj on 2010/04/09 14:25:57
i remembered the 'ish' maps and mini-marcher, which is why i suggested using maps from other games
Hello
#2969 posted by negke on 2010/04/23 14:10:52
<Trinca> guys in HL2 where do we supose to get healty?
<Trinca> in episode 1
<Trinca> press E in anyplace
#2970 posted by Trinca on 2010/04/23 22:29:24
LOL dont put words in my board!
Just Wanted To Bump The Thread To Make People Consider Mapping
#2971 posted by negke on 2010/04/24 09:55:12
Though instead of making a map myself, I ended up playing GTA all afternoon. :P
(Still -> have Trinca axe 100 enforcers in a trainyard with no healty whatsoever)
+Quad +RA +LG
#2972 posted by ijed on 2010/04/24 14:13:11
So The Next Theme Is
#2973 posted by spy on 2010/04/24 15:48:38
the Trinca's fagetbook?
roulf
GTA:VC?
#2974 posted by meTch on 2010/04/24 22:38:53
the only thing that makes it fun is the radio (especially wave-103), otherwise I'd never want to play gta.
not to be off topic or anything.
Suggestion
#2975 posted by spy on 2010/06/11 17:46:02
next theme:
remake of the doom maps? anyone?
btw/ willem check your mail!
#2976 posted by gb on 2010/06/12 10:07:41
some doom maps are pretty big, making them in one hour is perhaps difficult (except in a Doom editor, heh). Maybe something for a turtlemap event?
I'd be willing to participate, have done parts of e1m1 and e1m3 in a testmap last year or so... it was fun, basically ignore the grid, ignore texture alignment, use flat textures and make zigzaggy stuff. Top off with a lot of monsters.
#2977 posted by spy on 2010/06/12 13:54:42
Maybe something for a turtlemap event?
thats would've been fine
Theme Suggestion:
#2978 posted by ijed on 2010/06/13 01:05:57
Polarities
Oi
#2979 posted by negke on 2010/09/04 21:00:05
Anyone up for some? Perhaps with a wicked texture set: alice.wad.
#2980 posted by Zwiffle on 2010/09/05 00:21:28
I've tried alice.wad, it's tough to work with imo.
I"m not speedmapping, but I'm going to try to do a 2-week turtle map kind of thing. Metal.
Meh
#2981 posted by negke on 2010/09/05 17:26:17
Now you got me thinking about making a metal/runic map on a red-brick (alice) base with Zwifflonian-type explosive monsters...
Gabriel
#2982 posted by gabriel on 2010/09/19 15:07:46
oi
Gabriel
#2983 posted by gabriel on 2010/09/19 15:07:49
oi
#2984 posted by anonymous user on 2010/09/24 12:03:36
speedmapping event with max 50 brushes?
let's stop the lazy life and let's do something?
Im In!
#2985 posted by RickyT33 on 2010/09/24 14:35:07
Deadline?
Theme: 50 brushes is the only rule :)
#2986 posted by anonymous user on 2010/09/24 16:46:07
1 October?
to be release Saturday!
email to Spirit or Negke
#2987 posted by Spirit on 2010/09/24 18:13:10
Screw you, mister anonymous. Especially if you recently quit for the umpteenth time recently.
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