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		#2956 posted by Zwiffle  on 2010/03/31 18:58:45Yeah I have like so many different .wads I've made with metal themes but I never seem to be able to do anything with them. I guess it's too hard to define myself with metal textures, but I seem to have less of a problem with medieval textures/brick, etc, so challenging myself with metal and actually forcing myself to get something done with metal might be a good theme.  
		 Sm 161? #2957 posted by Drew  on 2010/04/08 23:21:28ideas?
 start maps?
 
		 Actually #2958 posted by Drew  on 2010/04/08 23:37:53no.
 sm's don't have skill levels!
 
 
 base maps?
 
		 Has #2959 posted by rj  on 2010/04/08 23:50:49'remaking a famous map from another game' been done?  
		
		#2960 posted by Zwiffle  on 2010/04/09 00:00:32Well there was that remake project a while back where people remade original Quake maps. Not technically from another game, I know, but that's the closest I can think of.  
		
		#2961 posted by Trinca  on 2010/04/09 00:05:32remake a small map might be cool  
		
		#2962 posted by necros  on 2010/04/09 00:06:37i made a remake of dust2 for that sm, which actually was a map from another game. :P  
		
		#2963 posted by Drew  on 2010/04/09 04:34:55CZG did a remake of the necropolis once - very fucking amazing, as you'd expect.  
		 Well #2964 posted by Tronyn on 2010/04/09 06:37:48 I hope I'm not the only person here who ever played Catacombs 3d - specifically Catacomb Abyss 3d - id's 3d shooter before wolfenstein. soe1m6 was a remake of an old catacombs map. most catacombs maps were simple enough to be easily remade as speedmaps, in fact a good literal representation of the whole game's landscape could probably be created by 2 or 3 guys in 24 hours. but the power over my imagination that that game exerts is much greater than that.  
		 Honey, I Shrunk The Map. Compress a monster sprawling map into a tiny one, preserving the flavour.  
		 Yeah, That Sounds Good... #2966 posted by metlslime  on 2010/04/09 09:35:15"chibi" or "mini" versions of famous maps.  
		 SM126: Mini-Marcher #2967 posted by negke on 2010/04/09 10:56:24   
		
		#2968 posted by rj  on 2010/04/09 14:25:57i remembered the 'ish' maps and mini-marcher, which is why i suggested using maps from other games  
		 Hello #2969 posted by negke on 2010/04/23 14:10:52 <Trinca> guys in HL2 where do we supose to get healty?
<Trinca> in episode 1
 <Trinca> press E in anyplace
 
		
		#2970 posted by Trinca  on 2010/04/23 22:29:24LOL dont put words in my board!  
		 Just Wanted To Bump The Thread To Make People Consider Mapping #2971 posted by negke on 2010/04/24 09:55:12 Though instead of making a map myself, I ended up playing GTA all afternoon. :P
 (Still -> have Trinca axe 100 enforcers in a trainyard with no healty whatsoever)
 
		 +Quad +RA +LG #2972 posted by ijed  on 2010/04/24 14:13:11  
		 So The Next Theme Is #2973 posted by spy  on 2010/04/24 15:48:38the Trinca's fagetbook?
 roulf
 
		 GTA:VC? #2974 posted by meTch  on 2010/04/24 22:38:53the only thing that makes it fun is the radio (especially wave-103), otherwise I'd never want to play gta.
 not to be off topic or anything.
 
		 Suggestion #2975 posted by spy  on 2010/06/11 17:46:02next theme:
remake of the doom maps? anyone?
 
 btw/ willem  check your mail!
 
		
		#2976 posted by gb on 2010/06/12 10:07:41 some doom maps are pretty big, making them in one hour is perhaps difficult (except in a Doom editor, heh). Maybe something for a turtlemap event? 
 I'd be willing to participate, have done parts of e1m1 and e1m3 in a testmap last year or so... it was fun, basically ignore the grid, ignore texture alignment, use flat textures and make zigzaggy stuff. Top off with a lot of monsters.
 
		
		#2977 posted by spy  on 2010/06/12 13:54:42Maybe something for a turtlemap event?
 thats would've been fine
 
		 Theme Suggestion: #2978 posted by ijed  on 2010/06/13 01:05:57Polarities  
		 Oi #2979 posted by negke on 2010/09/04 21:00:05 Anyone up for some? Perhaps with a wicked texture set: alice.wad.  
		
		#2980 posted by Zwiffle  on 2010/09/05 00:21:28I've tried alice.wad, it's tough to work with imo.
 I"m not speedmapping, but I'm going to try to do a 2-week turtle map kind of thing. Metal.
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