#2953 posted by Trinca on 2010/03/31 14:44:06
why not repeat this theme?
but with another texture?
#2954 posted by spy on 2010/03/31 16:03:19
but with another texture?
wizmet1_2?
rofl
Yeah
#2955 posted by Drew on 2010/03/31 18:46:12
I've seen alot of people say it's their favourite, etc. but it doesn't work for me too well.
#2956 posted by Zwiffle on 2010/03/31 18:58:45
Yeah I have like so many different .wads I've made with metal themes but I never seem to be able to do anything with them. I guess it's too hard to define myself with metal textures, but I seem to have less of a problem with medieval textures/brick, etc, so challenging myself with metal and actually forcing myself to get something done with metal might be a good theme.
Sm 161?
#2957 posted by Drew on 2010/04/08 23:21:28
ideas?
start maps?
Actually
#2958 posted by Drew on 2010/04/08 23:37:53
no.
sm's don't have skill levels!
base maps?
Has
#2959 posted by rj on 2010/04/08 23:50:49
'remaking a famous map from another game' been done?
#2960 posted by Zwiffle on 2010/04/09 00:00:32
Well there was that remake project a while back where people remade original Quake maps. Not technically from another game, I know, but that's the closest I can think of.
#2961 posted by Trinca on 2010/04/09 00:05:32
remake a small map might be cool
#2962 posted by necros on 2010/04/09 00:06:37
i made a remake of dust2 for that sm, which actually was a map from another game. :P
#2963 posted by Drew on 2010/04/09 04:34:55
CZG did a remake of the necropolis once - very fucking amazing, as you'd expect.
Well
#2964 posted by Tronyn on 2010/04/09 06:37:48
I hope I'm not the only person here who ever played Catacombs 3d - specifically Catacomb Abyss 3d - id's 3d shooter before wolfenstein. soe1m6 was a remake of an old catacombs map. most catacombs maps were simple enough to be easily remade as speedmaps, in fact a good literal representation of the whole game's landscape could probably be created by 2 or 3 guys in 24 hours. but the power over my imagination that that game exerts is much greater than that.
Honey, I Shrunk The Map.
Compress a monster sprawling map into a tiny one, preserving the flavour.
Yeah, That Sounds Good...
#2966 posted by metlslime on 2010/04/09 09:35:15
"chibi" or "mini" versions of famous maps.
SM126: Mini-Marcher
#2967 posted by negke on 2010/04/09 10:56:24
#2968 posted by rj on 2010/04/09 14:25:57
i remembered the 'ish' maps and mini-marcher, which is why i suggested using maps from other games
Hello
#2969 posted by negke on 2010/04/23 14:10:52
<Trinca> guys in HL2 where do we supose to get healty?
<Trinca> in episode 1
<Trinca> press E in anyplace
#2970 posted by Trinca on 2010/04/23 22:29:24
LOL dont put words in my board!
Just Wanted To Bump The Thread To Make People Consider Mapping
#2971 posted by negke on 2010/04/24 09:55:12
Though instead of making a map myself, I ended up playing GTA all afternoon. :P
(Still -> have Trinca axe 100 enforcers in a trainyard with no healty whatsoever)
+Quad +RA +LG
#2972 posted by ijed on 2010/04/24 14:13:11
So The Next Theme Is
#2973 posted by spy on 2010/04/24 15:48:38
the Trinca's fagetbook?
roulf
GTA:VC?
#2974 posted by meTch on 2010/04/24 22:38:53
the only thing that makes it fun is the radio (especially wave-103), otherwise I'd never want to play gta.
not to be off topic or anything.
Suggestion
#2975 posted by spy on 2010/06/11 17:46:02
next theme:
remake of the doom maps? anyone?
btw/ willem check your mail!
#2976 posted by gb on 2010/06/12 10:07:41
some doom maps are pretty big, making them in one hour is perhaps difficult (except in a Doom editor, heh). Maybe something for a turtlemap event?
I'd be willing to participate, have done parts of e1m1 and e1m3 in a testmap last year or so... it was fun, basically ignore the grid, ignore texture alignment, use flat textures and make zigzaggy stuff. Top off with a lot of monsters.
#2977 posted by spy on 2010/06/12 13:54:42
Maybe something for a turtlemap event?
thats would've been fine
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