Offtopic Again
#273 posted by Trinca on 2009/03/16 16:07:10
get another one ;)
at least u can change the menu :)
go for it now!!!
Warpc & Warpd Demos
#274 posted by jdhack on 2009/03/17 01:41:33
I've got both of these. Willem, could you delete the 2 broken archives from Quaketastic? (that would be warpc_sw62.rar and warpd_sw59.rar). I'll then up my copies.
BTW, I'm looking for sielwolf's demo of Five Rivers Land (it was called 5rivers_sw.dz). Anyone?
I Am Creepy
#275 posted by Spirit on 2009/03/17 10:16:19
#276 posted by yhe1 on 2009/03/17 21:36:19
jdhack, can you email the demos to me at jimmyhe@hotmail.com? Thx
Demos Upped
#277 posted by jdhack on 2009/03/18 02:44:55
They're a bit big for email, so I converted them to zips and put them on Quaketastic:
http://www.quaketastic.com/upload/files/demos/warpc_sw62.zip
http://www.quaketastic.com/upload/files/demos/warpd_sw59.zip
And thx Spirit - non-corrupt and everything! :)
Demos
#278 posted by Baker on 2009/05/10 23:40:44
Now that there is a Fitz SDL 0.85 for OS X and Linux, I looked forward to playing Warpspasm on my Mac (and to future 2 player coop with my PC and Mac using Fitz 085).
I know there isn't an easy way to address this, but what would be great is if somehow the demos could play in FitzQuake 0.85
So I'm just making this a note for future reference as I consider Nehahra, Travail and Warpspasm sort of the big 3 Quake mods that stand in their own special league.
That's
#279 posted by ijed on 2009/05/11 00:59:02
Big, uh, bigup. Thanks.
But
#280 posted by ijed on 2009/05/11 01:00:27
I think that Sielwolf's demos are lost, unless anyone has them backed up - the fall of the Hub.
I vaguely remember that someone did, but then again I'm half cut.
Baker:
#281 posted by metlslime on 2009/05/11 05:50:15
adding client-side support for other protocols is one of the things on my list for a future version. Aguirre's protocols and the nehahra protocol are fairly similar to the standard quake protocol and so supporting them should be possible.
Thinking On
#282 posted by ijed on 2009/05/11 05:54:56
This was a nice learning curve. It wasn't pretty or special, but it got across an idea.
On to RQ;
We really need talented, creative people who are, most importantly, dedicated.
The project is already something that knocks the shit out of any industry effort, and we're not even half-way.
We need you, mother funcers. I wouldn't want this to be a 'five guys / gals made a great partial once'.
Yeah, I'm banging the drum, and won't stop until it's finished.
The game you love = better.
Help us.
The thing we really need is opinionated cunts, and I know you're all professionals at that. If you can map, model or code then that's a bonus.
Ijed
#283 posted by jdhack on 2009/05/14 07:28:31
> I think that Sielwolf's demos are lost, unless anyone has them
> backed up - the fall of the Hub.
Yes, if only some kind person had uploaded them to a new site, and then posted the links in a convenient place, say 3 posts above yours ;-)
> I vaguely remember that someone did, but then again I'm half cut.
Only half?
Averaging 3/4
#284 posted by ijed on 2009/05/14 13:50:57
Corrupted Data File
Finally wanted to play this on mac using Fitz 0.85 SDL beta + Quoth 2. I downloaded from quaddicted.com and right after the game with
-heapsize 128000 -quoth -game warp +map start
I get an error saying "Corrupted data file". Am I doing something wrong or is the download fucked?
Md5sums
#286 posted by Spirit on 2009/07/09 18:07:48
I have these in warp/
5ae38b85568a8b8317d533985da22f3e pak0.pak
dfe0a1f86819713649a9257c1e4e0e2d pak1.pak
eeb6d8f828b8d00148ebe01c4091b0bb pak2.pak
Yeah
I have the same - thanks. I think quake injector may have fucked up my quoth install.
#288 posted by JneeraZ on 2009/07/09 18:39:57
Is 0.85 svailable for Mac? Where might one download it?
Oh
#289 posted by Spirit on 2009/07/09 18:52:14
00480ea1008b9fe2e134896a015a31fd quoth/pak0.pak
7e67039da2527d95f61c215ef6f879cd quoth/pak1.pak
15adde4d62463f2384eace9b3d6076a5 quoth/pak2.pak
91d68e864df2e58c968fb3bdb0e238c6 quoth/pak51.pak (no idea what that is)
#290 posted by negke on 2009/07/09 18:54:14
Big Willie http://quakeone.com/proquake/src_other/fitzquake_sdl_085_beta_1.zip
Hey, has anyone ever considered a 4-player coop run through Warpspasm? Let's do it!
Yeah
That was the problem - qi wanted to install quoth, which I already had, so I cancelled that. It left partly downloaded files in my quoth dir. If you ask me, qi should a) make backups of files / dirs it overwrites (or at least ask me to) and b) installs should be atomic.
#292 posted by JneeraZ on 2009/07/09 19:29:07
Hell yes, thanks negke!
Willem Killem
#293 posted by negke on 2009/07/09 21:23:46
You have quite a bit of catching-up to do, right? - hf.
Sleeper
#294 posted by Spirit on 2009/07/09 21:33:43
That definitely is an important feature (prompting before overwriting). Somehow we forgot about it, it is on the list now.
Negke.
#295 posted by Shambler on 2009/07/09 23:56:18
I volunteer for that!
Let Me Know If Anything Breaks
#296 posted by ijed on 2009/07/10 03:56:24
So I can nod my head and scratch my beard.
Point Of Fact
#297 posted by ijed on 2009/07/10 04:18:12
Does anyone have the source - I don't.
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