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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Toying With It Before 
but i dont think it went through 
 
If I did do an episode I would probably need to plan it out instead of just throwing a bunch of speedmaps together - maybe a planned month-long mapping project, longer than a turtle map, with actual planning and stuff, and even then I'm not sure I could do it reasonably well. 
Yeah, It's Not As Easy As It Sounds 
Aiming for a whole episode (regardless of the number of maps), even if the maps aren't really related or thematically connected to each other, takes away some of the freedom from pressure that speedmapping offers (commitment, coherence, quality, you name it).

It's more of a side-project than an actual time-restricted event. 
I Tried To Do It Once Actually. 
sm 76 maybe? the end leads to 2 different exit gates, and I intended to make speeed maps that all kind of interlinked etc.

next week I tried to make a metal map(I find that theme so hard, I don't know why) and then gave up on the whole idea. 
 
I can't do anything in metal theme. I have tried several times but the textures just don't work for me. 
 
I�m making a ID metal map :) and I think is working pretty well 
Metal Needs 
Custom textures and a blocky outlook. All those 64 squares and 32 rune tiles are counter to the make it curvy idea. 
Metal 4 Two 
Metal.wad is the easiest theme to work with - it looks good in all kinds of combinations. It's pretty much defined by a single texture
 
why not repeat this theme?

but with another texture? 
 
but with another texture?
wizmet1_2?
rofl 
Yeah 
I've seen alot of people say it's their favourite, etc. but it doesn't work for me too well. 
 
Yeah I have like so many different .wads I've made with metal themes but I never seem to be able to do anything with them. I guess it's too hard to define myself with metal textures, but I seem to have less of a problem with medieval textures/brick, etc, so challenging myself with metal and actually forcing myself to get something done with metal might be a good theme. 
Sm 161? 
ideas?

start maps? 
Actually 
no.

sm's don't have skill levels!


base maps? 
Has 
'remaking a famous map from another game' been done? 
 
Well there was that remake project a while back where people remade original Quake maps. Not technically from another game, I know, but that's the closest I can think of. 
 
remake a small map might be cool 
 
i made a remake of dust2 for that sm, which actually was a map from another game. :P 
 
CZG did a remake of the necropolis once - very fucking amazing, as you'd expect. 
Well 
I hope I'm not the only person here who ever played Catacombs 3d - specifically Catacomb Abyss 3d - id's 3d shooter before wolfenstein. soe1m6 was a remake of an old catacombs map. most catacombs maps were simple enough to be easily remade as speedmaps, in fact a good literal representation of the whole game's landscape could probably be created by 2 or 3 guys in 24 hours. but the power over my imagination that that game exerts is much greater than that. 
Honey, I Shrunk The Map. 
Compress a monster sprawling map into a tiny one, preserving the flavour. 
Yeah, That Sounds Good... 
"chibi" or "mini" versions of famous maps. 
SM126: Mini-Marcher 
 
 
i remembered the 'ish' maps and mini-marcher, which is why i suggested using maps from other games 
Hello 
<Trinca> guys in HL2 where do we supose to get healty?
<Trinca> in episode 1
<Trinca> press E in anyplace 
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