Toying With It Before
#2945 posted by meTch on 2010/03/30 19:37:41
but i dont think it went through
#2946 posted by Zwiffle on 2010/03/30 21:43:41
If I did do an episode I would probably need to plan it out instead of just throwing a bunch of speedmaps together - maybe a planned month-long mapping project, longer than a turtle map, with actual planning and stuff, and even then I'm not sure I could do it reasonably well.
Yeah, It's Not As Easy As It Sounds
#2947 posted by negke on 2010/03/30 21:53:16
Aiming for a whole episode (regardless of the number of maps), even if the maps aren't really related or thematically connected to each other, takes away some of the freedom from pressure that speedmapping offers (commitment, coherence, quality, you name it).
It's more of a side-project than an actual time-restricted event.
I Tried To Do It Once Actually.
#2948 posted by Drew on 2010/03/31 07:41:51
sm 76 maybe? the end leads to 2 different exit gates, and I intended to make speeed maps that all kind of interlinked etc.
next week I tried to make a metal map(I find that theme so hard, I don't know why) and then gave up on the whole idea.
#2949 posted by Ankh on 2010/03/31 09:28:49
I can't do anything in metal theme. I have tried several times but the textures just don't work for me.
#2950 posted by Trinca on 2010/03/31 10:46:21
I�m making a ID metal map :) and I think is working pretty well
Metal Needs
#2951 posted by ijed on 2010/03/31 13:54:55
Custom textures and a blocky outlook. All those 64 squares and 32 rune tiles are counter to the make it curvy idea.
Metal 4 Two
#2952 posted by negke on 2010/03/31 14:02:12
Metal.wad is the easiest theme to work with - it looks good in all kinds of combinations. It's pretty much defined by a single texture.
#2953 posted by Trinca on 2010/03/31 14:44:06
why not repeat this theme?
but with another texture?
#2954 posted by spy on 2010/03/31 16:03:19
but with another texture?
wizmet1_2?
rofl
Yeah
#2955 posted by Drew on 2010/03/31 18:46:12
I've seen alot of people say it's their favourite, etc. but it doesn't work for me too well.
#2956 posted by Zwiffle on 2010/03/31 18:58:45
Yeah I have like so many different .wads I've made with metal themes but I never seem to be able to do anything with them. I guess it's too hard to define myself with metal textures, but I seem to have less of a problem with medieval textures/brick, etc, so challenging myself with metal and actually forcing myself to get something done with metal might be a good theme.
Sm 161?
#2957 posted by Drew on 2010/04/08 23:21:28
ideas?
start maps?
Actually
#2958 posted by Drew on 2010/04/08 23:37:53
no.
sm's don't have skill levels!
base maps?
Has
#2959 posted by rj on 2010/04/08 23:50:49
'remaking a famous map from another game' been done?
#2960 posted by Zwiffle on 2010/04/09 00:00:32
Well there was that remake project a while back where people remade original Quake maps. Not technically from another game, I know, but that's the closest I can think of.
#2961 posted by Trinca on 2010/04/09 00:05:32
remake a small map might be cool
#2962 posted by necros on 2010/04/09 00:06:37
i made a remake of dust2 for that sm, which actually was a map from another game. :P
#2963 posted by Drew on 2010/04/09 04:34:55
CZG did a remake of the necropolis once - very fucking amazing, as you'd expect.
Well
#2964 posted by Tronyn on 2010/04/09 06:37:48
I hope I'm not the only person here who ever played Catacombs 3d - specifically Catacomb Abyss 3d - id's 3d shooter before wolfenstein. soe1m6 was a remake of an old catacombs map. most catacombs maps were simple enough to be easily remade as speedmaps, in fact a good literal representation of the whole game's landscape could probably be created by 2 or 3 guys in 24 hours. but the power over my imagination that that game exerts is much greater than that.
Honey, I Shrunk The Map.
Compress a monster sprawling map into a tiny one, preserving the flavour.
Yeah, That Sounds Good...
#2966 posted by metlslime on 2010/04/09 09:35:15
"chibi" or "mini" versions of famous maps.
SM126: Mini-Marcher
#2967 posted by negke on 2010/04/09 10:56:24
#2968 posted by rj on 2010/04/09 14:25:57
i remembered the 'ish' maps and mini-marcher, which is why i suggested using maps from other games
Hello
#2969 posted by negke on 2010/04/23 14:10:52
<Trinca> guys in HL2 where do we supose to get healty?
<Trinca> in episode 1
<Trinca> press E in anyplace
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