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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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MadFox 
What... The... Fuck?

1) GTKRadiant 1.02 does not exist
2) GTKRadiant 1.04 does not exist
3) what the hell do Java applets have to do with... ANYTHING? 
Heh 
madfox is trying to fool you, jago ;) 
Sorry If Someone Feelsd Screwed Up, But 
I thought someone asked for quake1 in GTKradiant.
Since two times RTFM seems no help to me I considdered to make a link to industry.

If you don't use it, don't tell me what and what not excists. If you used the link you would know what I mean.

I'm not helped with...the..fuck! (one time) 
MadFox 
again... WHAT THE FUCK?

1) what on god's green Earth is a "link to the industry" ?
2) What "link" is anyone here supposed to be using?

Dude, really, take some english classes. You are not making any sense. AT ALL. 
Shut Up Jago 
He means the link to Tigger-on's industri/how to set up gtkr for q1 tutorial which he posted just up here... 
Jago 
He linked to Tigger's industri Radiant tutorial in his previous post. 
LOL Beaten 
^_____^ 
Like A Child In Thailand! 
ohno! 
Ah 
Well in that case...

That tutorial is of no use to you if you are using GTKRadiant 1.5, because that branch supports Q1 natively without the need to fuck around with texture and mapfile conversions and whatnot. 
Thing Is.. 
GTKRadiant is for somewhat clever ppl
so dont bother madfox 
That's The Thing 
There is no documentation regarding quake in there but it does have help topic on every other game supported :S

But saying that, putting the was into /quake/id1/ worked, I had them in /quake/id1/textures for some reason. 
It Would Save You A Whole Lot Of Time 
if you used or learned to use batch files. Don't be a slave to the GUI. 
Gtkradiant 1.5 Question 
How do I select ALL faces that use a specific texture? 
Jago 
don't think the option exists... but if you're trying to change them all to something else, there is find/replace in the textures menu. 
Scampie 
Actually, I am trying to properly align the texture, on some of the brushes the texture is offset by multiple units. 
Gtkradient 
is there a way to select all the brushes on a map at once in gtkradiant 1.4? im trying to mirror the entire thing. 
Sure. 
make a huge brush in the top view that covers the whole map. click on the button for 'select partial tall'
and voila, all the brushes will be selected.
press space and it's copied.
^_^ 
Necros 
thankyou 
To Select All Faces With A Specific Texture 
You can kind of do it by selecting the texture (or one face with that texture) and pressing SHIFT+A. This is not the ideal solution though, as it selects all brushes with that texture, rather than all faces...

Depending on your needs though, that may be ok.

SHIFT+A is usually used to select all entities of the same type as the selection. 
Heh, 
i learn something new about gtkr everyday. :P
thanks, that will come in handy in the future. ^_^ 
WARNING: 
When I try and compile my map with c:\..\qbsp gibmap1.map

I get the warning: no wadfile specified, any idea what could be causing this? 
Gib 
AFAIK, GTKRadiant still doesn't add the WAD files you use to the map worldspawn. You have 2 solutions for this:

1) add the WAD files manually to the worldspawn entry of your map.
2) open the map in another map editor and re-save the map. I've done this with WorldCraft. 
Thanks I think I'll do it via wc. 
Aguire 
Im trying to use your TreeQBSP to compile a Q1 map. If i understand correctly all i have to do is add "-q2map" to the command line for it to spit out a Q1 map. However when i try this i get an error message "***ERROR 54: Line 6: Line is incomplete". I've tried googleing but no luck. Theres no entities in the map and i havint modified it in any way other then with gtkradiant. also theres no wad file specified.. not sure how to go about doing that

Any suggestions? 
Well, 
the first thing i'd do it open up the .map file and see what is on line6.

there is something wrong with that line. if it's not obvious, then copy it and paste it here and i'll take a look. 
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