#2933 posted by . on 2003/12/25 23:10:33
Merry Christmas asshole. ;)
Speedmap Second Editions
#2934 posted by R.P.G. on 2003/12/27 12:41:22
scampie: Has a date been decided on as a deadline for SM second edition maps? If so, what is it?
#2935 posted by - on 2003/12/27 13:24:20
ask in the speedmapping thread and I'll answer you.
.
#2936 posted by R.P.G. on 2003/12/27 17:44:23
Answer in the General Abuse thread and I'll read your response.
#2937 posted by - on 2003/12/27 17:46:20
RPG: I don't really give a damn if you read my answer.
.
#2938 posted by R.P.G. on 2003/12/27 17:55:20
scampie, if I don't read your answer, what shall I do? Where shall I go?
Screwing The Christmass Tree Editor
#2939 posted by madfox on 2003/12/28 22:34:42
I'll never general thread speed mappings abuse
Evidently, Wealth != Brains
I just got 1577 (I counted) spam emails touting "Rich Guy" magazine. Through an email account I thought I'd closed down.
This makes me a little furious.
Anyone else get this?
Branching Out?
#2941 posted by ProdigyXL on 2003/12/30 18:13:50
Has anyone recently been playing with other engines besides Quake and Cube? I know everyone thinks every other game isn't worth mapping for, but has anyone been playing around with say Unreal2k3 or any of the Lithtech based games? I'm going to be releasing XL1DM7 here very soon and was wondering if anyone has suggestions for what to tackle next. I got the Alien Quadwhatever for Christmas so I was thinking of taking another crack at AVP2 stuff. Either that or try some Call of Duty mapping in Radient to get ready for Doom III. Any ideas? I think it would be nice to see some of the talent here to start working with other engines. Face it Quake is aging, and yes you can download newer engines, but still there is only so much you can accomplish with it. I know Tig has been playing with Tenebrae 2.0 with his Industri, but what else is going on?
CoD
#2942 posted by GibFest on 2003/12/30 18:19:23
I would love to see a CoD map from you, also a Dungeon Siege one.
Error: Readlevel Function Pointers Have Moved
#2943 posted by Jaj on 2003/12/30 20:29:17
This is the error that i get while trying to load a saved game with Quake2.
Does this error something to do with the fact that i�m using WindowsXP?
If that is the case, how could i fix this problem?
If not, what's the problem then?
I wanted a night of Quake2 and massive caffeine but it won't be possible, damnit!
Jaj:
#2944 posted by metlslime on 2003/12/31 04:02:19
maybe you created those savegames with an older version of q2?
This Is A Known Q2 Problem
#2945 posted by aguirRe on 2003/12/31 04:57:59
Check out http://www.forumplanet.com/planetquake/topic.asp?fid=2425&tid=936398 .
You could also try a Google search of function pointers have moved.
Basically, you need to patch or replace the game DLLs that Q2 uses. Depending on OS, they are loaded at different virtual addresses which cause them to malfunction.
Another Link At TenFour
#2946 posted by aguirRe on 2003/12/31 05:05:34
Hmm
#2947 posted by nonentity on 2003/12/31 07:18:01
proj, you realise that you can play with the D3 editor in the leak right (although if you have a NVidia card you'll need to downgrade your drivers to get it to work).
As for other games, Unreal tech is good for brushing up your max/maya skills, or RTCW or CoD for learning scripting in your levels (I'd suggest RTCW over CoD, but that's cos I dislike MoH games).
Prod
#2948 posted by R.P.G. on 2003/12/31 10:02:03
If you haven't noticed, there have been a few Q3 map released. I'm considering mapping for RtCW or DN:MP, but there are other maps that need to be finished first.
Thanks Guys
#2949 posted by Jaj on 2003/12/31 11:07:06
Metlslime:They weren't old saved games, while i was playing i was saving and when tried to load, i got that error.
I was playing the "Ground Zero" mission pack when this happened, then i played normal Quake2 and it happened the same thing.
I've never had this problem before, it's happened just now when i've tried on WindowsXp.
Aguirre:Thanks, i'm going to try something i've seen in one of those links, i'll reinstall the 3.20 version after all the rest is installed previously.
Anyway, is out there a gamex86.dll that be prepared for wichever windows you're using?
Yoyo
#2950 posted by DaZ on 2003/12/31 11:34:31
hope everyone had a good christmas, and have a good new year too! :D
Nah
#2951 posted by Jaj on 2003/12/31 12:43:53
It didn't work. I'm tempted to take a look at the source code... only tempted XD hehe...
Ah, and happy new year to everyone!! =)
Jaj
#2952 posted by aguirRe on 2003/12/31 12:56:29
You've got mail.
ProdigyXL
#2953 posted by HeadThump on 2003/12/31 16:23:06
Sure, I'm a Quake fanatic myself but I'm not a purist. I started mapping with the release of Thief, and my only public releases so far, other than some involvement in Machinima projects, have been for that game.
My biggest disapointment this year is Eidos decision not to release an SDK for Dues Ex, Invisible War, or else I would be in the middle of creating a Megawad for it. UnRealEd can be a pleasure at times to work with, and given its capabilaties of direct mesh to brush (dxf, ah, I still use Breeze :)) support there is no reason an UnReal mapper can't produce a map up to the quality of the average Quake mapper.
However, just to throw out a quote of yours I would like to give some thought to,
'Face it Quake is aging, and yes you can download newer engines, but still there is only so much you can accomplish with it';there are many reasons to suppose this is true if you have not tackled the daunting task of sorting through Dark Places extension system, but if you care to do so, I think you will find that Dark Places is the most sophisticated engine available at this time with better real time lighting support than UT2003 and its poly support is competitive as well.
Btw
#2954 posted by HeadThump on 2003/12/31 16:24:16
take a look at this thread. Merc101 covers some of the basics of Dark Places extension support.
http://www.quakesrc.org/forum/viewtopic.php?t=2345&start=15
Let's Just Ignore ProdigyXL, Eh?
#2955 posted by - on 2003/12/31 17:08:47
He does this same thing and leaves the community in a huff every few months. Face it buddy, we ain't going to map Half-Life or Counter Strike or whatever flavor of the month, half assed, limited gameplay, visual masterbation-fest game you want to see maps for, so give it up already. You can do as you please.
Abyss
#2956 posted by . on 2004/01/01 02:22:43
Heyo, may I have your e-mail address? Got a question re: something you aided me with months ago. Thanks!
Nevermind...
#2957 posted by . on 2004/01/01 03:21:52
I waited impatiently for the entire GD thread to load and found what I needed.
On another note, I was reading my older posts and am apologizing for being such an ass. Only now do I realise it. Scampie thanks for your honesty ;)
I really made alot of broken promises and didn't follow through. I just need to slow the hell down and not rush myself and set ridiculously high standards.
One brush at a time, right?
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