#2931 posted by Zwiffle on 2010/03/25 14:58:18
I guess I should have read that link before clicking it (I read it after it started loading and since my PC at home is down I'm at work) so it really worried me that it'd be an actual anus.
Phew!
Classic!
#2932 posted by generic on 2010/03/25 23:34:09
I liked the whole Blair Witch/Shambler in the corner. Things deteriorated from there - ouch!
Slight Extension!
#2933 posted by Drew on 2010/03/28 20:16:05
Just to let the many, many, mappers planning to map for this event who haven't quite finished or sent the map over to me yet...
I will be awake and on my computer early into tomorrow morning , so if you need a bit more time to finish up what you've got in the works (or to start something), you have it!
#2934 posted by Zwiffle on 2010/03/28 20:42:30
None from me this week, btw, but maybe I can do one over the course of this coming week (I'll be out of town next weekend so that's a bust.)
#2935 posted by necros on 2010/03/28 21:28:58
none from me either. i'm still burnt out on quake atm and i want to finish a doom map i'm making.
Okay Well
#2936 posted by Drew on 2010/03/29 04:16:00
in that case I'll zip it up and post it in the next little while!
Oops
#2937 posted by Drew on 2010/03/29 05:10:34
just realised I'm a day early on that!
hold off? or release it anyway?
Triple Post
#2938 posted by Drew on 2010/03/29 05:17:44
whatever, I'm doing it!
(*)
#2939 posted by negke on 2010/03/29 20:39:47
A variation of turtlemapping: A turtle episode.
Everyone tries to create an entire episode within a week, each map only the size of a more sophisticated speedmap. One map a day, seven maps in total (or how many one can manage) per participant. Think rpgsmse.
YEAH!
#2940 posted by Drew on 2010/03/29 21:10:02
That is a GREAT idea!
But one that will definitely have to wait until a time when I'm less busy, haha!
...The only problem I can see is that peoplemight be biting off more than they can chew when they commit to that - mapping inspiration is definitely sporadic for myself, and when I've tried to "binge" map, I've generally found the inspiration shrivels up - definitely a case of diminishing returns, or whatever. I mean, it should be kept in mind that rpgsmse's construction took place with breaks between each map.
fuck all that though - it's definitely worth a try!
I've Tried That Before
#2941 posted by Zwiffle on 2010/03/29 21:23:22
It's definitely not easy to do, especially when you have any kind of life.
A while ago the speedmappers had like 4 weeks of speedmap themes lined up with a 5th week's goal being to refine the maps - The 4 Seasons of Quake or something like that.
RPG was the only one afaik to string his speedmaps into an episode, but it wasn't a map a day, it was a 5-week project and only produced like 4 maps and a start map I think.
A speedmap a day is nothx for me, but a more drawn out event would be okay.
I Still Have Mine From Back Then
#2942 posted by rj on 2010/03/29 21:51:10
er, i have a refined e2 map and unrefined e3/e4 maps, did start an idbase one for e1 but never finished it. would be nice to pull something together sometime but i have other priorities atm
8-) Yeah!
#2943 posted by Hrimfaxi on 2010/03/29 22:51:52
It's been some years and I still build on my maps from back then from time to time!
So maybe i a few years there will be a smal episode from me as well!
I Think It's An Idea Though
#2944 posted by Drew on 2010/03/30 19:36:15
to maybe do it RPG style for now. make an episode session by session... I suppose that's not thematic though - more just personal.
Has "start map" ever been done as a theme?
Toying With It Before
#2945 posted by meTch on 2010/03/30 19:37:41
but i dont think it went through
#2946 posted by Zwiffle on 2010/03/30 21:43:41
If I did do an episode I would probably need to plan it out instead of just throwing a bunch of speedmaps together - maybe a planned month-long mapping project, longer than a turtle map, with actual planning and stuff, and even then I'm not sure I could do it reasonably well.
Yeah, It's Not As Easy As It Sounds
#2947 posted by negke on 2010/03/30 21:53:16
Aiming for a whole episode (regardless of the number of maps), even if the maps aren't really related or thematically connected to each other, takes away some of the freedom from pressure that speedmapping offers (commitment, coherence, quality, you name it).
It's more of a side-project than an actual time-restricted event.
I Tried To Do It Once Actually.
#2948 posted by Drew on 2010/03/31 07:41:51
sm 76 maybe? the end leads to 2 different exit gates, and I intended to make speeed maps that all kind of interlinked etc.
next week I tried to make a metal map(I find that theme so hard, I don't know why) and then gave up on the whole idea.
#2949 posted by Ankh on 2010/03/31 09:28:49
I can't do anything in metal theme. I have tried several times but the textures just don't work for me.
#2950 posted by Trinca on 2010/03/31 10:46:21
I�m making a ID metal map :) and I think is working pretty well
Metal Needs
#2951 posted by ijed on 2010/03/31 13:54:55
Custom textures and a blocky outlook. All those 64 squares and 32 rune tiles are counter to the make it curvy idea.
Metal 4 Two
#2952 posted by negke on 2010/03/31 14:02:12
Metal.wad is the easiest theme to work with - it looks good in all kinds of combinations. It's pretty much defined by a single texture.
#2953 posted by Trinca on 2010/03/31 14:44:06
why not repeat this theme?
but with another texture?
#2954 posted by spy on 2010/03/31 16:03:19
but with another texture?
wizmet1_2?
rofl
Yeah
#2955 posted by Drew on 2010/03/31 18:46:12
I've seen alot of people say it's their favourite, etc. but it doesn't work for me too well.
|