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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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????????????????????

Madfox is wholly and completely incomprehensible. 
Compris 
I'm A Member Of The MadFox Fanclub 
Is That Thing... 
.. giving head to another, invisible thing of the same kind? then it's definately sexy. 
That Thing 
that thing is wholly and czg did his best to not let it attack you...
but you might understand voodochopsticks.
http://members.home.nl/gimli/wolly.jpg 
Looks Like A Dork To Me. 
The jellyfish does. Yeah. 
No Dorktionary For Me, But 
is there someone in for betatesting?

http://members.home.nl/gimli/gimli06.htm 
Those Screenshots 
would look pretty oldschool if you took out the ugly colored lights. 
MadFox 
I agree with Fern... You should use less colored lights: they are overused.. and it looks definitively horrible... sorry but that's my taste... 
Send It In!!! 
thesilent96@gmail.com 
Madfox 
I'm a bad mapper, but please, align textures, that stuff will like ten times better then. :) 
At Least 
you could start complaining after playng the beta testing. I could lend you a HOM.
Just th*s and you play it in normal light.

On its way Silent. 
IdBase Retextured 
Just to let you lot know what I'm up to at the moment. I recently got the urge to work on high-res versions of the IdBase textures. The idea was to make something that looks almost identical to the originals at a distance, but shows the added detail up close.

I know there are existing attempts to retexture quake, but they are generally of a much greater scope. Here's an in-progress comparison:

http://www.planetquake.com/starbuck/retex/ 
IdBase 
Nice work Starbuck! I like this much better than the other hi-res textures I've seen as they seem to stray too much from the originals. Yours just makes things look a bit sharper. 
Starbuck 
that looks excellent 
Heh 
i was staring the first pic for a minute thinking hmm, that really does look like the originals, a bit too much? :D

But yeah, looks good! One thing, should the divots in the metal plates be a bit bigger, like in the originals? Top left. 
First Impressions 
are that it does indeed look better (to me anyway) than most, if not all other attempts that I have seen, which have all looked a bit tacky to my eyes. Yours however don't seem to have that negative quality.

Good you are staying close to the originals, which is prolly why yours look/feel better.

Look forward to when I can actually see them in action. 
 
I recently got the urge to work on high-res versions of the IdBase textures.

hahaha, join the club!
http://www.lunaran.com/files/q4_idbase3.jpg

and now seven people complain about specularity: 
 
omg, waaaa waaaa, specularity!! waaaa...
;)

seriously, nice job, both of you!

starbuck: i like the direction you are going in-- keeping close to the originals like that. i think that's really the best way to go about remaking textures for popular q1 textures, since we're all a little anal retentive that way. :P

lunaran: specularity isn't bad at all, but if you could make it a little less uniform, i think that would help. the bump mapping looks good. i'd love to see a full set of this for q4. 
Yay! 
Lunaran: it looks good except for the specularity.

Starbuck: it looks good except for the textures you didn't do.

A worthwhile project indeed. 
Wewt 
Lun: looks good, except for the specularity :P

starbuck: <3 <3 <3 
STARBUCK 
YOU FUCKING ROCK YOU ARE AMAZING I WANT TO HAVE YOUR BABIES, BUT BECAUSE I AM A MAN I'LL TRY TO FIND YOU A OVERLY SUITABLE WOMAN TO HAVE YOUR BABIES AND THEN I WILL RAISE THEM FOR YOU AND NAME THEM "STARBUCK", "IS" AND "THESHIT". HOT DAMN THAT LOOKS NICE. MORE! GIVE US MORE!

Lunaran, yours look nice but I whine about specularity and that making it look overly blurry. Starbuck wins this round. 
 
http://www.student.vu.nl/h.e.beck/noh.jpg

old shitty screenshot of a shitty map. expect these textures to be released soonish (need to polish them a bit first tho)! 
Map Release 
Not really a big map, it's supposed to be played in an engine with support for fog(fitz among others)

http://www.chimpans.se/volcanique.rar 
Voodoochopstiks 
omg, that's so hard, but I didn't noclip and finally managed the starting puzzle. It's easy if you're smart, clever trick there. When did you have time to build such a big level? It's quite atmospheric.

Btw, stretch the lava at start a bit, you can see the edge despite the fog. (fitz) 
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