Thanks
#2920 posted by madfox on 2004/12/23 10:59:49
a lot! Couldn't believe my eyes seeing a moving light in Quake1!
Errr
#2921 posted by DaZ on 2004/12/23 12:17:01
so you've never fired a rocked in q1 then madfox? :D
Metlslime/rpg
#2922 posted by necros on 2004/12/23 12:37:28
you're right. it's q1rad that you use r g b i. i have terrible memory. :P
I Fired More Than One
#2923 posted by madfox on 2004/12/23 13:21:58
but that's coding,not hacking. Never succeeded rocket-jumping without getting su�cided...
Err...
#2924 posted by Jago on 2004/12/23 14:50:27
I am not sure one should be mapping for a game before he learns to move around in it.
Right
#2925 posted by madfox on 2004/12/23 17:03:12
Abandon me!
GTKRadiant 1.5.0
#2926 posted by GibFest on 2004/12/23 19:05:44
I jsut downlaoded this and it says it has support for making quake1 maps, however when I load it up and press t for textures there is nuthing to browse, any ideas?
Gib
#2927 posted by Jago on 2004/12/23 20:24:20
1) Read the documentation.
2) Put your texture WADs into /Quake/ID1
3) Read the documentation.
Twice
#2928 posted by madfox on 2004/12/23 21:04:30
At Least...
#2929 posted by madfox on 2004/12/23 23:18:21
Tried it out in GtkRadiant 1.04 but after setting the preferences, and turning the wad file into Quake/Id1, the programm ended in a solid brush.
MadFox
#2930 posted by Jago on 2004/12/24 04:30:51
That sentence made no sence whatsoever.
Jago
#2931 posted by Kinn on 2004/12/24 06:39:49
His programm ended in a solid brush, what's there not to understand?
.
#2932 posted by madfox on 2004/12/24 09:43:18
I've been working 2 houres to get the thing done. Then I realized i was using GtkR1.04 in stead of Gtk1.02
Also forgot to use Java applet.
But if my sentence made no sence I'll read the manual two times. Might help jago one time...
MadFox
#2933 posted by Jago on 2004/12/24 10:13:08
What... The... Fuck?
1) GTKRadiant 1.02 does not exist
2) GTKRadiant 1.04 does not exist
3) what the hell do Java applets have to do with... ANYTHING?
Heh
#2934 posted by Vondur on 2004/12/24 10:19:01
madfox is trying to fool you, jago ;)
Sorry If Someone Feelsd Screwed Up, But
#2935 posted by madfox on 2004/12/24 10:27:00
I thought someone asked for quake1 in GTKradiant.
Since two times RTFM seems no help to me I considdered to make a link to industry.
If you don't use it, don't tell me what and what not excists. If you used the link you would know what I mean.
I'm not helped with...the..fuck! (one time)
MadFox
#2936 posted by Jago on 2004/12/24 10:32:54
again... WHAT THE FUCK?
1) what on god's green Earth is a "link to the industry" ?
2) What "link" is anyone here supposed to be using?
Dude, really, take some english classes. You are not making any sense. AT ALL.
Shut Up Jago
#2937 posted by czg on 2004/12/24 10:35:48
He means the link to Tigger-on's industri/how to set up gtkr for q1 tutorial which he posted just up here...
Jago
#2938 posted by R.P.G. on 2004/12/24 10:36:01
He linked to Tigger's industri Radiant tutorial in his previous post.
LOL Beaten
#2939 posted by R.P.G. on 2004/12/24 10:36:24
^_____^
Like A Child In Thailand!
#2940 posted by czg on 2004/12/24 10:37:11
ohno!
Ah
#2941 posted by Jago on 2004/12/24 10:37:59
Well in that case...
That tutorial is of no use to you if you are using GTKRadiant 1.5, because that branch supports Q1 natively without the need to fuck around with texture and mapfile conversions and whatnot.
Thing Is..
#2942 posted by cant map on 2004/12/24 10:46:51
GTKRadiant is for somewhat clever ppl
so dont bother madfox
That's The Thing
#2943 posted by GibFest on 2004/12/24 11:01:46
There is no documentation regarding quake in there but it does have help topic on every other game supported :S
But saying that, putting the was into /quake/id1/ worked, I had them in /quake/id1/textures for some reason.
It Would Save You A Whole Lot Of Time
#2944 posted by HeadThump on 2004/12/24 12:32:19
if you used or learned to use batch files. Don't be a slave to the GUI.
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