
Because I Can
#2916 posted by
Fern on 2006/03/06 17:26:13
work in progress:
http://www.suspenlute.com/lairofdeathmanatees2.jpg
about 20% done. might be stretched into an episode if I don't get fed up first.
ignore the filename, i just needed something interesting to call it.

Fr3n...
#2919 posted by
distrans on 2006/03/06 22:23:55
...good to have you back. I'm working with Oblivion at the moment as well. Will that be a speedrunners map?

Distrans
#2920 posted by
Fern on 2006/03/07 01:06:48
"speedrunners" maps are pretty much all I'm doing atm, not quite in the RDE or contest map sense but definitely with many intentional possibilities.

RTCW
#2921 posted by HOCK@GE on 2006/03/07 22:45:38
WOLFENSTEIN 4 EVER.....!!!!!!!!
????????????????????
Madfox is wholly and completely incomprehensible.

I'm A Member Of The MadFox Fanclub
#2927 posted by
czg on 2006/03/15 12:36:34

Is That Thing...
#2928 posted by
megaman on 2006/03/19 09:53:47
.. giving head to another, invisible thing of the same kind? then it's definately sexy.

That Thing
#2929 posted by
madfox on 2006/03/19 11:43:59
that thing is wholly and czg did his best to not let it attack you...
but you might understand voodochopsticks.
http://members.home.nl/gimli/wolly.jpg

Looks Like A Dork To Me.
#2930 posted by biff_debris. on 2006/03/20 15:16:20
The jellyfish does. Yeah.

No Dorktionary For Me, But
#2931 posted by
madfox on 2006/03/30 21:34:08

Those Screenshots
#2932 posted by
Fern on 2006/03/30 21:39:29
would look pretty oldschool if you took out the ugly colored lights.

MadFox
#2933 posted by
JPL on 2006/03/31 00:49:19
I agree with Fern... You should use less colored lights: they are overused.. and it looks definitively horrible... sorry but that's my taste...

Madfox
#2935 posted by
bambuz on 2006/03/31 09:37:15
I'm a bad mapper, but please, align textures, that stuff will like ten times better then. :)

At Least
#2936 posted by
madfox on 2006/03/31 11:33:29
you could start complaining after playng the beta testing. I could lend you a HOM.
Just th*s and you play it in normal light.
On its way Silent.

IdBase Retextured
#2937 posted by
starbuck on 2006/03/31 14:13:32
Just to let you lot know what I'm up to at the moment. I recently got the urge to work on high-res versions of the IdBase textures. The idea was to make something that looks almost identical to the originals at a distance, but shows the added detail up close.
I know there are existing attempts to retexture quake, but they are generally of a much greater scope. Here's an in-progress comparison:
http://www.planetquake.com/starbuck/retex/

IdBase
#2938 posted by
Tyrann on 2006/03/31 16:11:49
Nice work Starbuck! I like this much better than the other hi-res textures I've seen as they seem to stray too much from the originals. Yours just makes things look a bit sharper.

Heh
#2940 posted by
bambuz on 2006/03/31 18:00:28
i was staring the first pic for a minute thinking hmm, that really does look like the originals, a bit too much? :D
But yeah, looks good! One thing, should the divots in the metal plates be a bit bigger, like in the originals? Top left.