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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Meh 
If you want to go hacking the .effects field in the editor, here's what they do...

EF_BRIGHTFIELD = 1 //silly looking ball of moving yellow dots
EF_MUZZLEFLASH = 2 //short-lived flash of light
EF_BRIGHTLIGHT = 4 //a bright light
EF_DIMLIGHT = 8 //a "dim" light, like on lasers/rockets 
Necros 
I believe you have the brightfield and dimlight the wrong way around. 
Yup, It Looks That Way. 
my bad. ^_^ 
My Light 
stands still...
and just wonders how to get the *.lit file 
Well. 
first use tyrlite or equivalent program that can compile coloured lights.

then, in the lights, you use _color 'r g b i'
where r is red, g is gree and b is blue while i is intensity.

i think. i haven't done coloured likes in ages. 
Hmm... 
i think it's just "_color" "r g b" but that's just from quake2 and quake3 experience. 
Colored Lights 
According to rpgsp1.map, you use "_color" "r g b" to set the color, and "light" "200" (for example) to set the intensity. That's what works with TyrLite. 
Thanks 
a lot! Couldn't believe my eyes seeing a moving light in Quake1! 
Errr 
so you've never fired a rocked in q1 then madfox? :D 
Metlslime/rpg 
you're right. it's q1rad that you use r g b i. i have terrible memory. :P 
I Fired More Than One 
but that's coding,not hacking. Never succeeded rocket-jumping without getting su�cided... 
Err... 
I am not sure one should be mapping for a game before he learns to move around in it. 
Right 
Abandon me! 
GTKRadiant 1.5.0 
I jsut downlaoded this and it says it has support for making quake1 maps, however when I load it up and press t for textures there is nuthing to browse, any ideas? 
Gib 
1) Read the documentation.
2) Put your texture WADs into /Quake/ID1
3) Read the documentation. 
Twice 
At Least... 
Tried it out in GtkRadiant 1.04 but after setting the preferences, and turning the wad file into Quake/Id1, the programm ended in a solid brush. 
MadFox 
That sentence made no sence whatsoever. 
Jago 
His programm ended in a solid brush, what's there not to understand? 
I've been working 2 houres to get the thing done. Then I realized i was using GtkR1.04 in stead of Gtk1.02
Also forgot to use Java applet.

But if my sentence made no sence I'll read the manual two times. Might help jago one time... 
MadFox 
What... The... Fuck?

1) GTKRadiant 1.02 does not exist
2) GTKRadiant 1.04 does not exist
3) what the hell do Java applets have to do with... ANYTHING? 
Heh 
madfox is trying to fool you, jago ;) 
Sorry If Someone Feelsd Screwed Up, But 
I thought someone asked for quake1 in GTKradiant.
Since two times RTFM seems no help to me I considdered to make a link to industry.

If you don't use it, don't tell me what and what not excists. If you used the link you would know what I mean.

I'm not helped with...the..fuck! (one time) 
MadFox 
again... WHAT THE FUCK?

1) what on god's green Earth is a "link to the industry" ?
2) What "link" is anyone here supposed to be using?

Dude, really, take some english classes. You are not making any sense. AT ALL. 
Shut Up Jago 
He means the link to Tigger-on's industri/how to set up gtkr for q1 tutorial which he posted just up here... 
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