RPG,
#2912 posted by necros on 2004/12/22 12:25:26
well, effects 2 is for the muzzle flash when you shoot. it is a flash of duration 0.2 seconds. i haven't tried it, but i don't imagine it will do anything as the actual game doesn't start at 0 seconds but more like 0.5 or 0.6 seconds, so you wouldn't be able to see the flash anyway as that would happen at 0 seconds.
it's difficult for me to explain, sorry...
Meh
#2913 posted by Kinn on 2004/12/22 14:16:27
If you want to go hacking the .effects field in the editor, here's what they do...
EF_BRIGHTFIELD = 1 //silly looking ball of moving yellow dots
EF_MUZZLEFLASH = 2 //short-lived flash of light
EF_BRIGHTLIGHT = 4 //a bright light
EF_DIMLIGHT = 8 //a "dim" light, like on lasers/rockets
Necros
#2914 posted by Kinn on 2004/12/22 14:18:42
I believe you have the brightfield and dimlight the wrong way around.
Yup, It Looks That Way.
#2915 posted by necros on 2004/12/22 14:45:57
my bad. ^_^
My Light
#2916 posted by madfox on 2004/12/22 21:16:27
stands still...
and just wonders how to get the *.lit file
Well.
#2917 posted by necros on 2004/12/22 21:27:35
first use tyrlite or equivalent program that can compile coloured lights.
then, in the lights, you use _color 'r g b i'
where r is red, g is gree and b is blue while i is intensity.
i think. i haven't done coloured likes in ages.
Hmm...
#2918 posted by metlslime on 2004/12/23 04:32:53
i think it's just "_color" "r g b" but that's just from quake2 and quake3 experience.
Colored Lights
#2919 posted by R.P.G. on 2004/12/23 10:01:04
According to rpgsp1.map, you use "_color" "r g b" to set the color, and "light" "200" (for example) to set the intensity. That's what works with TyrLite.
Thanks
#2920 posted by madfox on 2004/12/23 10:59:49
a lot! Couldn't believe my eyes seeing a moving light in Quake1!
Errr
#2921 posted by DaZ on 2004/12/23 12:17:01
so you've never fired a rocked in q1 then madfox? :D
Metlslime/rpg
#2922 posted by necros on 2004/12/23 12:37:28
you're right. it's q1rad that you use r g b i. i have terrible memory. :P
I Fired More Than One
#2923 posted by madfox on 2004/12/23 13:21:58
but that's coding,not hacking. Never succeeded rocket-jumping without getting su�cided...
Err...
#2924 posted by Jago on 2004/12/23 14:50:27
I am not sure one should be mapping for a game before he learns to move around in it.
Right
#2925 posted by madfox on 2004/12/23 17:03:12
Abandon me!
GTKRadiant 1.5.0
#2926 posted by GibFest on 2004/12/23 19:05:44
I jsut downlaoded this and it says it has support for making quake1 maps, however when I load it up and press t for textures there is nuthing to browse, any ideas?
Gib
#2927 posted by Jago on 2004/12/23 20:24:20
1) Read the documentation.
2) Put your texture WADs into /Quake/ID1
3) Read the documentation.
Twice
#2928 posted by madfox on 2004/12/23 21:04:30
At Least...
#2929 posted by madfox on 2004/12/23 23:18:21
Tried it out in GtkRadiant 1.04 but after setting the preferences, and turning the wad file into Quake/Id1, the programm ended in a solid brush.
MadFox
#2930 posted by Jago on 2004/12/24 04:30:51
That sentence made no sence whatsoever.
Jago
#2931 posted by Kinn on 2004/12/24 06:39:49
His programm ended in a solid brush, what's there not to understand?
.
#2932 posted by madfox on 2004/12/24 09:43:18
I've been working 2 houres to get the thing done. Then I realized i was using GtkR1.04 in stead of Gtk1.02
Also forgot to use Java applet.
But if my sentence made no sence I'll read the manual two times. Might help jago one time...
MadFox
#2933 posted by Jago on 2004/12/24 10:13:08
What... The... Fuck?
1) GTKRadiant 1.02 does not exist
2) GTKRadiant 1.04 does not exist
3) what the hell do Java applets have to do with... ANYTHING?
Heh
#2934 posted by Vondur on 2004/12/24 10:19:01
madfox is trying to fool you, jago ;)
Sorry If Someone Feelsd Screwed Up, But
#2935 posted by madfox on 2004/12/24 10:27:00
I thought someone asked for quake1 in GTKradiant.
Since two times RTFM seems no help to me I considdered to make a link to industry.
If you don't use it, don't tell me what and what not excists. If you used the link you would know what I mean.
I'm not helped with...the..fuck! (one time)
MadFox
#2936 posted by Jago on 2004/12/24 10:32:54
again... WHAT THE FUCK?
1) what on god's green Earth is a "link to the industry" ?
2) What "link" is anyone here supposed to be using?
Dude, really, take some english classes. You are not making any sense. AT ALL.
|