Coop...
#2906 posted by xen on 2003/12/23 20:56:11
Lemme know if you've ever got a time planned for coop sessions... I'd definitely be game. Only ever played it once but really enjoyed it. As for maps.. I wouldn't mind giving SpoGsp1 a whirl :)
Never tried Q1 coop either I don't think... is there any extra kit that's needed for that?
Here's A Cool Christmas Present
#2907 posted by - on 2003/12/23 22:22:43
http://www.rockstargames.com/classics/wildmetal.htm
After releasing GTA for free, Rockstar has now released ANOTHER of their old games for free. Cool shit.
You Finished Quest Without Me?
#2908 posted by pushplay on 2003/12/23 22:25:55
Bastid!
Bonzai Map
#2909 posted by metlslime on 2003/12/24 03:06:18
bonzai mao sounds cool, but for a speedmap it's not much of a restriction, since the time limit prevents your map from sprawling anyway.
Good turtlemap idea, though.
P.S. Didn't they do this for a Q2 contest a couple of years ago?
News: New Cube Release!
#2910 posted by Aardappel on 2003/12/24 09:39:33
New release of the open source multiplayer/singleplayer first person shooter Cube is out! New features in this
release include: demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics
and configurability (bridges), mp3/ogg playback and a completely new cube soundtrack, many cool new maps and
more! Get it from: http://www.cubeengine.com/
Xen
#2911 posted by R.P.G. on 2003/12/24 12:14:46
Q1 coop requires nothing extra... unless you're going to do coop on QW, in which case you need a custom qwprogs.dat. Get that from the ZQuake guys: http://zquake.frag.ru/eng/download/
Note that due to a limitation in the QW networking code (if I remember correctly) you can't load large maps with it (like czg07). nb made a nifty server mod that reordered the transmission of the monster data (again, I might remember this incorrectly) so it makes it possible to play it. I don't think this is released publicly; he and I were testing it, but we both kind of fell away from it. I should probably get back in touch with him about it.
Coop
#2912 posted by than on 2003/12/24 13:48:16
we were playing czg07 the other night, so it does work, and it rocks (until shambler gets a rocket launcher anyway, cunt.) Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
As for q2, I heavily recommend risc2 - the widening gyre for coop as it seems to have enough monsters and ammo, and also has a well connected layout.
I really want to try mission pack 2 if anyone has it. I never played it through in sp mode because it seemed a bit shit, but I'm sure the maps are good enough to have a laugh on in coop. Mission pack 1 is pretty darn good and is a lot better to coop on than the standard q2 maps.
#2913 posted by xen on 2003/12/24 13:54:18
Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
Nice idea.
Any takers? :S
Q2 Coop
#2914 posted by H-Hour on 2003/12/24 13:58:09
I assume you've already played Small Pile of Gibs. If not, that's where it's at.
You could try my map Planetside and tell me if it sucks. It's short though. Kona's maps always have some intense gameplay.
Been a long time since I played it, but COS3: The Final Objective I remember as being excellent.
Deaf, Dumb and Blind I liked quite a bit.
COS3: The Final Objective
#2915 posted by xen on 2003/12/24 14:04:08
Despite it being my favourite episode released for any game EVER... I'd never imagined it being that good in coop? The atmosphere makes it what it is most of the time, and there are a number of traps that just wouldn't work with two players.
Deaf Dumb & Blind might be good though.
Also 'Back at the Front'.
There's always Mark Shan's beatly episodes (genome, 1492) but I dunno if the server could handle them too well :-p
Responses
#2916 posted by R.P.G. on 2003/12/24 16:32:09
we were playing czg07 the other night, so it does work
You also might remember that I was hosting the server, and had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss. Point is you need the special server to run czg07.
As for COS3: The Final Objective, Friction, than, and I ran through that yesterday. Whoever gets spawned at the info_player_start entity gets stuck in the lift if they die and try to respawn, so you have to remember to set cheats 1 on the server. And no, it wasn't a particularly good coop experience.
I'll have to check out The Widening Gyre.
What About...
#2917 posted by leviathan on 2003/12/24 16:46:46
Jonas Lidstrom's Premonition of Angron
Premonition Of Angron
#2918 posted by R.P.G. on 2003/12/24 18:37:25
Downloading. We'll see what it looks like...
Angron4...
#2919 posted by xen on 2003/12/24 21:15:05
Was a little tight if i remember rightly... might work I guess but you wouldn't have much room to fight in.
The Mission Pack Zaero
#2920 posted by nitin on 2003/12/24 22:01:28
is now available for ful download, so that might be worth a shot to you q2 co-opers. There's also Monumental Misery by tef johs and I second spogsp1 as a goo co-op experience.
Merry Christmas
#2921 posted by GibFest on 2003/12/25 01:35:29
and a happy new year.
Hehe...
#2922 posted by distrans on 2003/12/25 03:04:14
...ditto
Yes, I'm Up At 4am Christmas Day
#2923 posted by pushplay on 2003/12/25 05:56:33
RPG: How would you feel about some HL coop?
http://www.svencoop.com/
#2924 posted by Mapist on 2003/12/25 10:14:25
I wanna play q2 DM or team
Anyone Good With Images?
#2925 posted by GibFest on 2003/12/25 11:10:23
As Im builing a site and can't make a logo basically because Im crap with psp and that's really the only one I know how to use. The site can be found at http://d4vee.t35.com/
Reply: Reply: Re: Reponses
#2926 posted by R.P.G. on 2003/12/25 12:21:22
How would you feel about some HL coop?
pushplay: I'd feel kind of meh. I'm more interesting in Q2 at the moment. I would need to install HL, which I'm planning to do anyway so I can play Half-Quake. Could give it a try sometime if more than the two of us are interested.
I'm only on a cable connection, so I'm not really more qualified to run a server than most people here.
nitin: Thanks.
Rpg
had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss
there is/was an old prog called priority (or something) that that iirc alleviated this. probably on gamers.org archive somewhere
So...
#2928 posted by H-Hour on 2003/12/25 13:15:41
When and where are you guys playing this Q2 coop? If you don't mind, I'd like to hop on and check it out a bit. You guys use any voicecomm software?
Teamspeak
#2929 posted by pushplay on 2003/12/25 14:15:10
That's not a bad idea.
Reply: Re: Re: More Responses
#2930 posted by R.P.G. on 2003/12/25 14:31:05
NotoriousRay: Yes, that's what I finally used. ZQuakeWorld server doesn't have the problem to begin with, though, so it would be cool if nb's server could have that feature.
H-Hour: We have been playing late afternoon EST (late evening GMT). Usually it works like this:
<than> RPG, wanna coop?
<RPG> Sure, dude. When?
<than> 2 hours.
<RPG> K. Slap me when you're ready.
Then in two hours we play, and if someone else is around and wants to join in, they do. So if you come in #Terrafusion on irc.gamesnet.net in late afternoon EST (late evening GMT) you can probably get in on a game if there's one going. Usually I host it (east coast USA, cable modem). If there's not an active game, you can probably find a few peeps to play with.
As for voicecomm, we have not been using it. I don't really feel the need for it, but it could be cool. Would be fun to try it, whether or not we use it regularly.
|