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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Necros 
This is interesting, I don't think I've ever heard of this key before. What exactly does it do and what entities does it work with? 
Jago... 
 
!

why they fuck didn't I know of that page when I was doing speedmaps!? neat shit like that is what makes speedmaps great! 
It's 
a key that is normally only used in qc stuff (like when an enforcer bolt is spawned, that key is set so that it glows) and is handled all by the engine.
but we can hijack it like fatty demonstrates. ^_^ 
I Think It Was... 
...Pingu who used it to great effect (no pun intended) in "The Journey Home" by adding "effects" value "1" to the gold key.

If I'm wrong about it being Pingu, bleh!

Scampie: j00 r n00b 
Don't Forget: 
effects = 4 is a bright light
effects = 8 is the yellow particle field + dimlight 
Noobs 
 
Necros 
So is there an "effects" "2"? If so, what does it do? 
Yeah, Its A Cool Page 
i never got the light to emit i remember, but i did use the particle field in a speedmap once. The trick with the door sounds might have been freaky to use too. 
Worldcraft 1.6a 
Another n00b question:

Is there any way (i.e. edit the RMF or Map file) to add back a camera that you accidentally deleted? I have done this a couple of times now and am tired of "re-piloting" the camera to the last point-of-interest in the map I am currently working on. 
Generic[69.244.213.210] 
No.

Well, I guess you could edit the RMF file but those aren't exactly human-readable... 
RPG, 
well, effects 2 is for the muzzle flash when you shoot. it is a flash of duration 0.2 seconds. i haven't tried it, but i don't imagine it will do anything as the actual game doesn't start at 0 seconds but more like 0.5 or 0.6 seconds, so you wouldn't be able to see the flash anyway as that would happen at 0 seconds.
it's difficult for me to explain, sorry... 
Meh 
If you want to go hacking the .effects field in the editor, here's what they do...

EF_BRIGHTFIELD = 1 //silly looking ball of moving yellow dots
EF_MUZZLEFLASH = 2 //short-lived flash of light
EF_BRIGHTLIGHT = 4 //a bright light
EF_DIMLIGHT = 8 //a "dim" light, like on lasers/rockets 
Necros 
I believe you have the brightfield and dimlight the wrong way around. 
Yup, It Looks That Way. 
my bad. ^_^ 
My Light 
stands still...
and just wonders how to get the *.lit file 
Well. 
first use tyrlite or equivalent program that can compile coloured lights.

then, in the lights, you use _color 'r g b i'
where r is red, g is gree and b is blue while i is intensity.

i think. i haven't done coloured likes in ages. 
Hmm... 
i think it's just "_color" "r g b" but that's just from quake2 and quake3 experience. 
Colored Lights 
According to rpgsp1.map, you use "_color" "r g b" to set the color, and "light" "200" (for example) to set the intensity. That's what works with TyrLite. 
Thanks 
a lot! Couldn't believe my eyes seeing a moving light in Quake1! 
Errr 
so you've never fired a rocked in q1 then madfox? :D 
Metlslime/rpg 
you're right. it's q1rad that you use r g b i. i have terrible memory. :P 
I Fired More Than One 
but that's coding,not hacking. Never succeeded rocket-jumping without getting su�cided... 
Err... 
I am not sure one should be mapping for a game before he learns to move around in it. 
Right 
Abandon me! 
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