#2895 posted by - on 2003/12/23 08:25:19
1024^3 contest? how does it work?
I'm Assuming...
#2896 posted by Maj on 2003/12/23 08:46:07
...the level must fit in a 1024x1024x1024 box.
Think 'bonsai map'.
#2897 posted by wrath on 2003/12/23 10:25:02
I hope all you guys have a really nice christmas.
#2898 posted by - on 2003/12/23 10:55:17
Maj: Ah, that's what I assumed it was too.
Starbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme.
I Am Great Philosopher Maj
#2899 posted by Maj on 2003/12/23 11:00:02
Theme = limitation?
Wrath
#2900 posted by R.P.G. on 2003/12/23 11:03:29
Cheers. And at the risk of sounding insincere, I'd like to say the same to you.
Http://cybear.spawnpoint.org/
#2901 posted by cyBeAr on 2003/12/23 12:00:37
a site or something similar....
THANK J00 SCAMPIE! J00 R4WK
Blah Links In Topic Maybe Not So Bright Idea?
#2902 posted by cyBeAr on 2003/12/23 12:01:37
Scampie
#2903 posted by starbuck on 2003/12/23 14:58:55
tarbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme
no, actually a restriction like this encourages a mapper to come up with something original. It isn't just a 'limitation', otherwise no one would base a contest on the idea. That is, unless you consider 100 brush maps uncreative, or geocomp maps unoriginal. It isn't as good an idea as either of those but it tries to get you to think in a different way than the norm, which is partly what speedmapping is about, to experiment and to explore new ideas and concepts.
either way, i wouldnt force anyone to adhere to the theme
Q2 Coop
#2904 posted by R.P.G. on 2003/12/23 19:44:59
So lately a few folks from #Terrafusion and I have been playing some Q1 and Q2 coop. I was wondering if anyone could recommend some Q2 maps, units, episodes, whatever, that are good for coop. (Note that we've already played Powersphere Quest 1.5 times already.)
Slightly Differant But,
#2905 posted by - on 2003/12/23 20:24:24
I'd be down with playing some QW tomorrow afternoon or the day or two after Christmas. I could even host a few small 2-4 person games on the Saturday Speedmaps.
Coop...
#2906 posted by xen on 2003/12/23 20:56:11
Lemme know if you've ever got a time planned for coop sessions... I'd definitely be game. Only ever played it once but really enjoyed it. As for maps.. I wouldn't mind giving SpoGsp1 a whirl :)
Never tried Q1 coop either I don't think... is there any extra kit that's needed for that?
Here's A Cool Christmas Present
#2907 posted by - on 2003/12/23 22:22:43
http://www.rockstargames.com/classics/wildmetal.htm
After releasing GTA for free, Rockstar has now released ANOTHER of their old games for free. Cool shit.
You Finished Quest Without Me?
#2908 posted by pushplay on 2003/12/23 22:25:55
Bastid!
Bonzai Map
#2909 posted by metlslime on 2003/12/24 03:06:18
bonzai mao sounds cool, but for a speedmap it's not much of a restriction, since the time limit prevents your map from sprawling anyway.
Good turtlemap idea, though.
P.S. Didn't they do this for a Q2 contest a couple of years ago?
News: New Cube Release!
#2910 posted by Aardappel on 2003/12/24 09:39:33
New release of the open source multiplayer/singleplayer first person shooter Cube is out! New features in this
release include: demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics
and configurability (bridges), mp3/ogg playback and a completely new cube soundtrack, many cool new maps and
more! Get it from: http://www.cubeengine.com/
Xen
#2911 posted by R.P.G. on 2003/12/24 12:14:46
Q1 coop requires nothing extra... unless you're going to do coop on QW, in which case you need a custom qwprogs.dat. Get that from the ZQuake guys: http://zquake.frag.ru/eng/download/
Note that due to a limitation in the QW networking code (if I remember correctly) you can't load large maps with it (like czg07). nb made a nifty server mod that reordered the transmission of the monster data (again, I might remember this incorrectly) so it makes it possible to play it. I don't think this is released publicly; he and I were testing it, but we both kind of fell away from it. I should probably get back in touch with him about it.
Coop
#2912 posted by than on 2003/12/24 13:48:16
we were playing czg07 the other night, so it does work, and it rocks (until shambler gets a rocket launcher anyway, cunt.) Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
As for q2, I heavily recommend risc2 - the widening gyre for coop as it seems to have enough monsters and ammo, and also has a well connected layout.
I really want to try mission pack 2 if anyone has it. I never played it through in sp mode because it seemed a bit shit, but I'm sure the maps are good enough to have a laugh on in coop. Mission pack 1 is pretty darn good and is a lot better to coop on than the standard q2 maps.
#2913 posted by xen on 2003/12/24 13:54:18
Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
Nice idea.
Any takers? :S
Q2 Coop
#2914 posted by H-Hour on 2003/12/24 13:58:09
I assume you've already played Small Pile of Gibs. If not, that's where it's at.
You could try my map Planetside and tell me if it sucks. It's short though. Kona's maps always have some intense gameplay.
Been a long time since I played it, but COS3: The Final Objective I remember as being excellent.
Deaf, Dumb and Blind I liked quite a bit.
COS3: The Final Objective
#2915 posted by xen on 2003/12/24 14:04:08
Despite it being my favourite episode released for any game EVER... I'd never imagined it being that good in coop? The atmosphere makes it what it is most of the time, and there are a number of traps that just wouldn't work with two players.
Deaf Dumb & Blind might be good though.
Also 'Back at the Front'.
There's always Mark Shan's beatly episodes (genome, 1492) but I dunno if the server could handle them too well :-p
Responses
#2916 posted by R.P.G. on 2003/12/24 16:32:09
we were playing czg07 the other night, so it does work
You also might remember that I was hosting the server, and had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss. Point is you need the special server to run czg07.
As for COS3: The Final Objective, Friction, than, and I ran through that yesterday. Whoever gets spawned at the info_player_start entity gets stuck in the lift if they die and try to respawn, so you have to remember to set cheats 1 on the server. And no, it wasn't a particularly good coop experience.
I'll have to check out The Widening Gyre.
What About...
#2917 posted by leviathan on 2003/12/24 16:46:46
Jonas Lidstrom's Premonition of Angron
Premonition Of Angron
#2918 posted by R.P.G. on 2003/12/24 18:37:25
Downloading. We'll see what it looks like...
Angron4...
#2919 posted by xen on 2003/12/24 21:15:05
Was a little tight if i remember rightly... might work I guess but you wouldn't have much room to fight in.
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