Not Me.
#2890 posted by - on 2003/12/22 22:15:18
I believe Vondur said he liked it, But I'm wary to try it out... looks too much like a gimmick then a game.
XIII
#2891 posted by [Jimbo] on 2003/12/23 00:22:50
3 Total servers on MP demo
and all of them lagged for me.
Mouse control was, odd.
Being used to Quake 1, 2, 3
and HL the mouse felt wierd.
Maybe it was the lag.
I gotta try it on a lan
and see how it plays,
but I didn't have anyone here to
play with me.
Hmm
#2892 posted by nonentity on 2003/12/23 06:29:51
Played it (XIII) on XBox only (and the PC demo). It looks cool, and the comic style bits are a nice touch, but I found the gameplay to be a bit too average most of the time.
It's not a bad game, but not really a great one either.
Wait till it's out on a budget release.
Interesting
#2893 posted by Maj on 2003/12/23 07:22:28
Some Good Work There
#2894 posted by starbuck on 2003/12/23 07:40:18
i might run that theme in an upcoming speedmap...
#2895 posted by - on 2003/12/23 08:25:19
1024^3 contest? how does it work?
I'm Assuming...
#2896 posted by Maj on 2003/12/23 08:46:07
...the level must fit in a 1024x1024x1024 box.
Think 'bonsai map'.
#2897 posted by wrath on 2003/12/23 10:25:02
I hope all you guys have a really nice christmas.
#2898 posted by - on 2003/12/23 10:55:17
Maj: Ah, that's what I assumed it was too.
Starbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme.
I Am Great Philosopher Maj
#2899 posted by Maj on 2003/12/23 11:00:02
Theme = limitation?
Wrath
#2900 posted by R.P.G. on 2003/12/23 11:03:29
Cheers. And at the risk of sounding insincere, I'd like to say the same to you.
Http://cybear.spawnpoint.org/
#2901 posted by cyBeAr on 2003/12/23 12:00:37
a site or something similar....
THANK J00 SCAMPIE! J00 R4WK
Blah Links In Topic Maybe Not So Bright Idea?
#2902 posted by cyBeAr on 2003/12/23 12:01:37
Scampie
#2903 posted by starbuck on 2003/12/23 14:58:55
tarbuck: This wouldn't be a good theme for speedmapping. Imposes a limitation rather than suggesting creativity/theme
no, actually a restriction like this encourages a mapper to come up with something original. It isn't just a 'limitation', otherwise no one would base a contest on the idea. That is, unless you consider 100 brush maps uncreative, or geocomp maps unoriginal. It isn't as good an idea as either of those but it tries to get you to think in a different way than the norm, which is partly what speedmapping is about, to experiment and to explore new ideas and concepts.
either way, i wouldnt force anyone to adhere to the theme
Q2 Coop
#2904 posted by R.P.G. on 2003/12/23 19:44:59
So lately a few folks from #Terrafusion and I have been playing some Q1 and Q2 coop. I was wondering if anyone could recommend some Q2 maps, units, episodes, whatever, that are good for coop. (Note that we've already played Powersphere Quest 1.5 times already.)
Slightly Differant But,
#2905 posted by - on 2003/12/23 20:24:24
I'd be down with playing some QW tomorrow afternoon or the day or two after Christmas. I could even host a few small 2-4 person games on the Saturday Speedmaps.
Coop...
#2906 posted by xen on 2003/12/23 20:56:11
Lemme know if you've ever got a time planned for coop sessions... I'd definitely be game. Only ever played it once but really enjoyed it. As for maps.. I wouldn't mind giving SpoGsp1 a whirl :)
Never tried Q1 coop either I don't think... is there any extra kit that's needed for that?
Here's A Cool Christmas Present
#2907 posted by - on 2003/12/23 22:22:43
http://www.rockstargames.com/classics/wildmetal.htm
After releasing GTA for free, Rockstar has now released ANOTHER of their old games for free. Cool shit.
You Finished Quest Without Me?
#2908 posted by pushplay on 2003/12/23 22:25:55
Bastid!
Bonzai Map
#2909 posted by metlslime on 2003/12/24 03:06:18
bonzai mao sounds cool, but for a speedmap it's not much of a restriction, since the time limit prevents your map from sprawling anyway.
Good turtlemap idea, though.
P.S. Didn't they do this for a Q2 contest a couple of years ago?
News: New Cube Release!
#2910 posted by Aardappel on 2003/12/24 09:39:33
New release of the open source multiplayer/singleplayer first person shooter Cube is out! New features in this
release include: demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics
and configurability (bridges), mp3/ogg playback and a completely new cube soundtrack, many cool new maps and
more! Get it from: http://www.cubeengine.com/
Xen
#2911 posted by R.P.G. on 2003/12/24 12:14:46
Q1 coop requires nothing extra... unless you're going to do coop on QW, in which case you need a custom qwprogs.dat. Get that from the ZQuake guys: http://zquake.frag.ru/eng/download/
Note that due to a limitation in the QW networking code (if I remember correctly) you can't load large maps with it (like czg07). nb made a nifty server mod that reordered the transmission of the monster data (again, I might remember this incorrectly) so it makes it possible to play it. I don't think this is released publicly; he and I were testing it, but we both kind of fell away from it. I should probably get back in touch with him about it.
Coop
#2912 posted by than on 2003/12/24 13:48:16
we were playing czg07 the other night, so it does work, and it rocks (until shambler gets a rocket launcher anyway, cunt.) Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
As for q2, I heavily recommend risc2 - the widening gyre for coop as it seems to have enough monsters and ammo, and also has a well connected layout.
I really want to try mission pack 2 if anyone has it. I never played it through in sp mode because it seemed a bit shit, but I'm sure the maps are good enough to have a laugh on in coop. Mission pack 1 is pretty darn good and is a lot better to coop on than the standard q2 maps.
#2913 posted by xen on 2003/12/24 13:54:18
Maybe someone should write a new exe for coop so that qw netcode is built in and we can play any mods like zerstorer or the mission packs.
Nice idea.
Any takers? :S
Q2 Coop
#2914 posted by H-Hour on 2003/12/24 13:58:09
I assume you've already played Small Pile of Gibs. If not, that's where it's at.
You could try my map Planetside and tell me if it sucks. It's short though. Kona's maps always have some intense gameplay.
Been a long time since I played it, but COS3: The Final Objective I remember as being excellent.
Deaf, Dumb and Blind I liked quite a bit.
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