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Uhh... 
Mods? We've got a shitposter here. 
Shitposting? On MY Func_msgboard?? It's More Likely Than You Think! 
 
Just Played... 
...SM103 from 2005.

It took many attempts before I could kill all 10 monsters in Neg!ke's map with just the axe - my skills have not improved with age!

In Zwiffle's map I re-encountered the 'anglegrinder' bug as shown below in both normal and fullbrite modes:-

http://imgur.com/PHUDCUp

See the original forum post for the explanation as to why this happens in this map.

More jolly romping. 
Sm103_generic2 Is The Best!! 
 
Generic2 
Absence of comment should not be taken as an implication of any form of dissatisfaction.

The gib fountain was certainly well executed, and the final sentiment was clear and concise.

At first, I wasn't sure about the lighting but I stuck with it and by the end I was happy with its consistency.

I played on the default skill level and overall was satisfied with my performance. 
Anglegrinder 
Speculation: Might that be where the teleporter was designed with human-sized creatures in mind, and the larger fiend hitbox overlaps the teleporter trigger at the destination? 
You Are The Best, Mike! 
(^: 
So... 
Who would be the one to ask to get the Coding Help thready stickied under Mapping Help? 
No One 
 
#29073 
I would ask in Site Help so metlslime can see it. 
Just Played... 
...the 100 Brush series 1, 2 and 3. Some good maps in there, some difficult but fair fights.

Now, what on earth was Necros on in his 100B3 map? 
 
#29029 
mukor's ghoulish hand rises its ugly thumb again: https://pbs.twimg.com/media/C9KwMzNXYAAqzM4.jpg:large 
 
is that a quarter of a credit card I see OTP? 
 
Its from all the amphetamines i had to use for RJ6 and 24HR jam. /s 
No Shorties Allowed? 
I was thinking of buying Witcher 3 and noticed this in their system requirements:

"Please mind that we only officially support full-size desktop graphics cards"

At 5.7in/144.78mm my new GTX 1050 Ti is considerably shorter than most desktop graphics cards. I wonder if it will work.

:) 
Vore Idle Animation 
Seven created a simple idle animation for the Vore model that doesn't require QC support and can be readily used in the game.

http://quakeone.com/forums/quake-mod-releases/finished-works/11595-a-5.html#post175352 
Dear Shambler. 
Mark the above post as spam PLZ&THX. 
Rune Of Blood 
There also appears to be a new Quoth episode that Bloughsburgh didn't tell us about: Rune of Blood
:O 
Also "Lunacy's Cage" which was my literal first maps ever created for Quake haha.

Rune of Blood were my Quoth test bed maps and Lunacy's Cage my id1 test maps. Viewer discretion is advised. 
What's Up Guys? 
Holy shit I can't believe this place is still around!! Hasn't changed in years I see, site looks kinda funny on a 2560x1440 monitor with such a small fixed width though. :)

Thought you all might get a kick out of this.. trying some older games on my new GPU, got a GTX 1080 Ti!

Set Quakespasm to gl_nearest_mipmap_nearest and forced some rather insane AA modes in Nvidia Inspector. With no texture filtering and these settings actually looks really slick!

+ 4xOGSSAA
+ 4xMSAA
+ 4xSGSSAA

http://shadowdane.com/public/pics/quakespasm_notexfilter_4xOGSSAAxMSAAxSGSSAA.png 
Business As Usual. 
[9:04 PM] czg: anyway, I'm having a weird dick adventure 
Just Played... 
...digs06. Or rather I would have played it if my brain had not exploded half way through.

Great map and the theme was superb. But I seemed to get lost every five minutes, and extremely confused regularly. In the water columns I never worked out if I was supposed to go up or down and I seemed to find rooms that appeared not to go anywhere even though the paths to them seemed to be well defined.

I think I may have played one Quake game too many. Oh well, on to the next. 
2 posts not shown on this page because they were spam
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