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@Shamblernaut 
I wish. unfortunately I've been finding less productive ways to spend my free time lately.
I keep thinking I ought to fix up my in-engine brush editor (yay networked map editing), but I can never find the enthusiasm to actually work on it.
fte's downloads (aka: updates) menu got some tweaks lately, that's probably the most interesting thing lately, if you ignore bugfixes anyway. The android port got a new icon, if that helps any. 
Just Played... 
...alk08sp by Kona.

From 2005, this was a jolly single player romp in a deathmatch style map. Lots of body parts by the end, slightly enhanced by being in the right spot when some new monster spawned in.

Rushing around often got me quite dead, quite quickly. Softly, softly catchee monkey (or Shalrath, Shambler etc.)

Nice. 
 
The best defense is to be proactive and aggressive in counteracting these transgressions. Use ad blockers, block JavaScript, use a tracker blocker, and even a cookie killer. A VPN maybe even become necessary if nothing is done.

just use TOR u phaggets, lmao. 
Uhh... 
Mods? We've got a shitposter here. 
Shitposting? On MY Func_msgboard?? It's More Likely Than You Think! 
 
Just Played... 
...SM103 from 2005.

It took many attempts before I could kill all 10 monsters in Neg!ke's map with just the axe - my skills have not improved with age!

In Zwiffle's map I re-encountered the 'anglegrinder' bug as shown below in both normal and fullbrite modes:-

http://imgur.com/PHUDCUp

See the original forum post for the explanation as to why this happens in this map.

More jolly romping. 
Sm103_generic2 Is The Best!! 
 
Generic2 
Absence of comment should not be taken as an implication of any form of dissatisfaction.

The gib fountain was certainly well executed, and the final sentiment was clear and concise.

At first, I wasn't sure about the lighting but I stuck with it and by the end I was happy with its consistency.

I played on the default skill level and overall was satisfied with my performance. 
Anglegrinder 
Speculation: Might that be where the teleporter was designed with human-sized creatures in mind, and the larger fiend hitbox overlaps the teleporter trigger at the destination? 
You Are The Best, Mike! 
(^: 
So... 
Who would be the one to ask to get the Coding Help thready stickied under Mapping Help? 
No One 
 
#29073 
I would ask in Site Help so metlslime can see it. 
Just Played... 
...the 100 Brush series 1, 2 and 3. Some good maps in there, some difficult but fair fights.

Now, what on earth was Necros on in his 100B3 map? 
 
#29029 
mukor's ghoulish hand rises its ugly thumb again: https://pbs.twimg.com/media/C9KwMzNXYAAqzM4.jpg:large 
 
is that a quarter of a credit card I see OTP? 
 
Its from all the amphetamines i had to use for RJ6 and 24HR jam. /s 
No Shorties Allowed? 
I was thinking of buying Witcher 3 and noticed this in their system requirements:

"Please mind that we only officially support full-size desktop graphics cards"

At 5.7in/144.78mm my new GTX 1050 Ti is considerably shorter than most desktop graphics cards. I wonder if it will work.

:) 
Vore Idle Animation 
Seven created a simple idle animation for the Vore model that doesn't require QC support and can be readily used in the game.

http://quakeone.com/forums/quake-mod-releases/finished-works/11595-a-5.html#post175352 
Dear Shambler. 
Mark the above post as spam PLZ&THX. 
Rune Of Blood 
There also appears to be a new Quoth episode that Bloughsburgh didn't tell us about: Rune of Blood
:O 
Also "Lunacy's Cage" which was my literal first maps ever created for Quake haha.

Rune of Blood were my Quoth test bed maps and Lunacy's Cage my id1 test maps. Viewer discretion is advised. 
2 posts not shown on this page because they were spam
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