 Huge Maps?
#266 posted by HeadThump on 2004/02/12 11:09:30
Will there be time for -vising? I'm not working this weekend, I may attempt a map this time.
 Hm...
#267 posted by necros on 2004/02/12 11:50:50
this one sounds interesting as well!
 Excellent...
#268 posted by jacek on 2004/02/12 17:57:22
...I feel so priviliged that the first speedmapping session I will be involved in is exactly the kind of thing I was looking for. Tons of brushes. And messy ones, at that! I look forward to it. Thanks, Scampie.
 Zwiffle
What exactly goes wrong for you with gtkradiant (other than the textures not loading right?)
There's a few things I can suggest, I don't know if any of this will help, but...
- try using an older version of gtkradiant (the setup guides were written a while ago and the newer versions might not work, certainly you might have problems with any version of GtkR which supports WAD file loading - you want to use the textures as TGA's in the editor, at least if you follow the Tigger-on method). I use gtkradiant 1.2.13-update and it works fine. To be honest I'm scared of trying to update to one of the newer versions.. : )
- If your textures aren't available in the editor (I'm assuming you're trying to load the textures as TGA or JPEG and not in a wad), try adding the directories to shaderlist.txt file. Also realise that Radiant will not load them unless they are 24-bit TGA files.
- Riot's qonverge is available at http://www.orbiter-productions.com/alchemy/ and it provides an easy way to get your WAD files exported to TGA's in the right format. Also note that TexMex (at least the version I have) exports TGA's upside down or something like that, so if that is happening, don't use texmex :D
- Quake compliers cannot except the Q3 .map format directly, so you need to use either DuBSP (again available at http://www.orbiter-productions.com/alchemy/ ) or use mapconv (from http://rem.fov120.com/rem/ ) to convert the .map file first. I personally prefer using DuBSP (even though it has some 'issues') because I don't like the extra step of using mapconv.
- If you're following Tigger-on's guide, follow it to the letter, because there are some things which are important to get right (eg even making sure you're using forward slashes instead of backslashes in some of the config files is important.. bah!)
I can't think of too much else, but if you are more specific with your problems Zwiffle, someone here might be able to help.
 Mine's In...
#270 posted by jacek on 2004/02/12 22:08:45
I won't be able to attend the session on Saturday, so I went ahead and made one, and it should be in Mr. Scampie's possession as soon as he wishes for it to be.
 Well...
#271 posted by Zwiffle on 2004/02/13 00:04:35
It's just really my fault for screwing up the instructions, both times. I'll probably try to re-setup GtKR for quake, maybe quake 2 and possibly quake 3, i'm interested in mapping for all 3. Or i just may stay with Hammer for until doom3 comes out then learn d3radiant. But if I do try to re-setup GtKRadiant I'll just make sure I'm focused. But, come to think of it, it may have been that I didn't add the texture directories to the shaderlist.txt... Hmmmm...
Giant maps you say?
 Yep
#272 posted by - on 2004/02/13 08:21:41
got it jacek, thanks!
 My Second One's In
#273 posted by jacek on 2004/02/13 23:20:07
I decided that this is the first speedmapping pack I'll be taking part in, this pack is something special to me. So, I made a second map. It's a lot smaller than the first one, but I managed to pack in about 108 monsters. If anyone can beat it without using any cheats, I would really love a demo. But that's for when it's out *hushes up*
Once again, it's in your box, scampie.
 Here's An Idea For A Theme
#274 posted by inertia on 2004/02/14 00:02:30
Limit yourself to an area of 1024x1024x1024. Use this space to make the coolest room or set of rooms that you can DREAM of. No restrictions, except greyflash sucks, so keep the polys manageable. In general, it would be cool if the whole thing was not a playable level, but more of an art piece. 1024 may not sound like such a restriction, but you (I was) might be surprised just how hard it is to fill up 1024^3 = 1073741824 cubic pixelly-units with cool architecture! Maybe limit this to 512x512x512 to make the whole thing doable. Call it the GoodFun Room theme.
 Quake Is In The Air
#275 posted by HeadThump on 2004/02/14 08:54:03
I'm sending that little someone special a Valentine's Day Present <kiss> <kiss> as I write this. Yeap, Scampie, it is my first participation in Speed Map. It isn't huge, as much detail as I can eek out really in the time it took to build, but I hope you think its fun.
#276 posted by - on 2004/02/14 12:23:48
so rip off the 1024^3 q3 contest? and no i won't run it anyway, speedmap themes aren't meant to be limiting contruction, just suggesting ideas for people to make stuff. same reason we don't run 100 brush themes or 69 monsters or whatever.
anyway, jacek and headthump, got your maps, thanks. sm hasn't even started today and we got 3 maps :D
 Mine's In ^_^
#277 posted by xen on 2004/02/14 22:04:53
 Title Cannot Be Empty
#278 posted by jacek on 2004/02/14 23:02:26
Perhaps a speedmap session could be revolved around creating a map containing as many traps and things that make things explode as possible. I'd like that.
:O
 Jacek
#279 posted by Headthump on 2004/02/15 00:23:28
Play Weider's map Salvation some time. I still shutter and mumble curses to myself thinking about the traps in that map
 There Just Was A Traps Theme
#280 posted by necros on 2004/02/15 00:52:48
a couple of weeks ago, no?
 Not That I Know Of...
#281 posted by jacek on 2004/02/15 09:06:30
Which session would this be?
#282 posted by - on 2004/02/15 10:20:37
it was sm63, which was accually themed 'no monsters', but that meant maps needed traps or whatever to kill players.
 And Btw...
#283 posted by - on 2004/02/15 10:23:32
sm68 is going to be unthemed... we have to skip sm69 due to RPG and metlslime being the slowest speedmappers ever, and I have big plans for 70-73. so next speedmap we get a break from themes.
 You Know What Would Be Two Good Themes
#284 posted by HeadThump on 2004/02/16 01:55:50
1. Rocks!
2. Jesus!
#285 posted by - on 2004/02/16 02:37:54
or just JESUS ROCKS!
he's driving away SATAN wailing on his axe! he's a bad ass mofo with a riff in his heart and his fingers on the strings. he's out there playin rock against EVIL, and can sing a mean power ballad. the ladies go crazy over his long long hair and the men want to be like him. the son of god and the lord of rock, he is our saviour.
-21:12 The book of ROCK.
 Post 285
#286 posted by Headthump on 2004/02/16 11:23:01
Now that's a righteous rift
 Jesus Couldn't Play Riffs...
#287 posted by jacek on 2004/02/16 19:09:07
..He only danced all the time. Dance dance dance, that's all he ever did. *sigh* He should have picked up guitar, I heard those Roman girls made nice groupies.
ANYWAY, because the theme was already announced, and my plans for today have dropped like a rather annoyingly heavy rock, I went ahead and just made a map.
The power is yours, Scampie.
...actually, I would love to see a JESUS ROCKS!!! theme...
 Roman Girls?
#288 posted by HeadThump on 2004/02/16 19:46:42
I don't think the legionaires were co-ed in that era.
 To Quote Scampie...
#289 posted by jacek on 2004/02/16 22:47:01
..."the ladies go crazy over his long long hair"
Historical accuracy is of little to no accuracy. All we know is that he should have been a rock star.
 P.S.
#290 posted by jacek on 2004/02/16 22:49:26
I meant "Little to no value."
:O
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