Shambler
#5 posted by mwh on 2006/11/23 01:57:10
I think you like Fiends too?
#6 posted by Ankh on 2006/11/23 03:02:31
Ogres (love to kill them with the GL)
Fiends (lot's of fun when you have the SSG and some space)
Vores (best served hot after 4 grenade hits)
#7 posted by nitin on 2006/11/23 03:25:49
fiends
shamblers
ogres
Blah
#8 posted by JPL on 2006/11/23 04:25:21
All monsters suck and have to be killed... I hate all of them :P
Hmmm.
#9 posted by Text_Fish on 2006/11/23 04:41:46
1) Ogre. You can't beat the GL/Chainsaw combo they have going. They can be great in almost any situation and any map style.
2) Fiend. This is really the last of the original lineup that can still make my heart skip [not because I fancy them or anything].
3) Quake 2 Berserker. He can throw you ffs! And he makes some really ambient idle noises.
Now I feel bad for all the monsters that didn't make it in to my top three. :(
Another Great Topic:
#10 posted by gone on 2006/11/23 05:09:43
Hey whats your fave quake ammo pickup?
Discuss or smth...
Atleast Im original!
And not spawning a new thread too. Yes, Im that cool
All Are Nice
#11 posted by bambuz on 2006/11/23 05:15:16
except death knights, they have far too many hitpoints. And vores are most often annoying too, placed in an unfun way by mappers.
The fiend is quite a creative piece of work, remember that enemies before that had been sprites.
I Am
#12 posted by PuLSaR on 2006/11/23 05:21:12
a fan of ogres. They are the most universal monsters in quake. The fit good any theme, place, plus I love their sight sound. They can be used well above, below and in front of the player.
fiends are the next ones. Bloody jumping demons with claws. Ahhh
and of course shamblers. I love these white hairy teddy bears.
Apart from quake monsters I like quake2 gladiators and berserkers. And doom pinky demons (no comments).
Oooooo! Me! Me!
#13 posted by golden_boy on 2006/11/23 05:23:10
ogres
gunners
shamblers
barons of hell
scrags
flyers are cool. anything that makes a racket and/or anything that can fly ;-)
i don't like capital letters today.
WTF?
#14 posted by . on 2006/11/23 05:47:45
Ogres don't fit in base.
Mwh
#15 posted by Shambler on 2006/11/23 06:08:35
I think you like Fiends too?
<poker face>
AS long as they don't have eyes.
</poker face>
P.S. Ogres fit into base foo, they have tech.
P.P.S. Quake 4 Gladiators - teh pwn.
Best Q2 Enemy
#16 posted by ijed on 2006/11/23 08:24:33
gladiators or the medic (especially when enhanced by lazarus). gunners are good as well, similiar to ogres i spose.
anyone ever the notice that the big tankboss has what looks like grenade launchers on top of the tracks thataren't used . . . bah.
Moam Is A Fun Fight!
#17 posted by necros on 2006/11/23 10:50:09
yes, he is. -_-
Why?
#18 posted by PuLSaR on 2006/11/23 13:18:29
Ogres don't fit in base.
They fit base very good. The chainsaw and grenade launcher is very technogenish stuff, while they fit medieval maps with the same success
In Reverse Order...
#19 posted by distrans on 2006/11/26 01:54:21
3rd best == Vore, you can't confuse them by staying in their change point...they just keep pumping out the purple hate.
2nd best == Night Gaunt, Quake needed more flying enemy and Kellcros produced a beaut.
The best == The Ogre Cook from Nehahra. I laughed soooooooooo hard.
How About
#20 posted by Lunaran on 2006/11/26 12:30:14
what q1sp monster would you most like to see a sequel to?
:D
#21 posted by PuLSaR on 2006/11/26 13:12:14
what q1sp monster would you most like to see a sequel to?
Megaogre: the ogre that jumps like fiend throw lightnings like shambler and flies like scrags.
And has >500 health.
oh and has the damage of grenade like player's grenade have.
#22 posted by negke on 2006/11/26 13:35:44
everything chapters.
spikemine! most underrated monster ever.
err, and the bouncing exploding zombie from quoth. ;)
Night Gaunt
#23 posted by Mike Woodham on 2006/11/26 14:02:30
Was the source ever released for this??
Oh Yeah...
#24 posted by metlslime on 2006/11/26 15:27:33
spikemine was good.
And, serious sam had some really good monsters. Like the suicide bomber guys. And the buffalo/bull thing that charges you.
Q2's bezerker were cool and cool looking. The small flying things were good too. Most of the other q2 monsters were not much fun to fight.
What Q1sp Monster Would You Most Like To See A Sequel To?
#25 posted by tron on 2006/11/26 22:08:28
Definitely the fiend.
That was the type of enemy I was hoping we would see in D3. I want some lion like behaviour, slinking around slowly until it decides to come in for the kill, then going full out. Some sort of pack behaviour would be good, you disturb a couple of fiends and they start slowly circling you, waiting to see what you are going to do.
Heh
#26 posted by negke on 2006/11/27 04:10:45
though i never understood how those suicide bombers were able to yell at you without a head
.
#27 posted by necros on 2006/11/27 09:36:45
That was the type of enemy I was hoping we would see in D3. I want some lion like behaviour, slinking around slowly until it decides to come in for the kill, then going full out. Some sort of pack behaviour would be good, you disturb a couple of fiends and they start slowly circling you, waiting to see what you are going to do.
i was really disappointed when i found out d3 monsters don't have any 'walk' animations, just the one main 'run' anim they use all the time. you can make any atmosperic walking monsters unless they already move slowly to begin with. :(
Can = Can't
#28 posted by necros on 2006/11/27 09:37:09
.
Demon1+
#29 posted by ijed on 2006/11/27 11:29:03
i always wondered what were the concept designs for demon 2, 3 and so on, if they ever existed.
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