yeah, I'm about to make a thread for it.
I'm Buying In For This
#28966 posted by Giftmacher on 2017/02/22 10:55:49
A small/medium sized classic map with Id1+ architecture (and texture alignment :P)
I'm Currently Working On Something
But I might cobble something together
/me Wants Chainmap Jam
#28968 posted by PuLSaR on 2017/02/22 15:28:06
Shotgun Start
#28969 posted by Mike Woodham on 2017/02/22 17:04:35
When I forced a shotgun start for each of the three maps in my last FMB, the only comments about that I remember were moans. I thought it was a good idea otherwise gameplay for the maps as stand-alone would have been skewed.
(And I though I had been so clever to bring a justifiable reason into losing the weapons: caught in a rockfall, and dropped them trying to jump across some lava - you know, they fell out of your backpack; doh! )
I Think You're Misunderstood
#28970 posted by aDaya on 2017/02/22 19:11:52
I proposed shotgun start the same way as Doom, e.g you shotgun start them only when you type in the map filename in the console, but if you're going in from the menu as usual, you keep your weapons from map to map.
Isn't That The Default Behaviour Anyway?
It Autosaves At Levelstart
#28972 posted by brassbite on 2017/02/22 19:53:03
It's Like Daya Says
#28973 posted by negke on 2017/02/22 21:03:46
You can play each level on its own if you like and are able to collect all the weapons available up until that point. So for instance, there's a nailgun in each level even though you might have picked one up in the previous map already.
It does not mean the player is strapped of all his gear with each level change!
Of course, ideally everyone should balance their maps in a way that makes sure the player doesn't carry a huge amount of surplus ammo over to the next map.
Dopefish
#28974 posted by stevenaaus on 2017/02/25 06:53:32
https://farm1.static.flickr.com/710/20796471039_a44ec09318_b.jpg
Anyway... Func might have flamewars, but much better than those sterile forums where naughty words are banned and most pedantic and time-free (cough) people spam the shit out of the place aka mw.
Dope!
#28975 posted by brassbite on 2017/02/25 07:29:02
I agree! Behaviour should be learnt and a filter will not change an arsehole into a friendly person
We Have An SJW On Our Hands !
#28976 posted by anonymous user on 2017/02/28 02:23:12
How Do I
#28977 posted by Jaromir83 on 2017/02/28 12:43:24
increase size of the HUD and console text pls? thanks
#28978 posted by Joel B on 2017/02/28 18:37:59
What Quake engine are you using?
Quakespasm
#28979 posted by Jaromir83 on 2017/03/01 08:15:49
starting the game like "quakespasm -game bastion +sv_aim 1 +scr_menuscale 2 +scr_conscale 2 +scr_hudscale 2 +scr_conwidth 1920 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +r_farclip 16384 +skill 1 +map e1m1rmx"
either
+scr_conscale 2
nor
+scr_hudscale 2
does not seem to do anything, I also pls need some more limits removed because some maps crash at certain points, thanks
#28980 posted by ericw on 2017/03/01 08:36:02
Quakespasm has a few cvars for scale, try these:
+scr_conscale 2 +scr_crosshairscale 2 +scr_menuscale 2 +scr_sbarscale 2
which maps crash?
.
#28981 posted by Jaromir83 on 2017/03/01 09:35:04
egyptian "retrojam6_breezeep" crashes when trying to open door after multiple ambush in the dungeon/chamber plus "symphony of science" crashes when trying to pick up crowbar in the lab
.
#28982 posted by Jaromir83 on 2017/03/01 09:44:52
* "retrojam6_breezeep" crashes after opening silver door (after the ambushes)
** console text still tiny
#28983 posted by Bre_mobile on 2017/03/01 15:52:58
Are you using the latest version of Quakespasm? I've never heard if sucheck a thing happening in my map.
Scr_conscale 2 Is The One
#28984 posted by negke on 2017/03/01 17:43:14
If 2 is still tiny for you, use a higher number then. Just type the command in the console. Do you play Quake on a cinema screen?
Regardless of font size, you can just type "condebug" after the crash and copy the error message from condump.txt. Probably trying to run the map in AD or some mod.
Scale Stuff
#28985 posted by Joel B on 2017/03/01 18:20:59
Quakespasm has a Scale slider in its preferences menu which tweaks multiple things at once. That has always worked well for me.
Recording Demos
I have some video gear from my previous business that would make it extremely convenient to record demos posted here. I was wondering if people who post .dem files would mind if I recorded and posted theirs on a YT channel?
So for example I'd take some MapJam .dems record them and post them. I'd put a graphic on screen to give credit to the player and of course the map author as well.
I like watching Quake Grave etc. using Chromecast on a tv so that's why I gravitate more to streaming as opposed to just watching dems in game.
What do people think? Would you be cool if CI recorded an posted your gameplay .dems?
That's A Cool Idea.
#28987 posted by mjb on 2017/03/01 19:59:43
You're welcome to mine whenever I post them!
@bloughsburgh
Excellent! I will probably do a trial run later this week and will startbwith some of yours.
I Like This!
#28989 posted by aDaya on 2017/03/02 00:48:36
You could check my speedrun of my first map on http://www.quaketastic.com in the demos/speedrun folder (file is gravelpitdayaspeed.zip, and needs quoth to play)
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