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Years from now it'll be found with no context and that'll be great 
 
Oh no my first double post :( 
 
Oh no my first double post :(

I chose to read #28751. Although the content was the same, I appreciated the choice of paths :} 
Kinn 
go map dude. 
 
Rock Paper Shotgun posted a list of the top 50 PC FPS games, and guess who's on top?

https://www.rockpapershotgun.com/2017/01/13/the-50-best-fps-on-pc/

Also, reading through the list, I think they copy and pasted a few of the entries from older lists... a lot of them refer to things that were "last year" but were actually last year... last year. If that makes sense. 
#28755 
What�s particularly fascinating with Quake is that, over the last couple of years, it�s reached the point where it�s looking better rather than worse with age. Its wild mash-up of sci-fi, medieval fantasy and gothic architecture and creatures, all so physical in their blockiness and pixel-grid textures, now seems highly stylised rather than dourly retro. Quake is an aesthetic as much as it is a game, and that glorious aesthetic shines like a new sun in the grim quasi-photoreal darkness of 2017.

Been saying literally this for years... 
COD MW Or CounterStrike?? 
 
 
Yeah they keep those "25 best" or "50 best" lists around and update them occasionally.

For example, from 2015: http://web.archive.org/web/20150514154720/http://www.rockpapershotgun.com/2015/05/13/best-fps/

Back then Doom was #1 and Quake #37. :-) Which is cool that they do some re-opinioning every now and then.

FWIW I think the guy who posts the list is also the same one that reviewed Arcane Dimensions for RPS. 
Isn't That Great. 
Trash person writes trash article for trash website.

He even links to fucking Darkplaces to "offend your eyes a little less". 
 
quake?
that was unexpected

i mean, i always loved the game; and the game was loved in 1996 and 1997

but later it was kinda forgotten

and lately is rising again, in a way


"all so physical in their blockiness and pixel-grid textures"

when i tried gl_texturemode 3 and no hd textures with retrojam1 maps i noticed this too and deleted all the hd textures. with the new fog and lighting effects they look exquisite. 
DM-Shamblernaut 
We can make it. Let's forget QW uglyness ever existed and make a "Q1 Arena" single player DM jam. A chain of maps like we are used to make, but DM with a bot setup. The jam can provide a bot environment all set to just drop your map files on, for dev and test. Maps can have all mood, detail and beauty you want, provided you caulk (clip) it properly.

Afaik, it would be something completely new here. I'm in. Miss DM very much. 
Re: RPS 
Genuinely lold at some of these choices. Shadow Warrior 2 in it while it's one of the worst games of 2016. I mean the original reboot (I chuckled typing this) is far better in every aspect. SW2 feels like Borderlands with Asian memes, and they're not even funny. There's fucking Far Cry 4 in it too. Half-Life with a picture of the Black Mesa game because why the hell not. Devil Daggers on 5th place? Why the fuck not. The game looks great and is fun for like 5 minutes. Let's put it higher than other titles like Blood... wait, Blood isn't even in that list. I guess DOSBox is too hard for these people.

Quake first shows they're not totally braindead, though the cherry on top has to be the DarkPlaces recommendation with the jab at Quake's graphics, while the guy says the aesthetics look awesome a few sentences above. 
 
You guys need to be less angry sometimes. :-) 
 
this is func_, people are just always angry. <3 
Thoughts? 
@johnny We're all angry old men here. We've all been jaded by time ;)

@adib I'll make a DM jam in a few weeks.

@everyone who is interested how would you feel about making design / planning documentation public for said jam. I know sometimes jams release the map source, but I think it might be interesting to have some extra docs aswell. i.e. sketches, flow charts, etc.

Of course optional.

Thoughts? 
 
I can spread info on Quake World discord when you'll be ready to start this Jam. There are few active mappers there and lots of players, so you'll be able to confront your design with reality :D 
Call It Something Else And Not Another Goddamn Jam 
 
 
What makes a jam a jam? 
 
#28768 fruits? 
And Sugar 
making design / planning documentation public (...) i.e. sketches, flow charts, etc.
Could be a valuable resource for novice mappers. Approved. 
Mukor 
Maps, varying in size and quality. That's what makes a jam a jam. 
 
Thief 
I remember using a vodoo2 on Thief.
It was the same period of Unreal, and I had lots of gl_drivers on my computer.
There are no editors for this game, right? 
Using The Red Cross Symbol... 
http://www.pcgamer.com/how-the-prison-architect-developers-broke-the-geneva-conventions/

Using the red cross symbol in your game can result in attention from the British Red Cross. Why this particular game attracted the attention might not be entirely clear. 
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