#28751 posted by PRITCHARD on 2017/01/14 00:04:30
Years from now it'll be found with no context and that'll be great
#28752 posted by PRITCHARD on 2017/01/14 00:04:47
Oh no my first double post :(
#28753 posted by Kinn on 2017/01/14 00:19:50
Oh no my first double post :(
I chose to read #28751. Although the content was the same, I appreciated the choice of paths :}
Kinn
#28754 posted by mfx on 2017/01/14 02:50:31
go map dude.
#28755 posted by PRITCHARD on 2017/01/15 14:39:29
Rock Paper Shotgun posted a list of the top 50 PC FPS games, and guess who's on top?
https://www.rockpapershotgun.com/2017/01/13/the-50-best-fps-on-pc/
Also, reading through the list, I think they copy and pasted a few of the entries from older lists... a lot of them refer to things that were "last year" but were actually last year... last year. If that makes sense.
#28755
#28756 posted by Kinn on 2017/01/15 14:55:17
What�s particularly fascinating with Quake is that, over the last couple of years, it�s reached the point where it�s looking better rather than worse with age. Its wild mash-up of sci-fi, medieval fantasy and gothic architecture and creatures, all so physical in their blockiness and pixel-grid textures, now seems highly stylised rather than dourly retro. Quake is an aesthetic as much as it is a game, and that glorious aesthetic shines like a new sun in the grim quasi-photoreal darkness of 2017.
Been saying literally this for years...
COD MW Or CounterStrike??
#28757 posted by Shambler on 2017/01/15 16:43:03
#28758 posted by Joel B on 2017/01/15 19:21:49
Yeah they keep those "25 best" or "50 best" lists around and update them occasionally.
For example, from 2015: http://web.archive.org/web/20150514154720/http://www.rockpapershotgun.com/2015/05/13/best-fps/
Back then Doom was #1 and Quake #37. :-) Which is cool that they do some re-opinioning every now and then.
FWIW I think the guy who posts the list is also the same one that reviewed Arcane Dimensions for RPS.
Isn't That Great.
Trash person writes trash article for trash website.
He even links to fucking Darkplaces to "offend your eyes a little less".
#28760 posted by topher on 2017/01/15 19:37:46
quake?
that was unexpected
i mean, i always loved the game; and the game was loved in 1996 and 1997
but later it was kinda forgotten
and lately is rising again, in a way
"all so physical in their blockiness and pixel-grid textures"
when i tried gl_texturemode 3 and no hd textures with retrojam1 maps i noticed this too and deleted all the hd textures. with the new fog and lighting effects they look exquisite.
DM-Shamblernaut
#28761 posted by adib on 2017/01/15 20:00:56
We can make it. Let's forget QW uglyness ever existed and make a "Q1 Arena" single player DM jam. A chain of maps like we are used to make, but DM with a bot setup. The jam can provide a bot environment all set to just drop your map files on, for dev and test. Maps can have all mood, detail and beauty you want, provided you caulk (clip) it properly.
Afaik, it would be something completely new here. I'm in. Miss DM very much.
Re: RPS
#28762 posted by skacky on 2017/01/15 21:24:21
Genuinely lold at some of these choices. Shadow Warrior 2 in it while it's one of the worst games of 2016. I mean the original reboot (I chuckled typing this) is far better in every aspect. SW2 feels like Borderlands with Asian memes, and they're not even funny. There's fucking Far Cry 4 in it too. Half-Life with a picture of the Black Mesa game because why the hell not. Devil Daggers on 5th place? Why the fuck not. The game looks great and is fun for like 5 minutes. Let's put it higher than other titles like Blood... wait, Blood isn't even in that list. I guess DOSBox is too hard for these people.
Quake first shows they're not totally braindead, though the cherry on top has to be the DarkPlaces recommendation with the jab at Quake's graphics, while the guy says the aesthetics look awesome a few sentences above.
#28763 posted by Joel B on 2017/01/16 01:36:08
You guys need to be less angry sometimes. :-)
#28764 posted by PRITCHARD on 2017/01/16 02:05:03
this is func_, people are just always angry. <3
Thoughts?
@johnny We're all angry old men here. We've all been jaded by time ;)
@adib I'll make a DM jam in a few weeks.
@everyone who is interested how would you feel about making design / planning documentation public for said jam. I know sometimes jams release the map source, but I think it might be interesting to have some extra docs aswell. i.e. sketches, flow charts, etc.
Of course optional.
Thoughts?
#28766 posted by khreathor on 2017/01/16 02:17:16
I can spread info on Quake World discord when you'll be ready to start this Jam. There are few active mappers there and lots of players, so you'll be able to confront your design with reality :D
Call It Something Else And Not Another Goddamn Jam
#28768 posted by muk on 2017/01/16 02:19:34
What makes a jam a jam?
#28769 posted by khreathor on 2017/01/16 02:21:20
#28768 fruits?
And Sugar
#28770 posted by Mugwump on 2017/01/16 04:40:01
making design / planning documentation public (...) i.e. sketches, flow charts, etc.
Could be a valuable resource for novice mappers. Approved.
Mukor
#28771 posted by Breezeep_ on 2017/01/16 05:58:44
Maps, varying in size and quality. That's what makes a jam a jam.
#28773 posted by mfx on 2017/01/17 14:58:19
Thief
#28774 posted by madfox on 2017/01/17 15:34:14
I remember using a vodoo2 on Thief.
It was the same period of Unreal, and I had lots of gl_drivers on my computer.
There are no editors for this game, right?
Using The Red Cross Symbol...
#28775 posted by primal (nli) on 2017/01/17 15:47:10
http://www.pcgamer.com/how-the-prison-architect-developers-broke-the-geneva-conventions/
Using the red cross symbol in your game can result in attention from the British Red Cross. Why this particular game attracted the attention might not be entirely clear.
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